Fixed text colors in Hall Of Fame screen

This commit is contained in:
JappaWakka 2023-11-26 10:38:56 +01:00
parent 5d34878932
commit 571aa11310
1 changed files with 4 additions and 2 deletions

View File

@ -178,9 +178,11 @@
Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 200), New Color(GradientColor, alpha), New Color(GradientColor, 0), False, -1) Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 200), New Color(GradientColor, alpha), New Color(GradientColor, 0), False, -1)
Canvas.DrawGradient(New Rectangle(0, CInt(Core.windowSize.Height - 200), CInt(Core.windowSize.Width), 200), New Color(GradientColor, 0), New Color(GradientColor, alpha), False, -1) Canvas.DrawGradient(New Rectangle(0, CInt(Core.windowSize.Height - 200), CInt(Core.windowSize.Width), 200), New Color(GradientColor, 0), New Color(GradientColor, alpha), False, -1)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Hall of Fame", New Vector2(100 + 4, 24 + 4), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Hall of Fame", New Vector2(100, 24), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MainFont, "Hall of Fame", New Vector2(100, 24), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
If Not Me.SelectedEntry Is Nothing Then If Not Me.SelectedEntry Is Nothing Then
Core.SpriteBatch.DrawString(FontManager.MainFont, "Entry No. " & (Me.SelectedEntry.ID + 1).ToString(), New Vector2(-1100 + (255 - alpha) * 5.0F + 4, 70 + 4), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Entry No. " & (Me.SelectedEntry.ID + 1).ToString(), New Vector2(-1100 + (255 - alpha) * 5.0F, 70), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MainFont, "Entry No. " & (Me.SelectedEntry.ID + 1).ToString(), New Vector2(-1100 + (255 - alpha) * 5.0F, 70), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
End If End If
@ -193,7 +195,7 @@
Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64, 100 + p * 96, 64 * 8, 64), New Rectangle(32, 16, 16, 16), New Color(255, 255, 255, alpha)) Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64, 100 + p * 96, 64 * 8, 64), New Rectangle(32, 16, 16, 16), New Color(255, 255, 255, alpha))
Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 9, 100 + p * 96, 64, 64), New Rectangle(16, 16, 16, 16), New Color(255, 255, 255, alpha), 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F) Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 9, 100 + p * 96, 64, 64), New Rectangle(16, 16, 16, 16), New Color(255, 255, 255, alpha), 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Entry No. " & (Me.Entries(i).ID + 1).ToString(), New Vector2(120, 116 + p * 96), New Color(0, 0, 0, alpha), 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MainFont, "Entry No. " & (Me.Entries(i).ID + 1).ToString(), New Vector2(120, 116 + p * 96), New Color(0, 0, 0, alpha), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
For d = 0 To Me.Entries(i).PokemonList.Count - 1 For d = 0 To Me.Entries(i).PokemonList.Count - 1
Dim pokeTexture = Me.Entries(i).PokemonList(d).GetPokemon().GetMenuTexture() Dim pokeTexture = Me.Entries(i).PokemonList(d).GetPokemon().GetMenuTexture()
@ -204,7 +206,7 @@
End If End If
Next Next
Core.SpriteBatch.DrawString(FontManager.MainFont, "Entries: ", New Vector2(90 + 64 * 11, 119), New Color(0, 0, 0, alpha)) Core.SpriteBatch.DrawString(FontManager.MainFont, "Entries: ", New Vector2(90 + 64 * 11, 119), New Color(255, 255, 255, alpha))
Core.SpriteBatch.DrawString(FontManager.MainFont, AmountOfEntries.ToString(), New Vector2(190 + 64 * 11, 119), New Color(255, 255, 255, alpha)) Core.SpriteBatch.DrawString(FontManager.MainFont, AmountOfEntries.ToString(), New Vector2(190 + 64 * 11, 119), New Color(255, 255, 255, alpha))
DrawCursor() DrawCursor()