Fixed bug with warpblocks not moving the player

This commit is contained in:
JappaWakka 2022-06-06 14:19:05 +02:00
parent ff5ed455a4
commit 542acc3c3d
1 changed files with 1 additions and 1 deletions

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@ -1050,7 +1050,7 @@ Public Class Level
Next
' If the warp happened through a warp block, make the player walk one step forward after switching to the new map:
If Screen.Camera.IsMoving = True And WarpData.IsWarpBlock = True Then
If WarpData.IsWarpBlock = True Then
Screen.Camera.StopMovement()
Screen.Camera.Move(1.0F)
End If