Merge branch 'master' into PokemonStorageRefactors
Signed-off-by: Eagle <34673@users.noreply.github.com>
@ -2858,6 +2858,9 @@
|
||||
End Select
|
||||
End If
|
||||
End If
|
||||
If BattleScreen.FieldEffects.TempTripleKick > 0 Then
|
||||
BattleScreen.FieldEffects.TempTripleKick = 0
|
||||
End If
|
||||
Else 'If not damaging move
|
||||
Dim lastMove As Attack = BattleScreen.FieldEffects.OppLastMove
|
||||
If own = False Then
|
||||
|
@ -1405,8 +1405,8 @@ nextIndex:
|
||||
ItemReturnScript &= "@Sound.Play(item_found)" & Environment.NewLine & "@Text.Show(" & Core.Player.Name & " found~" & p.OriginalItem.Name & "!*" & Core.Player.Inventory.GetMessageReceive(p.OriginalItem, 1)
|
||||
|
||||
p.OriginalItem = Nothing
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
p.ResetTemp()
|
||||
Next
|
||||
@ -1528,7 +1528,12 @@ nextIndex:
|
||||
FieldEffects.OppRageFistPower = 0
|
||||
|
||||
ResetVars()
|
||||
Core.SetScreen(New TransitionScreen(Me, New BlackOutScreen(Me), Color.Black, False))
|
||||
If SavedOverworld.Level.BlackOutScript <> "" Then
|
||||
CType(SavedOverworld.OverworldScreen, OverworldScreen).ActionScript.StartScript(SavedOverworld.Level.BlackOutScript, 0, False)
|
||||
Core.SetScreen(New TransitionScreen(Me, SavedOverworld.OverworldScreen, Color.Black, False, AddressOf ChangeSavedScreen))
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Me, New BlackOutScreen(Me), Color.Black, False))
|
||||
End If
|
||||
End If
|
||||
BattleMapOffset = New Vector3(0)
|
||||
OwnLeadIndex = 0
|
||||
|
@ -261,6 +261,9 @@
|
||||
|
||||
Public OppUsedMoves As New List(Of Integer)
|
||||
|
||||
'Global Temporary Variables
|
||||
Public TempTripleKick As Integer = 0 'If Triple Kick is used, this will be increased every time it's hit
|
||||
|
||||
'Weather
|
||||
Private _weather As BattleWeather.WeatherTypes = BattleWeather.WeatherTypes.Clear
|
||||
Public WeatherRounds As Integer = 0
|
||||
|
BIN
P3D/Content/Data/Scripts/frontier/battlepike/challenge/lost.dat
Normal file
@ -0,0 +1,7 @@
|
||||
version=2
|
||||
:if:<register.value(pike_room_count_temp)>=28
|
||||
@text.show(...That's all there is... Disappear already...)
|
||||
:else
|
||||
@text.show(...You, I won't forget...~...Ever...)
|
||||
:endif
|
||||
:end
|
BIN
P3D/Content/Data/Scripts/frontier/battlepike/challenge/main.dat
Normal file
BIN
P3D/Content/Data/Scripts/frontier/battlepike/challenge/won.dat
Normal file
BIN
P3D/Content/Data/Scripts/frontier/battlepike/chatter.dat
Normal file
BIN
P3D/Content/Data/Scripts/frontier/battlepike/endless/checkin.dat
Normal file
BIN
P3D/Content/Data/Scripts/frontier/battlepike/endless/lost.dat
Normal file
BIN
P3D/Content/Data/Scripts/frontier/battlepike/endless/main.dat
Normal file
32
P3D/Content/Data/Scripts/frontier/battlepike/hint.dat
Normal file
@ -0,0 +1,32 @@
|
||||
version=2
|
||||
:if:<register.registered(pikelucynext)>=true
|
||||
@text.show(From every path I sense a dreadful presence...)
|
||||
:end
|
||||
:endif
|
||||
|
||||
I beg your pardon, but...~Are you perhaps finding it difficult to choose your path?
|
||||
@options.show(Yes,No)
|
||||
:when:No
|
||||
@text.show(I See...~I apologize for my~impertinence...)
