Updated to MonoGame 3.6
using standard MG compilation methods for now
This commit is contained in:
parent
5c66805ace
commit
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2.5DHero.sln
29
2.5DHero.sln
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@ -1,34 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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# Visual Studio 15
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VisualStudioVersion = 15.0.26724.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "2.5DHero", "2.5DHero\2.5DHero\2.5DHero.vbproj", "{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugJian|Any CPU = DebugJian|Any CPU
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Debug|Any CPU = Debug|Any CPU
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DebugNoContent|Any CPU = DebugNoContent|Any CPU
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DebugStandard|Any CPU = DebugStandard|Any CPU
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ReleaseJian|Any CPU = ReleaseJian|Any CPU
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Release|Any CPU = Release|Any CPU
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ReleaseNoContent|Any CPU = ReleaseNoContent|Any CPU
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ReleaseStandard|Any CPU = ReleaseStandard|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|Any CPU.ActiveCfg = DebugJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|Any CPU.Build.0 = DebugJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.ActiveCfg = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.Build.0 = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugStandard|Any CPU.ActiveCfg = DebugStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugStandard|Any CPU.Build.0 = DebugStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|Any CPU.ActiveCfg = ReleaseJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|Any CPU.Build.0 = ReleaseJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.ActiveCfg = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.Build.0 = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Release|Any CPU.Build.0 = Release|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|Any CPU.ActiveCfg = ReleaseNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|Any CPU.Build.0 = ReleaseNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseStandard|Any CPU.ActiveCfg = ReleaseStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseStandard|Any CPU.Build.0 = ReleaseStandard|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {8FE3951F-DE18-41FF-A035-32DF597A91F2}
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EndGlobalSection
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EndGlobal
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@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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@ -27,13 +28,13 @@
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<Prefer32Bit>false</Prefer32Bit>
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<ApplicationManifest>My Project\app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'DebugNoContent' Or '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'DebugJianNew'">
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<PropertyGroup Condition="'$(Configuration)' == 'Debug' Or '$(Configuration)' == 'DebugNoContent'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\DesktopGL\Debug\</OutputPath>
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<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'ReleaseNoContent' Or '$(Configuration)' == 'ReleaseStandard' Or '$(Configuration)' == 'ReleaseJian' Or '$(Configuration)' == 'ReleaseJianNew'">
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<PropertyGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'ReleaseNoContent'">
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<OutputPath>bin\DesktopGL\Release\</OutputPath>
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<DefineConstants>TRACE,WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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@ -41,21 +42,6 @@
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Pokemon3D.ico" />
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<Content Include="Pokemon\Items\_itemList.txt" />
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<None Include="packages.config" />
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.5.1.1679\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.5.1.1679\lib\net40\NVorbis.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.5.1.1679\lib\net40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Management" />
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<Import Include="Microsoft.Xna.Framework.Content" />
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<Import Include="Microsoft.Xna.Framework.Media" />
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<Import Include="Microsoft.Xna.Framework.Audio" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Content Include="Pokemon3D.ico" />
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<Content Include="Pokemon\Items\_itemList.txt" />
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<Content Include="credits.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<None Include="My Project\app.manifest" />
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<None Include="app.config" />
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<MonoGameContentReference Include="$(SolutionDir)\2.5DHero\2.5DHeroContent\Content\Content.mgcb" />
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<None Include="$(SolutionDir)\2.5DHero\2.5DHeroContent\meta">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(SolutionDir)\2.5DHero\2.5DHeroContent\maps\**\*.*">
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<Link>maps\%(RecursiveDir)%(FileName)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(SolutionDir)\2.5DHero\2.5DHeroContent\Scripts\**\*.*">
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<Link>Scripts\%(RecursiveDir)%(FileName)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
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<Link>x86\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
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<Link>x64\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
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<Link>x86\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
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<Link>x64\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
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<Link>x86\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
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<Link>x64\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
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<Link>x86\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
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<Link>x64\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
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<Link>libSDL2-2.0.0.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
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<Link>libopenal.1.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
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<Link>MonoGame.Framework.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Battle\BattleAnimations\BAMove.vb" />
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<Compile Include="World\SkyDome.vb" />
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<Compile Include="World\Terrain.vb" />
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<Compile Include="World\World.vb" />
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<MonoGameContentReference Include="..\2.5DHeroContent\Content.mgcb" />
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</ItemGroup>
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<!-- Specify the search path explicitly so the ResolveAssemblyReferences task picks the right ones -->
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<Target Name="BeforeResolveReferences">
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<CreateProperty Value="$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows,$(AssemblySearchPaths)">
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<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
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</CreateProperty>
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'ReleaseStandard' " Project="MonoGame.Content.Builder_Standard.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'ReleaseJian' " Project="MonoGame.Content.Builder_Jian.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugJianNew' Or '$(Configuration)' == 'ReleaseJianNew' " Project="MonoGame.Content.Builder_Jian_New.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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</Project>
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''' <summary>
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''' The current version of the game.
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''' </summary>
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Public Const GAMEVERSION As String = "0.54.2"
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Public Const GAMEVERSION As String = "0.54.3"
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''' <summary>
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''' The number of released iterations of the game.
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''' </summary>
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Public Const RELEASEVERSION As String = "93"
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Public Const RELEASEVERSION As String = "94"
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''' <summary>
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''' The development stage the game is in.
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.DesktopGL" version="3.5.1.1679" targetFramework="net45" />
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</packages>
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