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Fixed bug with warpblocks not moving the player
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@ -1050,7 +1050,7 @@ Public Class Level
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' If the warp happened through a warp block, make the player walk one step forward after switching to the new map:
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' If the warp happened through a warp block, make the player walk one step forward after switching to the new map:
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If Screen.Camera.IsMoving = True And WarpData.IsWarpBlock = True Then
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If WarpData.IsWarpBlock = True Then
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Screen.Camera.StopMovement()
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Screen.Camera.StopMovement()
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Screen.Camera.Move(1.0F)
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Screen.Camera.Move(1.0F)
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End If
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End If
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