|
||||
:end
|
||||
:when:Yes
|
||||
:select:<register.value(pikehintspot)>
|
||||
:when:0
|
||||
@text.show(Ah, let me see...*There is something about~the path on the left...)
|
||||
:when:1
|
||||
@text.show(Ah, let me see...*There is something about~the path in the center...)
|
||||
:when:2
|
||||
@text.show(Ah, let me see...*There is something about~the path on the right...)
|
||||
:endwhen
|
||||
:select:<register.value(pikehint)>
|
||||
:when:0
|
||||
@text.show(For some odd reason,~I felt a wave of nostalgia~coming from it...)
|
||||
:when:1
|
||||
@text.show(Is it...~A Trainer?*I sense the presence~of people...)
|
||||
:when:2
|
||||
@text.show(It seems to have the distinct~aroma of Pokémon wafting~around it...)
|
||||
:when:3
|
||||
@text.show(I seem to have heard~something...*It may have been~whispering...)
|
||||
:endwhen
|
||||
:endwhen
|
||||
:end
|
73
P3D/Content/Data/Scripts/frontier/battlepike/oldmanheal.dat
Normal file
@ -0,0 +1,73 @@
|
||||
version=2
|
||||
@storage.set(integer,potheals,0)
|
||||
|
||||
:if:<pokemon.fullyhealed(0)>=false
|
||||
@storage.set(integer,potheals,<storage.get(integer,potheals)>+1)
|
||||
:endif
|
||||
:if:<pokemon.fullyhealed(1)>=false
|
||||
@storage.set(integer,potheals,<storage.get(integer,potheals)>+1)
|
||||
:endif
|
||||
:if:<pokemon.fullyhealed(2)>=false
|
||||
@storage.set(integer,potheals,<storage.get(integer,potheals)>+1)
|
||||
:endif
|
||||
|
||||
:select:<storage.get(integer,potheals)>
|
||||
:when:0
|
||||
@text.show(You are already fully healed!)
|
||||
:when:1
|
||||
@text.show(Ah, you're a lucky one.~I'm in somewhat-good~spirits now.*I will restore one of your~Pokémon to full health.)
|
||||
@pokemon.heal
|
||||
:when:2
|
||||
:select:<system.random(1,2)>
|
||||
:when:1
|
||||
@text.show(Ah, you're a lucky one.~I'm in somewhat-good~spirits now.*I will restore one of your~Pokémon to full health.)
|
||||
:select:<system.random(0,2)>
|
||||
:when:0
|
||||
:if:<pokemon.fullyhealed(0)>=false
|
||||
@pokemon.heal(0)
|
||||
:else
|
||||
@pokemon.heal(<system.random(1,2)>)
|
||||
:endif
|
||||
:when:1
|
||||
:if:<pokemon.fullyhealed(1)>=false
|
||||
@pokemon.heal(1)
|
||||
:else
|
||||
:select:<system.random(0,1)>
|
||||
:when:0
|
||||
@pokemon.heal(0)
|
||||
:when:1
|
||||
@pokemon.heal(2)
|
||||
:endwhen
|
||||
:endif
|
||||
:when:2
|
||||
:if:<pokemon.fullyhealed(2)>=false
|
||||
@pokemon.heal(2)
|
||||
:else
|
||||
@pokemon.heal(<system.random(0,1)>)
|
||||
:endif
|
||||
:endwhen
|
||||
:when:2
|
||||
@text.show(Ah, you're a lucky one.~I'm in somewhat-good~spirits now.*I will restore two of your~Pokémon to full health.)
|
||||
@pokemon.heal
|
||||
:endwhen
|
||||
:when:3
|
||||
:select:<system.random(1,2)>
|
||||
:when:1
|
||||
@text.show(Ah, you're a lucky one.~I'm in somewhat-good~spirits now.*I will restore one of your~Pokémon to full health.)
|
||||
@pokemon.heal(<system.random(0,2)>)
|
||||
:when:2
|
||||
@text.show(Ah, you're a lucky one.~I'm in somewhat-good~spirits now.*I will restore two of your~Pokémon to full health.)
