diff --git a/P3D/Entites/Other/NPC.vb b/P3D/Entites/Other/NPC.vb index cc89937aa..a04520f31 100644 --- a/P3D/Entites/Other/NPC.vb +++ b/P3D/Entites/Other/NPC.vb @@ -804,6 +804,8 @@ MoveAsync = False If Not isDancing Then Me.Position = New Vector3(CInt(Me.Position.X), CSng(Me.Position.Y), CInt(Me.Position.Z)) + Else + isDancing = False End If Moved = 0.0F MoveY = 0.0F