Trainers don't walk through NPCs or objects...

....unless you want them to which you can accomplish by adding "|0" to the end of the AdditionalValue
This commit is contained in:
JappaWakka 2024-11-10 13:57:59 +01:00
parent c19a7b06cd
commit 4edb20faae
16 changed files with 164 additions and 119 deletions

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@ -334,10 +334,10 @@ Corners:
{"Entity"{ENT[{"Position"{sngArr[6,1,12]}}{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[96,16,16,16]]}}{"TextureIndex"{intArr[-1,-1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[5]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"Position"{sngArr[6,1,12]}}{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[96,16,16,16]]}}{"TextureIndex"{intArr[-1,-1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[5]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
NPC: NPC:
{"NPC"{NPC[{"Position"{sngArr[13,-0.24,62]}}{"TextureID"{str[35]}}{"ID"{int[0]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\002]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[13,-0.24,62]}}{"TextureID"{str[35]}}{"ID"{int[0]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\002|0]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[10,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[1]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003l]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[10,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[1]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003l|0]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[11,-0.24,44]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003r]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[11,-0.24,44]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003r|0]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[13,-0.24,34]}}{"TextureID"{str[34]}}{"ID"{int[3]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\004]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[13,-0.24,34]}}{"TextureID"{str[34]}}{"ID"{int[3]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\004|0]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[12,0,15]}}{"TextureID"{str[19]}}{"ID"{int[4]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\005]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[12,0,15]}}{"TextureID"{str[19]}}{"ID"{int[4]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\005]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[8,0,24]}}{"TextureID"{str[gruntm]}}{"ID"{int[5]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\006]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[8,0,24]}}{"TextureID"{str[gruntm]}}{"ID"{int[5]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\006]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}

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@ -334,10 +334,10 @@ Corners:
{"Entity"{ENT[{"Position"{sngArr[6,1,12]}}{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[96,16,16,16]]}}{"TextureIndex"{intArr[-1,-1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[5]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"Position"{sngArr[6,1,12]}}{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[96,16,16,16]]}}{"TextureIndex"{intArr[-1,-1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[5]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
NPC: NPC:
{"NPC"{NPC[{"Position"{sngArr[13,-0.24,62]}}{"TextureID"{str[35]}}{"ID"{int[0]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\002]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[13,-0.24,62]}}{"TextureID"{str[35]}}{"ID"{int[0]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\002|0]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[10,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[1]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003l]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[10,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[1]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003l|0]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[11,-0.24,44]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003r]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[11,-0.24,44]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\003r|0]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[13,-0.24,34]}}{"TextureID"{str[34]}}{"ID"{int[3]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\004]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[13,-0.24,34]}}{"TextureID"{str[34]}}{"ID"{int[3]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\fortune\north\004|0]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[12,0,15]}}{"TextureID"{str[19]}}{"ID"{int[4]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\005]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[12,0,15]}}{"TextureID"{str[19]}}{"ID"{int[4]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\005]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[7,0,22]}}{"TextureID"{str[gruntm]}}{"ID"{int[5]}}{"Name"{str[Grunt Liberty]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\006]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[7,0,22]}}{"TextureID"{str[gruntm]}}{"ID"{int[5]}}{"Name"{str[Grunt Liberty]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\north\006]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}

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@ -490,8 +490,8 @@ NPC:
{"NPC"{NPC[{"Position"{sngArr[7,1,21]}}{"TextureID"{str[littlegirl]}}{"ID"{int[5]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\water\005r]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[7,1,21]}}{"TextureID"{str[littlegirl]}}{"ID"{int[5]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[1|trainer\fortune\water\005r]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[12,1,13]}}{"TextureID"{str[pinkshirtgirl]}}{"ID"{int[6]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\006]}}{"Rotation"{int[0]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[12,1,13]}}{"TextureID"{str[pinkshirtgirl]}}{"ID"{int[6]}}{"Name"{str[IDlotto]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\006]}}{"Rotation"{int[0]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[13,-0.24,35]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[Swimmer1]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\004]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[13,-0.24,35]}}{"TextureID"{str[34]}}{"ID"{int[2]}}{"Name"{str[Swimmer1]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\004|0]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[14,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[3]}}{"Name"{str[Swimmer2]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\003]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[14,-0.24,44]}}{"TextureID"{str[35]}}{"ID"{int[3]}}{"Name"{str[Swimmer2]}}{"Action"{int[2]}}{"AdditionalValue"{str[3|trainer\fortune\water\003|0]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}}
Signs: Signs:
{"Entity"{ENT[{"EntityID"{str[SignBlock]}}{"Position"{sngArr[8,1,14]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"AdditionalValue"{str[Wanted!~The Ultimate Horn!]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"EntityID"{str[SignBlock]}}{"Position"{sngArr[8,1,14]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"AdditionalValue"{str[Wanted!~The Ultimate Horn!]}}{"Rotation"{int[0]}}]}}