|
||||
:select:<system.random(0,2)>
|
||||
:when:0
|
||||
@pokemon.heal(1,2)
|
||||
:when:1
|
||||
@pokemon.heal(0,2)
|
||||
:when:2
|
||||
@pokemon.heal(0,1)
|
||||
:endwhen
|
||||
:endwhen
|
||||
:endwhen
|
||||
@text.show(The best of luck to you.~Farewell.)
|
||||
@npc.turn(11,0)
|
||||
@npc.move(11,2)
|
||||
:end
|
125
P3D/Content/Data/Scripts/frontier/battlepike/roomchooser.dat
Normal file
@ -0,0 +1,125 @@
|
||||
version=2
|
||||
#0 = status Condition - skip if all status or faint
|
||||
#1 = partial recovery - skip if fully healed
|
||||
#2 = single battle
|
||||
#3 = full recovery - Skip if fully healed
|
||||
#4 = Wild Pokemon
|
||||
#5 = Hard Battle+heal - not hinted if no healing needed
|
||||
#6 = no event
|
||||
#7 = Double Battle - skip if only one mon
|
||||
#8 = Lucy
|
||||
:if:<register.registered(pikelucynext)>=true
|
||||
@register.change(pikehintspot,3)
|
||||
@register.change(pikehint,4)
|
||||
@register.change(pikehinted,8)
|
||||
@player.move(0)
|
||||
@text.show(I am sorry to say...*A terrifying event,~yes, a horrible one,~is about to befall you...*I urge you to pay the utmost~care and prepare for~the worst...)
|
||||
:else
|
||||
@register.change(pikehintspot,<system.random(0,2)>)
|
||||
@register.change(pikehint,<system.random(0,3)>)
|
||||
|
||||
:select:<register.value(pikehint)>
|
||||
:when:0
|
||||
:if:<pokemon.status(0)> = none <and> <pokemon.status(1)> = none <and> <pokemon.status(2)> = none
|
||||
:if:<pokemon.fullyhealed>=true
|
||||
@register.change(pikehinted,0)
|
||||
:else
|
||||
@register.change(pikehinted,<system.random(0,1)>)
|
||||
:endif
|
||||
:else
|
||||
@register.change(pikehinted,1)
|
||||
:endif
|
||||
:when:1
|
||||
:if:<pokemon.fullyhealed>=true
|
||||
@register.change(pikehinted,2)
|
||||
:else
|
||||
@register.change(pikehinted,<system.random(2,3)>)
|
||||
:endif
|
||||
:when:2
|
||||
:if:<pokemon.fullyhealed>=true
|
||||
@register.change(pikehinted,4)
|
||||
:else
|
||||
@register.change(pikehinted,<system.random(4,5)>)
|
||||
:endif
|
||||
:when:3
|
||||
:if:<pokemon.countbattle>=1
|
||||
@register.change(pikehinted,6)
|
||||
:else
|
||||
:if:<system.random(0,3)>=0
|
||||
@register.change(pikehinted,7)
|
||||
:else
|
||||
@register.change(pikehinted,6)
|
||||
:endif
|
||||
:endif
|
||||
:when:4
|
||||
@register.change(pikehinted,8)
|
||||
:endwhen
|
||||
@storage.set(integer,potentialrooms,0)
|
||||
@storage.set(integer,roomcounter,0)
|
||||
:while:<storage.get(integer,roomcounter)><8
|
||||
:select:<storage.get(integer,roomcounter)>
|
||||
:when:0
|
||||
:if:<not><register.value(pikehint)>=0
|
||||
:if:<pokemon.status(0)> = none <and> <pokemon.status(1)> = none <and> <pokemon.status(2)> = none
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,0)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:endif
|
||||
:when:1
|
||||
:if:<not><register.value(pikehint)>=0
|
||||
:if:<pokemon.fullyhealed>=false
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,1)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:endif
|
||||
:when:2
|
||||
:if:<not><register.value(pikehint)>=1
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,2)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:when:3
|
||||
:if:<not><register.value(pikehint)>=1
|
||||
:if:<pokemon.fullyhealed>=false
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,3)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:endif
