Added HoleBlock Entity

Additional Value
* MapPath,X,Y,Z,DropDistance,WarpTurns,[FallSpeed=1],[ValidAccessRotations]

ActionValue:
* MessageBulb Index + 1

DropDistance argument might be redundant if the camera doesn't follow the falling player
This commit is contained in:
JappaWakka 2024-07-04 19:45:27 +02:00
parent 6f41946e21
commit 549d313509
3 changed files with 194 additions and 0 deletions

View File

@ -277,6 +277,10 @@
newEnt = New RockClimbEntity() newEnt = New RockClimbEntity()
SetProperties(newEnt, propertiesEnt) SetProperties(newEnt, propertiesEnt)
CType(newEnt, RockClimbEntity).Initialize() CType(newEnt, RockClimbEntity).Initialize()
Case "holeblock"
newEnt = New HoleBlock()
SetProperties(newEnt, propertiesEnt)
CType(newEnt, HoleBlock).Initialize()
End Select End Select
Return newEnt Return newEnt

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@ -0,0 +1,189 @@
Public Class HoleBlock
Inherits Entity
Dim ActivateDrop As Boolean = False
Public Overrides Sub Render()
If Me.Model Is Nothing Then
Me.Draw(Me.BaseModel, Textures, False)
Else
UpdateModel()
Draw(Me.BaseModel, Me.Textures, True, Me.Model)
End If
End Sub
Public Overrides Sub Initialize()
MyBase.Initialize()
Me.NeedsUpdate = True
End Sub
Public Overrides Function WalkIntoFunction() As Boolean
Me.ActivateDrop = True
If ActionScript.TempInputDirection = -1 Then
ActionScript.TempInputDirection = Screen.Camera.GetPlayerFacingDirection()
End If
If Screen.Camera.Name = "Overworld" Then
If CType(Screen.Camera, OverworldCamera).FreeCameraMode = False Then
CType(Screen.Camera, OverworldCamera).YawLocked = True
End If
End If
Screen.Level.WalkedSteps = 0
Screen.Level.PokemonEncounterData.EncounteredPokemon = False
Return False
End Function
Public Overrides Sub Update()
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
If CType(Screen.Camera, OverworldCamera).IsPushingStrengthRock = False Then
If Me.ActivateDrop = True AndAlso Screen.Camera.Position.X = Me.Position.X And Screen.Camera.Position.Z = Me.Position.Z And CInt(Screen.Camera.Position.Y) = CInt(Me.Position.Y) Then
Screen.Camera.StopMovement()
ActivateDrop = False
Drop()
ElseIf CType(Screen.Camera, OverworldCamera)._moved = 0.0F Then
ActivateDrop = False
End If
ElseIf CType(Screen.Camera, OverworldCamera)._moved = 0.0F Then
ActivateDrop = False
End If
End If
MyBase.Update()
End Sub
Public Function Drop() As Boolean
If IsValidLink(Me.AdditionalValue) = True And ScriptBlock.TriggeredScriptBlock = False Then
Dim Destination As String = Me.AdditionalValue.GetSplit(0)
Dim WarpPosition As New Vector3(CSng(Me.AdditionalValue.GetSplit(1)), CSng(Me.AdditionalValue.GetSplit(2).Replace(".", GameController.DecSeparator)), CSng(Me.AdditionalValue.GetSplit(3)))
Dim DropDistance As Single = CSng(Me.AdditionalValue.GetSplit(4))
Dim WarpTurns As Integer = CInt(Me.AdditionalValue.GetSplit(5))
Dim FallSpeed As String = "2.25"
If Me.AdditionalValue.Split(",").Count >= 7 Then
FallSpeed = Me.AdditionalValue.GetSplit(6)
End If
If Me.AdditionalValue.Split(",").Count >= 8 Then
Dim validRotations As New List(Of Integer)
Dim rotationData() As String = Me.AdditionalValue.GetSplit(7, ",").Split(CChar("|"))
For Each Element As String In rotationData
validRotations.Add(CInt(Element))
Next
If validRotations.Contains(Screen.Camera.GetPlayerFacingDirection()) = False Then
Return True
End If
End If
Dim ResetFirstPerson As Boolean = False
If CType(Screen.Camera, OverworldCamera).ThirdPerson = True Then
ResetFirstPerson = True
End If
If System.IO.File.Exists(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.MapPath & Destination) = True Or System.IO.File.Exists(GameController.GamePath & "\Content\Data\maps\" & Destination) = True Then
Dim s As String = "version=2" & Environment.NewLine &
"@Camera.ActivateThirdPerson" & Environment.NewLine &
"@Camera.Reset" & Environment.NewLine &
"@Camera.SetPitch(-0.10)" & Environment.NewLine &
"@Camera.Update" & Environment.NewLine &
"@Camera.Fix" & Environment.NewLine &
"@Level.Wait(10)" & Environment.NewLine
If Me.ActionValue > 0 Then
