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https://github.com/P3D-Legacy/P3D-Legacy.git
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Fix Battle Animation Memory Leak
This commit is contained in:
parent
cff7dd2083
commit
5012313ca8
@ -2,23 +2,20 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public Duration As Single = 2.0F
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Dim FadeInSpeed As Single = 0.01F
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Public FadeInSpeed As Single = 0.01F
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Dim FadeOutSpeed As Single = 0.01F
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Public FadeOutSpeed As Single = 0.01F
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Dim BackgroundOpacity As Single = 0.0F
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Public BackgroundOpacity As Single = 0.0F
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Dim Texture As Texture2D
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Public Texture As Texture2D
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Dim DoTile As Boolean = False
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Public DoTile As Boolean = False
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Dim AnimationWidth As Integer = -1
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Public AnimationWidth As Integer = -1
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Dim AfterFadeInOpacity As Single = 1.0F
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Public AnimationLength As Integer = 1
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Dim FadeProgress As FadeSteps = FadeSteps.FadeIn
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Public AnimationSpeed As Integer = 16
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Dim DurationDate As Date
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Public AfterFadeInOpacity As Single = 1.0F
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Dim DurationWhole As Single
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Public FadeProgress As FadeSteps = FadeSteps.FadeIn
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Dim DurationFraction As Single
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Private DurationDate As Date
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Dim BackgroundAnimation As Animation
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Private DurationWhole As Single
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Dim CurrentRectangle As New Rectangle(0, 0, 0, 0)
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Private DurationFraction As Single
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Dim TextureScale As Integer = 4
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Private BackgroundAnimation As Animation
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Private CurrentRectangle As New Rectangle(0, 0, 0, 0)
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Private TextureScale As Integer = 4
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Public Enum FadeSteps As Integer
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Public Enum FadeSteps As Integer
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FadeIn
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FadeIn
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@ -29,13 +26,11 @@
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Public Sub New(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 2, Optional TextureScale As Integer = 4)
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Public Sub New(ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Duration As Single, Optional ByVal AfterFadeInOpacity As Single = 1.0F, Optional ByVal FadeInSpeed As Single = 0.125F, Optional ByVal FadeOutSpeed As Single = 0.125F, Optional ByVal DoTile As Boolean = False, Optional ByVal AnimationLength As Integer = 1, Optional ByVal AnimationSpeed As Integer = 2, Optional TextureScale As Integer = 4)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.Texture = Texture
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Me.Texture = Texture
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Me.Duration = Duration
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Me.AfterFadeInOpacity = AfterFadeInOpacity
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Me.AfterFadeInOpacity = AfterFadeInOpacity
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Me.FadeInSpeed = FadeInSpeed
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Me.FadeInSpeed = FadeInSpeed
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Me.FadeOutSpeed = FadeOutSpeed
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Me.FadeOutSpeed = FadeOutSpeed
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Me.DoTile = DoTile
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Me.DoTile = DoTile
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Me.AnimationWidth = CInt(Texture.Width / AnimationLength)
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Me.AnimationWidth = CInt(Texture.Width / AnimationLength)
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Me.AnimationLength = AnimationLength
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DurationWhole = CSng(Math.Truncate(CDbl(Duration / 6.0F)))
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DurationWhole = CSng(Math.Truncate(CDbl(Duration / 6.0F)))
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DurationFraction = CSng((Duration / 6.0F - DurationWhole) * 1000)
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DurationFraction = CSng((Duration / 6.0F - DurationWhole) * 1000)
