add items, no sprites set yet
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<Compile Include="Pokemon\Items\Standard\ChoiceScarf.vb" />
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<Compile Include="Pokemon\Items\Standard\ChoiceSpecs.vb" />
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<Compile Include="Pokemon\Items\Fossils\HelixFossil.vb" />
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<Compile Include="Pokemon\Items\Standard\PeatBlock.vb" />
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<Compile Include="Pokemon\Items\Standard\PsychicSeed.vb" />
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<Compile Include="Pokemon\Items\Standard\MistySeed.vb" />
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<Compile Include="Pokemon\Items\Standard\GrassySeed.vb" />
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<Compile Include="Pokemon\Items\Standard\BurnDrive.vb" />
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<Compile Include="Pokemon\Items\Standard\ExpertBelt.vb" />
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<Compile Include="Pokemon\Items\Stones\IceStone.vb" />
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<Compile Include="Pokemon\Items\Stones\BlackAurugite.vb" />
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<Compile Include="Resources\Blur\BlurHandler.vb" />
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<Content Include="Content\Data\Scripts\faraway\mewtwonite_y.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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Namespace Items.Standard
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<Item(654, "Peat Block")>
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Public Class PeatBlock
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Inherits Item
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Public Overrides ReadOnly Property Description As String = "A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 1000
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Public Overrides ReadOnly Property FlingDamage As Integer = 80
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Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
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Public Overrides ReadOnly Property CanBeUsed As Boolean = False
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Public Sub New()
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_textureRectangle = New Rectangle(312, 192, 24, 24)
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End Sub
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End Class
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End Namespace
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Namespace Items.Standard
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<Item(653, "Black Augurite")>
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Public Class BlackAugurite
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Inherits StoneItem
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Public Overrides ReadOnly Property Description As String = "A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon."
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Public Sub New()
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_textureRectangle = New Rectangle(336, 192, 24, 24)
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End Sub
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End Class
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End Namespace
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