Implement Catching Charm, fix Exp. Charm
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@ -1066,6 +1066,10 @@
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End If
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Next
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If Core.Player.Inventory.GetItemAmount(656.ToString) > 0 Then 'Exp. Charm
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EXP = CInt(EXP * 1.5F)
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End If
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Return EXP
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End Function
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Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 123 KiB |
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@ -0,0 +1,16 @@
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Namespace Items.KeyItems
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<Item(657, "Catching Charm")>
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Public Class CatchingCharm
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Inherits KeyItem
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Public Overrides ReadOnly Property Description As String = "Having one of these mysterious, unshakable charms makes it more likely you’ll get a critical catch."
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Public Sub New()
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_textureRectangle = New Rectangle(480, 408, 24, 24)
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End Sub
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End Class
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End Namespace
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@ -507,7 +507,7 @@ nextIndex:
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CriticalMultiplier *= 2.5F
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End Select
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If Core.Player.Inventory.GetItemAmount(656.ToString) > 0 Then 'Exp. Charm
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If Core.Player.Inventory.GetItemAmount(657.ToString) > 0 Then 'Catching. Charm
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CriticalMultiplier *= 2.0F
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End If
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Dim CriticalCaptureChance As Integer = CInt(Math.Floor(CriticalMultiplier / 6))
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