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Me.TextureScale = TextureScale
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Me.TextureScale = TextureScale
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@ -4,8 +4,8 @@ Public Class BACameraChangeAngle
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public CameraAngleID As Integer
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Dim CameraAngleID As Integer
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Public BV2Screen As BattleSystem.BattleScreen
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Dim BV2Screen As BattleSystem.BattleScreen
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Public Sub New(ByRef Battlescreen As BattleSystem.BattleScreen, ByVal CameraAngleID As Integer, ByVal startDelay As Single, ByVal endDelay As Single)
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Public Sub New(ByRef Battlescreen As BattleSystem.BattleScreen, ByVal CameraAngleID As Integer, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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@ -2,20 +2,19 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public StartPosition As Vector3
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Dim StartPosition As Vector3
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Public ReturnToStart As Vector3
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Dim ReturnToStart As Vector3
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Public HalfDistance As New Vector3(0.0F)
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Dim HalfDistance As New Vector3(0.0F)
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Public DestinationDistance As New Vector3(0.0F)
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Dim DestinationDistance As New Vector3(0.0F)
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Public CurrentDistance As New Vector3(0.0F)
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Dim CurrentDistance As New Vector3(0.0F)
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Public MoveSpeed As Single
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Dim MoveSpeed As Single
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Public MoveBothWays As Boolean = True
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Dim MoveBothWays As Boolean = True
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Public MovementCurve As Integer = 0
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Dim MovementCurve As Integer = 0
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Public RemoveEntityAfter As Boolean
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Dim Duration As TimeSpan
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Public Duration As TimeSpan
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Dim ReadyTime As Date
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Public ReadyTime As Date
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Dim ReadyAxis As New Vector3(0)
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Public ReadyAxis As New Vector3(0)
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Dim InterpolationSpeed As Vector3
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Public InterpolationSpeed As Vector3
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Dim InterpolationDirection As Boolean = True
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Public InterpolationDirection As Boolean = True
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Public Enum Curves As Integer
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Public Enum Curves As Integer
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Linear
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Linear
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Smooth
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Smooth
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@ -2,18 +2,17 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public TargetEntity As Entity
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Dim TargetEntity As Entity
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Public TransitionSpeed As Single = 0.01F
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Dim TransitionSpeed As Single = 0.01F
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Public TransitionSpeedOut As Single = 0.01F
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Dim TransitionSpeedOut As Single = 0.01F
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Public FadeIn As Boolean = False
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Dim ReturnToFromWhenDone As Boolean = False
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Public ReturnToFromWhenDone As Boolean = False
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Dim RemoveEntityAfter As Boolean = False
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Public RemoveEntityAfter As Boolean = False
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Dim InitialColorSet As Boolean = False
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Public InitialColorSet As Boolean = False
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Dim IsReturning As Boolean = False
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Public IsReturning As Boolean = False
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Dim ColorTo As Vector3 = New Vector3(1.0F, 1.0F, 1.0F)
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Public ColorTo As Vector3 = New Vector3(1.0F, 1.0F, 1.0F)
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Dim ColorFrom As Vector3 = New Vector3(1.0F, 1.0F, 1.0F)
