Fixed Dragon Tail phazing

same as Roar in trainer battles
This commit is contained in:
Capt_Segis 2016-09-18 12:14:09 -05:00 committed by GitHub
parent 3ba7822ae0
commit 53202cffa2
1 changed files with 36 additions and 14 deletions

View File

@ -81,24 +81,46 @@
'check ingrain set up:
If ingrain <= 0 Then
If BattleScreen.IsTrainerBattle = True Or BattleScreen.IsPVPBattle = True Or BattleScreen.IsRemoteBattle = True Then
If own = True Then
If BattleScreen.Trainer.CountUseablePokemon > 1 Then
BattleScreen.Battle.SwitchOutOpp(BattleScreen, -1, "")
If BattleCalculation.CanSwitch(BattleScreen, Not own) = True Then
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got scared away!"))
If BattleScreen.IsPVPBattle = True Or BattleScreen.IsTrainerBattle = True Or BattleScreen.IsRemoteBattle = True Then
'trainer battle
If own = True Then
If BattleScreen.Trainer.CountUseablePokemon > 1 Then
Dim i As Integer = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
While BattleScreen.Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OppPokemonIndex = i OrElse BattleScreen.Trainer.Pokemons(i).HP <= 0
i = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
End While
BattleScreen.Battle.SwitchOutOpp(BattleScreen, i, "")
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
Else
If Core.Player.CountFightablePokemon > 1 Then
Dim i As Integer = Core.Random.Next(0, Core.Player.Pokemons.Count)
While Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OwnPokemonIndex = i OrElse Core.Player.Pokemons(i).HP <= 0
i = Core.Random.Next(0, Core.Player.Pokemons.Count)
End While
BattleScreen.Battle.SwitchOutOwn(BattleScreen, i, -1)
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
Else
If Core.Player.CountFightablePokemon > 1 Then
BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
'wild battle
If own = True Then
BattleScreen.BattleQuery.Add(New EndBattleQueryObject(False))
Else
If Core.Player.CountFightablePokemon > 1 Then
BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
End If
Else
If own = True Then
BattleScreen.BattleQuery.Add(New EndBattleQueryObject(False))
Else
If Core.Player.CountFightablePokemon > 1 Then
BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
End If
End If
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
End If
@ -108,4 +130,4 @@
End Class
End Namespace
End Namespace