badges fixarinos
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67d752c324
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@ -1,5 +1,5 @@
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version=2
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@text.show(Stay back, kid!*I was asked not to let~anyone enter this crucial~spot for our future~operations.*...)
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@text.show(Stay back, kid!*I was asked not to let~anyone enter this cave.*It's home to Pokémon from~different locations and~we're investigating that.*...)
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@battle.starttrainer(fortune\north\006)
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@text.show(My Pokémon...*Gah!~Who even cares~about those stupid islands~and their weird Pokémon~anyway?*I'll go back to the~Unova branch...)
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@screen.fadeout
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@ -9,7 +9,6 @@ version=2
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@level.update
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@level.wait(15)
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@screen.fadein
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@text.show(He left something behind.*It's a sea map!)
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@item.give(592,1)
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@item.messagegive(592,1)
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@text.show(He left something behind.*It's a boat pass!)
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@item.messagegive(500,1)
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:end
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@ -185,7 +185,7 @@
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Core.Player.Badges.Add(int(argument))
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SoundManager.PlaySound("badge_acquired", True)
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Screen.TextBox.TextColor = TextBox.PlayerColor
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Screen.TextBox.Show(Core.Player.Name & " received the~" & Badge.GetBadgeName(int(argument)) & "badge.", {}, False, False)
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Screen.TextBox.Show(Core.Player.Name & " received the~" & Badge.GetBadgeName(int(argument)) & " Badge.", {}, False, False)
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Core.Player.AddPoints(10, "Got a badge.")
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End If
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