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Public ColorFrom As Vector3 = New Vector3(1.0F, 1.0F, 1.0F)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeedIn As Single, ByVal ReturnToFromWhenDone As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, ByVal ColorTo As Vector3, Optional ByVal ColorFrom As Vector3 = Nothing, Optional TransitionSpeedOut As Single = -1)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeedIn As Single, ByVal ReturnToFromWhenDone As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, ByVal ColorTo As Vector3, Optional ByVal ColorFrom As Vector3 = Nothing, Optional TransitionSpeedOut As Single = -1)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RemoveEntityAfter = RemoveEntityAfter
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If TransitionSpeedOut = -1 Then
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If TransitionSpeedOut = -1 Then
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@ -9,7 +9,7 @@
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Dim TurnTime As Single = 0.0F
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Dim TurnTime As Single = 0.0F
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Dim TurnDelay As Single = 0.0F
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Dim TurnDelay As Single = 0.0F
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Public Sub New(ByVal TargetEntity As NPC, ByVal TurnSteps As Integer, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal EndFaceRotation As Integer = -1, Optional ByVal TurnSpeed As Integer = 1, Optional ByVal TurnDelay As Single = 0.25F)
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Public Sub New(ByRef TargetEntity As NPC, ByVal TurnSteps As Integer, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal EndFaceRotation As Integer = -1, Optional ByVal TurnSpeed As Integer = 1, Optional ByVal TurnDelay As Single = 0.25F)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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If EndFaceRotation = -1 Then
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If EndFaceRotation = -1 Then
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Me.EndFaceRotation = TargetEntity.faceRotation
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Me.EndFaceRotation = TargetEntity.faceRotation
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@ -2,21 +2,21 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public StartPosition As Vector3
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Dim StartPosition As Vector3
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Public TargetEntity As Entity
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Dim TargetEntity As Entity
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Public Destination As Vector3
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Dim Destination As Vector3
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Public MoveDistance As New Vector3(0.0F)
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Dim MoveDistance As New Vector3(0.0F)
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Public MoveSpeed As Single
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Dim MoveSpeed As Single
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Public MoveYSpeed As Single
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Dim MoveYSpeed As Single
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Public InterpolationSpeed As Single
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Dim InterpolationSpeed As Single
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Public InterpolationYSpeed As Single
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Dim InterpolationYSpeed As Single
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Public SpinX As Boolean = False
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Dim SpinX As Boolean = False
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Public SpinZ As Boolean = False
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Dim SpinZ As Boolean = False
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Public SpinSpeedX As Single = 0.1F
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Dim SpinSpeedX As Single = 0.1F
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Public SpinSpeedZ As Single = 0.1F
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Dim SpinSpeedZ As Single = 0.1F
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Public MovementCurve As Integer = 3
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Dim MovementCurve As Integer = 3
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Private EasedIn As Boolean = False
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Dim EasedIn As Boolean = False
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Private EasedOut As Boolean = False
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Dim EasedOut As Boolean = False
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Public RemoveEntityAfter As Boolean
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Public RemoveEntityAfter As Boolean
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Dim ReadyAxis As Vector3 = New Vector3(0.0F)
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Dim ReadyAxis As Vector3 = New Vector3(0.0F)
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Public Enum Curves As Integer
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Public Enum Curves As Integer
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@ -2,13 +2,13 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public TargetEntity As Entity
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Dim TargetEntity As Entity
