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Recoil now in MoveRecoil (ID=394)
Flare Blitz
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@ -62,7 +62,9 @@
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If Core.Random.Next(0, 100) < chance Then
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If Core.Random.Next(0, 100) < chance Then
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BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:flareblitz")
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BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:flareblitz")
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End If
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End If
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End Sub
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Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
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Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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If own = False Then
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If own = False Then
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lastDamage = BattleScreen.FieldEffects.OppLastDamage
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lastDamage = BattleScreen.FieldEffects.OppLastDamage
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