s &= "@Entity.ShowMessageBulb(" & CInt(Me.ActionValue - 1) & "|" & Screen.Camera.Position.X & "|" & CSng(Screen.Camera.Position.Y + 0.65F) & "|" & Screen.Camera.Position.Z & ")" & Environment.NewLine
End If
s &= "@Player.SetMovement(0,-1,0)" & Environment.NewLine &
"@Player.DoWalkAnimation(0)" & Environment.NewLine &
"@Player.SetSpeed(" & FallSpeed & ")" & Environment.NewLine &
"@Player.Move(2)" & Environment.NewLine &
"@Player.SetOpacity(0)" & Environment.NewLine &
"@Player.ResetMovement" & Environment.NewLine &
"@Level.Wait(30)" & Environment.NewLine &
"@Screen.FadeOut(35)" & Environment.NewLine &
"@Player.Warp(" & Destination & "," & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & "," & WarpTurns & ")" & Environment.NewLine &
"@Level.Update" & Environment.NewLine &
"@Camera.Defix" & Environment.NewLine &
"@Camera.Reset" & Environment.NewLine &
"@Camera.SetYaw(0)" & Environment.NewLine &
"@Camera.Update" & Environment.NewLine &
"@Camera.Fix" & Environment.NewLine &
"@Player.Warp(" & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y + DropDistance).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & ")" & Environment.NewLine &
"@Player.SetOpacity(1)" & Environment.NewLine &
"@Level.Update" & Environment.NewLine &
"@Player.SetMovement(0,-1,0)" & Environment.NewLine &
"@Player.SetSpeed(" & FallSpeed & ")" & Environment.NewLine &
"@Screen.FadeIn(35)" & Environment.NewLine &
"@Player.Move(" & DropDistance & ")" & Environment.NewLine &
"@Level.Update" & Environment.NewLine &
"@Camera.Update" & Environment.NewLine &
"@Camera.Defix" & Environment.NewLine &
"@Camera.Reset" & Environment.NewLine &
"@Camera.SetThirdPerson(" & ResetFirstPerson & ")" & Environment.NewLine &
"@Player.DoWalkAnimation(1)" & Environment.NewLine &
":end"
CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
Else
CallError("Map file """ & GameModeManager.ActiveGameMode.MapPath & Destination & """ does not exist.")
End If
End If
Return False
End Function
Public Shared Function IsValidLink(ByVal link As String) As Boolean
If link <> "" Then
If link.Contains(",") = True Then
Dim c As Integer = 0
For e = 0 To link.Length - 1
If link(e) = CChar(",") Then
c += 1
End If
Next
If c >= 5 Then
Dim destination As String = link.GetSplit(0)
If destination.EndsWith(".dat") = True Then
Dim x As String = link.GetSplit(1)
Dim y As String = link.GetSplit(2).Replace(".", GameController.DecSeparator)
Dim z As String = link.GetSplit(3)
Dim d As String = link.GetSplit(4)
Dim r As String = link.GetSplit(5)
If StringHelper.IsNumeric(x) = True And
StringHelper.IsNumeric(y) = True And
StringHelper.IsNumeric(z) = True And
StringHelper.IsNumeric(d) = True And
StringHelper.IsNumeric(r) = True Then
Return True
Else
CallError("Position values are not numeric.")
Return False
End If
Else
CallError("Destination file is not a valid map file.")
Return False
End If
Else
CallError("Not enough or too much arguments to resolve the link.")
Return False
End If
Else
CallError("Link does not contain seperators or has wrong seperators.")
Return False
End If
Else
CallError("Link is empty.")
Return False
End If
End Function
Private Shared Sub CallError(ByVal ex As String)
Logger.Log(Logger.LogTypes.ErrorMessage, "WarpBlock.vb: Invalid warp! More information:" & ex)
End Sub
End Class

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@ -28776,6 +28776,7 @@
<Compile Include="Battle\BattleAnimations\BAPlaySound.vb" /> <Compile Include="Battle\BattleAnimations\BAPlaySound.vb" />
<Compile Include="Battle\BattleSystemV2\QueryObjects\AnimationQueryObject.vb" /> <Compile Include="Battle\BattleSystemV2\QueryObjects\AnimationQueryObject.vb" />
<Compile Include="Dialogues\ImageView.vb" /> <Compile Include="Dialogues\ImageView.vb" />
<Compile Include="Entites\Enviroment\HoleBlock.vb" />
<Compile Include="Overworld\NotificationPopup.vb" /> <Compile Include="Overworld\NotificationPopup.vb" />
<Compile Include="Overworld\RouteSign.vb" /> <Compile Include="Overworld\RouteSign.vb" />
<Compile Include="Pokemon\Abilities\SteamEngine.vb" /> <Compile Include="Pokemon\Abilities\SteamEngine.vb" />