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Public TransitionSpeed As Single = 0.01F
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Dim TransitionSpeed As Single = 0.01F
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Public FadeIn As Boolean = False
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Dim FadeIn As Boolean = False
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Public EndState As Single = 0.0F
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Dim EndState As Single = 0.0F
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Public RemoveEntityAfter As Boolean
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Dim RemoveEntityAfter As Boolean
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Public Sub New(ByVal entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal StartState As Single = 1.0F)
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Public Sub New(ByRef entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal StartState As Single = 1.0F)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.EndState = EndState
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Me.EndState = EndState
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@ -2,21 +2,21 @@
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public StartPosition As Vector3
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Dim StartPosition As Vector3
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Public ReturnToStart As Vector3
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Dim ReturnToStart As Vector3
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Public TargetEntity As Entity
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Dim TargetEntity As Entity
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Public HalfDistance As New Vector3(0.0F)
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Dim HalfDistance As New Vector3(0.0F)
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Public DestinationDistance As New Vector3(0.0F)
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Dim DestinationDistance As New Vector3(0.0F)
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Public CurrentDistance As New Vector3(0.0F)
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Dim CurrentDistance As New Vector3(0.0F)
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Public MoveSpeed As Single
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Dim MoveSpeed As Single
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Public MoveBothWays As Boolean = True
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Dim MoveBothWays As Boolean = True
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Public MovementCurve As Integer = 0
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Dim MovementCurve As Integer = 0
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Public RemoveEntityAfter As Boolean
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Dim RemoveEntityAfter As Boolean
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Public Duration As TimeSpan
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Dim Duration As TimeSpan
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Public ReadyTime As Date
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Dim ReadyTime As Date
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Public ReadyAxis As New Vector3(0)
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Dim ReadyAxis As New Vector3(0)
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Public InterpolationSpeed As Vector3
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Dim InterpolationSpeed As Vector3
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Public InterpolationDirection As Boolean = True
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Dim InterpolationDirection As Boolean = True
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Public Enum Curves As Integer
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Public Enum Curves As Integer
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Linear
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Linear
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Smooth
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Smooth
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@ -11,9 +11,9 @@
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Dim DoRotation As Vector3 = New Vector3(1.0F)
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Dim DoRotation As Vector3 = New Vector3(1.0F)
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Dim AmountRotated As Vector3 = New Vector3(0.0F)
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Dim AmountRotated As Vector3 = New Vector3(0.0F)
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Dim ReadyAxis As Vector3 = New Vector3(0.0F)
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Dim ReadyAxis As Vector3 = New Vector3(0.0F)
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Public RemoveEntityAfter As Boolean = False
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Dim RemoveEntityAfter As Boolean = False
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RotationSpeedVector = RotationSpeedVector
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Me.RotationSpeedVector = RotationSpeedVector
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@ -24,7 +24,7 @@
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Me.AnimationType = AnimationTypes.Rotation
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Me.AnimationType = AnimationTypes.Rotation
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End Sub