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@ -27,6 +27,7 @@
Public TrainerSight As Integer = 1 Public TrainerSight As Integer = 1
Public TrainerBeaten As Boolean = False Public TrainerBeaten As Boolean = False
Public TrainerChecked As Boolean = False Public TrainerChecked As Boolean = False
Public TrainerCheckCollision As Boolean = True
Dim AnimateIdle As Boolean = True Dim AnimateIdle As Boolean = True
Dim AnimationX As Integer = 1 Dim AnimationX As Integer = 1
@ -82,6 +83,9 @@
Me.TrainerSight = CInt(Me.AdditionalValue.GetSplit(0, "|")) Me.TrainerSight = CInt(Me.AdditionalValue.GetSplit(0, "|"))
Me.AdditionalValue = Me.AdditionalValue.GetSplit(1, "|") Me.AdditionalValue = Me.AdditionalValue.GetSplit(1, "|")
If Me.AdditionalValue.Split.Count > 2 Then
Me.TrainerCheckCollision = CBool(Me.AdditionalValue.GetSplit(2, "|"))
End If
End If End If
Me.DropUpdateUnlessDrawn = False Me.DropUpdateUnlessDrawn = False
@ -380,6 +384,43 @@
distance = distance.ToPositive() distance = distance.ToPositive()
If distance <= Me.TrainerSight Then If distance <= Me.TrainerSight Then
Dim canReach As Boolean = True
If TrainerCheckCollision = True Then
Select Case faceRotation
Case 0
For i = CInt(Me.Position.Z - distance) To CInt(Me.Position.Z - 1)
If CheckCollision(New Vector3(Me.Position.X, Me.Position.Y, i), False) = False Then
canReach = False
Exit For
End If
Next
Case 2
For i = CInt(Me.Position.Z + 1) To CInt(Me.Position.Z + distance)
If CheckCollision(New Vector3(Me.Position.X, Me.Position.Y, i), False) = False Then
canReach = False
Exit For
End If
Next
Case 1
For i = CInt(Me.Position.X - distance) To CInt(Me.Position.X - 1)
If CheckCollision(New Vector3(i, Me.Position.Y, Me.Position.Z), False) = False Then
canReach = False
Exit For
End If
Next
Case 3
For i = CInt(Me.Position.X + 1) To CInt(Me.Position.X + distance)
If CheckCollision(New Vector3(i, Me.Position.Y, Me.Position.Z), False) = False Then
canReach = False
Exit For
End If
Next
End Select
End If
If canReach = True Then
Dim InSightMusic As String = "nomusic" Dim InSightMusic As String = "nomusic"
If Me.IsTrainer = True Then If Me.IsTrainer = True Then
@ -471,6 +512,7 @@
End If End If
End If End If
End If End If
End If
End Sub End Sub
Public Overrides Sub ClickFunction() Public Overrides Sub ClickFunction()
@ -793,12 +835,13 @@
End Select End Select
End Sub End Sub
Private Function CheckCollision(ByVal newPosition As Vector3) As Boolean Private Function CheckCollision(ByVal newPosition As Vector3, Optional CheckPlayer As Boolean = True) As Boolean
newPosition = New Vector3(CInt(newPosition.X), CInt(newPosition.Y), CInt(newPosition.Z)) newPosition = New Vector3(CInt(newPosition.X), CInt(newPosition.Y), CInt(newPosition.Z))
Dim oldPosition As Vector3 = Me.Position Dim oldPosition As Vector3 = Me.Position
Dim blocked As Boolean = False Dim blocked As Boolean = False
If CheckPlayer = True Then
'' check if player or a following Pokémon is not in the way '' check if player or a following Pokémon is not in the way
If Screen.Camera.IsMoving() = False Then If Screen.Camera.IsMoving() = False Then
If CInt(Screen.Camera.Position.X) = newPosition.X And CInt(Screen.Camera.Position.Y) = newPosition.Y And CInt(Screen.Camera.Position.Z) = newPosition.Z Then If CInt(Screen.Camera.Position.X) = newPosition.X And CInt(Screen.Camera.Position.Y) = newPosition.Y And CInt(Screen.Camera.Position.Z) = newPosition.Z Then
@ -837,6 +880,8 @@
Exit For Exit For
End If End If
Next Next
End If
'' check if an NPC is not in the way '' check if an NPC is not in the way
For Each NPC As NPC In Screen.Level.GetNPCs() For Each NPC As NPC In Screen.Level.GetNPCs()
If CInt(NPC.Position.X) = newPosition.X And CInt(NPC.Position.Y) = newPosition.Y And CInt(NPC.Position.Z) = newPosition.Z And NPC.NPCID <> Me.NPCID Then If CInt(NPC.Position.X) = newPosition.X And CInt(NPC.Position.Y) = newPosition.Y And CInt(NPC.Position.Z) = newPosition.Z And NPC.NPCID <> Me.NPCID Then