Fix for battlemusic playing after end battle

This commit is contained in:
Jasper "JappaWakka" Speelman 2022-04-09 22:08:52 +02:00
parent 2efdad493a
commit 56527e85c0
1 changed files with 5 additions and 0 deletions

View File

@ -1218,7 +1218,10 @@ nextIndex:
End If End If
p.ResetTemp() p.ResetTemp()
Next Next
If hasLevelUp = False Then If hasLevelUp = False Then
MusicManager._afterBattleIntroSong = Nothing
MusicManager._introContinueSong = SavedOverworld.Level.MusicLoop
Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen)) Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen))
Else Else
Dim EvolvePokeList As New List(Of Integer) Dim EvolvePokeList As New List(Of Integer)
@ -1235,6 +1238,8 @@ nextIndex:
Next Next
If EvolvePokeList.Count = 0 Then If EvolvePokeList.Count = 0 Then
MusicManager._afterBattleIntroSong = Nothing
MusicManager._introContinueSong = SavedOverworld.Level.MusicLoop
Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen)) Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, New Color(255, 255, 254), False, AddressOf ChangeSavedScreen))
Else Else
Core.SetScreen(New TransitionScreen(Me, New EvolutionScreen(Core.CurrentScreen, EvolvePokeList, "", EvolutionCondition.EvolutionTrigger.LevelUp, True), Color.Black, False)) Core.SetScreen(New TransitionScreen(Me, New EvolutionScreen(Core.CurrentScreen, EvolvePokeList, "", EvolutionCondition.EvolutionTrigger.LevelUp, True), Color.Black, False))