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End Sub
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay)
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If DoXRotation = False Then
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If DoXRotation = False Then
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@ -41,7 +41,7 @@
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End If
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End If
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End Sub
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End Sub
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation)
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Me.DoReturn = DoReturn
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Me.DoReturn = DoReturn
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public Grow As Boolean = False
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Dim Grow As Boolean = False
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Public EndSize As Vector3
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Dim EndSize As Vector3
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Public SizeSpeed As Single = 0.01F
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Dim SizeSpeed As Single = 0.01F
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Public TargetEntity As Entity
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Dim TargetEntity As Entity
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Public Anchors As String '1 = Bottom, 2 = Top, 3 = Left, 4 = Right. Combinations are possible.
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Dim Anchors As String '1 = Bottom, 2 = Top, 3 = Left, 4 = Right. Combinations are possible.
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Public Change As New Vector3(1)
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Dim SpeedMultiplier As Vector3
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Public RemoveEntityAfter As Boolean
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Dim RemoveEntityAfter As Boolean
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Scale As Vector3, ByVal Grow As Boolean, ByVal EndSize As Vector3, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Anchors As String)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Scale As Vector3, ByVal Grow As Boolean, ByVal EndSize As Vector3, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Anchors As String, Optional SpeedMultiplier As Vector3 = Nothing)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, Scale, startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, Scale, startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.Anchors = Anchors
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Me.Anchors = Anchors
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Me.EndSize = EndSize
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Me.EndSize = EndSize
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Me.SizeSpeed = SizeSpeed
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Me.SizeSpeed = SizeSpeed
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Me.TargetEntity = Entity
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Me.TargetEntity = Entity
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If SpeedMultiplier <> Nothing Then
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Me.SpeedMultiplier = SpeedMultiplier
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Else
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Me.SpeedMultiplier = New Vector3(1)
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End If
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Me.AnimationType = AnimationTypes.Size
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Me.AnimationType = AnimationTypes.Size
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End Sub
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End Sub
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Public Overrides Sub DoActionActive()
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Public Overrides Sub DoActionActive()
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Dim saveScale As Vector3 = TargetEntity.Scale
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Dim saveScale As Vector3 = TargetEntity.Scale
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Dim changeX As Single = SizeSpeed * Change.X
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Dim changeX As Single = SizeSpeed * SpeedMultiplier.X
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Dim changeY As Single = SizeSpeed * Change.Y
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Dim changeY As Single = SizeSpeed * SpeedMultiplier.Y
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Dim changeZ As Single = SizeSpeed * Change.Z
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Dim changeZ As Single = SizeSpeed * SpeedMultiplier.Z
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If Grow = True Then
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If Grow = True Then
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If TargetEntity.Scale.X < Me.EndSize.X Then
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If TargetEntity.Scale.X < Me.EndSize.X Then
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End If
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End If
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End Sub
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End Sub
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Public Sub SetChange(ByVal changeX As Single, ByVal changeY As Single, ByVal changeZ As Single)
