Fixed OwnSpikes counter
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@ -5970,7 +5970,7 @@ endthisround:
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If spikeAffected = True Then
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If .FieldEffects.OwnSpikes > 0 And p.Ability.Name.ToLower() <> "magic guard" Then
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Dim spikeDamage As Double = 1D
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Select Case .FieldEffects.OppSpikes
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Select Case .FieldEffects.OwnSpikes
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Case 1
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spikeDamage = (p.MaxHP / 100) * 12.5D
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Case 2
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