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Me.Change = New Vector3(changeX, changeY, changeZ)
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End Sub
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Public Overrides Sub DoRemoveEntity()
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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TargetEntity.CanBeRemoved = True
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Inherits BattleAnimation3D
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Inherits BattleAnimation3D
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Public TargetEntity As Entity
|
Dim TargetEntity As Entity
|
||||||
Public SetPosition As Vector3
|
Dim SetPosition As Vector3
|
||||||
Public RemoveEntityAfter As Boolean
|
Dim RemoveEntityAfter As Boolean
|
||||||
|
|
||||||
Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal SetPosition As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
|
Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal SetPosition As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
|
||||||
MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
|
MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
|
||||||
|
@ -2,11 +2,11 @@
|
|||||||
|
|
||||||
Inherits BattleAnimation3D
|
Inherits BattleAnimation3D
|
||||||
|
|
||||||
Public Texture As Texture2D
|
Dim Texture As Texture2D
|
||||||
Public TargetEntity As Entity
|
Dim TargetEntity As Entity
|
||||||
Public RemoveEntityAfter As Boolean
|
Dim RemoveEntityAfter As Boolean
|
||||||
|
|
||||||
Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
|
Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
|
||||||
MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
|
MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
|
||||||
Me.RemoveEntityAfter = RemoveEntityAfter
|
Me.RemoveEntityAfter = RemoveEntityAfter
|
||||||
Me.TargetEntity = Entity
|
Me.TargetEntity = Entity
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
|
|
||||||
Inherits BattleAnimation3D
|
Inherits BattleAnimation3D
|
||||||
|
|
||||||
Private soundfile As String
|
Dim soundfile As String
|
||||||
Private stopMusic As Boolean
|
Dim stopMusic As Boolean
|
||||||
Private IsPokemon As Boolean
|
Dim IsPokemon As Boolean
|
||||||
Private CrySuffix As String = ""
|
Dim CrySuffix As String = ""
|
||||||
|
|
||||||
|
|
||||||
Public Sub New(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False, Optional ByVal CrySuffix As String = "")
|
Public Sub New(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False, Optional ByVal CrySuffix As String = "")
|
||||||
|
@ -24,14 +24,14 @@
|
|||||||
Public Ready As Boolean = False
|
Public Ready As Boolean = False
|
||||||
Public startDelay As Date
|
Public startDelay As Date
|
||||||
Public endDelay As Date
|
Public endDelay As Date
|
||||||
Public SpawnedEntity As Boolean = False
|
Dim SpawnedEntity As Boolean = False
|
||||||
Public Started As Boolean = False
|
Dim Started As Boolean = False
|
||||||
Private DelayDivide As Single = 6.0F
|
Dim DelayDivide As Single = 6.0F
|
||||||
Private StartDelayWhole As Single
|
Dim StartDelayWhole As Single
|
||||||
Private StartDelayFraction As Single
|
Dim StartDelayFraction As Single
|
||||||
Private EndDelayWhole As Single
|
Dim EndDelayWhole As Single
|
||||||
Private EndDelayFraction As Single
|
Dim EndDelayFraction As Single
|
||||||
Private hasStartedEndDelay As Boolean = False
|
Dim hasStartedEndDelay As Boolean = False
|
||||||
|
|
||||||
Public Sub New(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, Optional SpawnedEntity As Boolean = False)
|
Public Sub New(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, Optional SpawnedEntity As Boolean = False)
|
||||||
MyBase.New(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
|
MyBase.New(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
|
||||||
|
@ -1047,6 +1047,8 @@ nextIndexBackground:
|
|||||||
World.DrawWeather(Screen.Level.World.CurrentMapWeather)
|
World.DrawWeather(Screen.Level.World.CurrentMapWeather)
|
||||||
Core.SpriteBatch.Draw(BackgroundTarget, windowSize, Color.White)
|
Core.SpriteBatch.Draw(BackgroundTarget, windowSize, Color.White)
|
||||||
Core.SpriteBatch.Draw(NPCTarget, windowSize, Color.White)
|
Core.SpriteBatch.Draw(NPCTarget, windowSize, Color.White)
|
||||||
|
NPCTarget.Dispose()
|
||||||
|
BackgroundTarget.Dispose()
|
||||||
Else
|
Else
|
||||||
SkyDome.Draw(45.0F)
|
SkyDome.Draw(45.0F)
|
||||||
Level.Draw()
|
Level.Draw()
|
||||||
@ -1090,6 +1092,8 @@ nextIndexForeground:
|
|||||||
If DrawColoredScreen = True Then
|
If DrawColoredScreen = True Then
|
||||||
Canvas.DrawRectangle(Core.windowSize, Me.ColorOverlay)
|
Canvas.DrawRectangle(Core.windowSize, Me.ColorOverlay)
|
||||||
End If
|
End If
|
||||||
|
ForegroundAnimationList.Clear()
|
||||||
|
BackgroundAnimationList.Clear()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub Update()
|
Public Overrides Sub Update()
|
||||||
|
@ -5,44 +5,47 @@ Namespace BattleSystem
|
|||||||
Public Class AnimationQueryObject
|
Public Class AnimationQueryObject
|
||||||
Inherits QueryObject
|
Inherits QueryObject
|
||||||
|
|
||||||
Public AnimationStarted As Boolean = False
|
Dim AnimationStarted As Boolean = False
|
||||||
Public AnimationEnded As Boolean = False
|
Dim AnimationEnded As Boolean = False
|
||||||
Public BattleFlipped As Boolean = Nothing
|
Dim BattleFlipped As Boolean = Nothing
|
||||||
Public AnimationSequence As List(Of BattleAnimation3D)
|
Dim AnimationSequence As List(Of BattleAnimation3D)
|
||||||
Public SpawnedEntities As List(Of Entity)
|
Dim SpawnedEntities As List(Of Entity)
|
||||||
Public CurrentEntity As Entity
|
Dim CurrentEntity As Entity
|
||||||
Public StartPosition As New Vector3(0)
|
|
||||||
Public DrawBeforeEntities As Boolean
|
Public DrawBeforeEntities As Boolean
|
||||||
|
|
||||||
|
Dim Backgrounds As List(Of Entity)
|
||||||
|
Dim RenderObjects As List(Of Entity)
|
||||||
|
|
||||||
Public Overrides ReadOnly Property IsReady As Boolean
|
Public Overrides ReadOnly Property IsReady As Boolean
|
||||||
Get
|
Get
|
||||||
Return AnimationEnded
|
Return AnimationEnded
|
||||||
End Get
|
End Get
|
||||||
End Property
|
End Property
|
||||||
|
|
||||||
Public Sub New(ByVal entity As Entity, ByVal BattleFlipped As Boolean, Optional DrawBeforeEntities As Boolean = False)
|
Public Sub New(ByVal Entity As Entity, ByVal BattleFlipped As Boolean, Optional DrawBeforeEntities As Boolean = False)
|
||||||
MyBase.New(QueryTypes.MoveAnimation)
|
MyBase.New(QueryTypes.MoveAnimation)
|
||||||
Me.AnimationSequence = New List(Of BattleAnimation3D)
|
Me.AnimationSequence = New List(Of BattleAnimation3D)
|
||||||
Me.SpawnedEntities = New List(Of Entity)
|
Me.SpawnedEntities = New List(Of Entity)
|
||||||
Me.DrawBeforeEntities = DrawBeforeEntities
|
Me.DrawBeforeEntities = DrawBeforeEntities
|
||||||
Me.BattleFlipped = BattleFlipped
|
Me.BattleFlipped = BattleFlipped
|
||||||
If entity IsNot Nothing Then
|
Me.Backgrounds = New List(Of Entity)
|
||||||
Me.CurrentEntity = entity
|
Me.RenderObjects = New List(Of Entity)
|
||||||
Me.StartPosition = entity.Position
|
|
||||||
|
If Entity IsNot Nothing Then
|
||||||
|
Me.CurrentEntity = Entity
|
||||||
End If
|
End If
|
||||||
AnimationSequenceBegin()
|
AnimationSequenceBegin()
|
||||||
End Sub
|
End Sub
|
||||||
Public Overrides Sub Draw(ByVal BV2Screen As BattleScreen)
|
Public Overrides Sub Draw(ByVal BV2Screen As BattleScreen)
|
||||||
Dim Backgrounds As New List(Of Entity)
|
|
||||||
|
|
||||||
Dim RenderObjects As New List(Of Entity)
|
|
||||||
For Each a As BattleAnimation3D In Me.AnimationSequence
|
For Each a As BattleAnimation3D In Me.AnimationSequence
|
||||||
If a.AnimationType = BattleAnimation3D.AnimationTypes.Background Then
|
If Backgrounds.Contains(a) = False AndAlso a.AnimationType = BattleAnimation3D.AnimationTypes.Background Then
|
||||||
Backgrounds.Add(a)
|
Backgrounds.Add(a)
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
For Each entity As BattleAnimation3D In Me.SpawnedEntities
|
For Each entity As BattleAnimation3D In Me.SpawnedEntities
|
||||||
RenderObjects.Add(entity)
|
If RenderObjects.Contains(entity) = False Then
|
||||||
|
RenderObjects.Add(entity)
|
||||||
|
End If
|
||||||
Next
|
Next
|
||||||
If RenderObjects.Count > 0 Then
|
If RenderObjects.Count > 0 Then
|
||||||
RenderObjects = (From r In RenderObjects Order By r.CameraDistance Descending).ToList()
|
RenderObjects = (From r In RenderObjects Order By r.CameraDistance Descending).ToList()
|
||||||
@ -54,6 +57,8 @@ Namespace BattleSystem
|
|||||||
[Object].UpdateModel()
|
[Object].UpdateModel()
|
||||||
[Object].Render()
|
[Object].Render()
|
||||||
Next
|
Next
|
||||||
|
RenderObjects.Clear()
|
||||||
|
Backgrounds.Clear()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub Update(BV2Screen As BattleScreen)
|
Public Overrides Sub Update(BV2Screen As BattleScreen)
|
||||||
@ -98,6 +103,9 @@ Namespace BattleSystem
|
|||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub AnimationSequenceEnd()
|
Public Sub AnimationSequenceEnd()
|
||||||
|
SpawnedEntities.Clear()
|
||||||
|
Backgrounds.Clear()
|
||||||
|
RenderObjects.Clear()
|
||||||
AnimationEnded = True
|
AnimationEnded = True
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
@ -194,7 +202,7 @@ Namespace BattleSystem
|
|||||||
AnimationSequence.Add(baEntityMove)
|
AnimationSequence.Add(baEntityMove)
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub AnimationOscillateMove(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Distance As Vector3, ByVal Speed As Single, ByVal BothWays As Boolean, ByVal Duration As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional MovementCurve As Integer = 0, Optional ReturnToStart As Vector3 = Nothing)
|
Public Sub AnimationOscillateMove(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Distance As Vector3, ByVal Speed As Single, ByVal BothWays As Boolean, ByVal Duration As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional MovementCurve As Integer = 0, Optional ReturnToStart As Vector3 = Nothing)
|
||||||
Dim MoveEntity As Entity
|
Dim MoveEntity As Entity
|
||||||
Dim ReturnPosition As New Vector3(0)
|
Dim ReturnPosition As New Vector3(0)
|
||||||
|
|
||||||
@ -306,7 +314,7 @@ Namespace BattleSystem
|
|||||||
AnimationSequence.Add(BAEntityFaceRotate)
|
AnimationSequence.Add(BAEntityFaceRotate)
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "")
|
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "", Optional SpeedMultiplier As Vector3 = Nothing)
|
||||||
Dim ScaleEntity As Entity
|
Dim ScaleEntity As Entity
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
ScaleEntity = CurrentEntity
|
ScaleEntity = CurrentEntity
|
||||||
@ -322,7 +330,7 @@ Namespace BattleSystem
|
|||||||
|
|
||||||
Dim Scale As Vector3 = ScaleEntity.Scale
|
Dim Scale As Vector3 = ScaleEntity.Scale
|
||||||
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
||||||
Dim baEntityScale As BAEntityScale = New BAEntityScale(ScaleEntity, RemoveEntityAfter, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
Dim baEntityScale As BAEntityScale = New BAEntityScale(ScaleEntity, RemoveEntityAfter, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors, SpeedMultiplier)
|
||||||
AnimationSequence.Add(baEntityScale)
|
AnimationSequence.Add(baEntityScale)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user