|
||||
:when:4
|
||||
:if:<not><register.value(pikehint)>=2
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,4)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:when:5
|
||||
:if:<not><register.value(pikehint)>=2
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,5)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:when:6
|
||||
:if:<not><register.value(pikehint)>=3
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,6)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:when:7
|
||||
:if:<not><register.value(pikehint)>=3
|
||||
:if:<pokemon.countbattle>=1
|
||||
@storage.set(integer,potroom<storage.get(integer,potentialrooms)>,7)
|
||||
@storage.update(integer,potentialrooms,+,1)
|
||||
:endif
|
||||
:endif
|
||||
:endwhen
|
||||
@storage.update(integer,roomcounter,+,1)
|
||||
:endwhile
|
||||
:endif
|
||||
@storage.set(integer,roomsset,0)
|
||||
:while:<storage.get(integer,roomsset)><3
|
||||
:if:<register.registered(pikelucynext)>=true
|
||||
@register.change(pikeroom<storage.get(integer,roomsset)>,8)
|
||||
:else
|
||||
:if:<storage.get(integer,roomsset)> = <register.value(pikehintspot)>
|
||||
@register.change(pikeroom<storage.get(integer,roomsset)>,<register.value(pikehinted)>)
|
||||
:else
|
||||
@register.change(pikeroom<storage.get(integer,roomsset)>,<storage.get(integer,potroom<system.random(0,<math.int(<storage.get(integer,potentialrooms)>-1)>)>)>)
|
||||
:endif
|
||||
:endif
|
||||
@storage.update(integer,roomsset,+,1)
|
||||
:endwhile
|
BIN
P3D/Content/Data/Scripts/frontier/battlepike/ruleboard.dat
Normal file
28
P3D/Content/Data/Scripts/frontier/teamcheck.dat
Normal file
@ -0,0 +1,28 @@
|
||||
version=2
|
||||
@storage.set(integer,checked,0)
|
||||
@storage.set(string,pokedupe,0)
|
||||
@storage.set(string,itemdupe,0)
|
||||
:while:<storage.get(integer,checked)><<storage.get(integer,tocheck)>
|
||||
:select:<pokemon.number(<storage.get(integer,checked)>)>
|
||||
:when:150;151;249;250;251;382;383;384;385;386;483;484;487;489;490;491;492;493;494;643;644;646;647;648;649;716;717;718;719;720;721;789;790;791;792;800;801;802;807;808;809;888;889;890;893;898;1007;1008
|
||||
@text.show(You have a restricted Pokémon on your team, please choose a different Pokémon.)
|
||||
:endscript
|
||||
:when:<storage.get(string,pokedupe)>
|
||||
@text.show(Duplicate Pokémon are not allowed, please choose a different Pokémon.)
|
||||
:endscript
|
||||
:endwhen
|
||||
|
||||
:if:<pokemon.isegg(<storage.get(integer,checked)>)=true
|
||||
@text.show(Eggs are not allowed, please choose a different Pokémon.)
|
||||
:endscript
|
||||
:endif
|
||||
:select:<pokemon.itemid(<storage.get(integer,checked)>)>
|
||||
:when:<storage.get(string,itemdupe)>
|
||||
@text.show(Duplicate held items are not allowed, please choose a different Pokémon.)
|
||||
:endscript
|
||||
:endwhen
|
||||
|
||||
@storage.set(string,pokedupe,<storage.get(string,pokedupe)>;<pokemon.number(<storage.get(integer,checked)>)>)
|
||||
@storage.set(string,itemdupe,<storage.get(string,itemdupe)>;<pokemon.itemid(<storage.get(integer,checked)>)>)
|
||||
@storage.set(integer,checked,<storage.get(integer,checked)>+1)
|
||||
:endwhile
|
@ -17,7 +17,10 @@
|
||||
16|Rising|level=100|HM=Waterfall|Texture=GUI\Badges,350,50,50,50|Region=Johto
|
||||
|
||||
frontier_1_silver|name=Silver Ability|description=You defeated the Frontier Brain of~Battle Tower and showed him how~you and your Pokémon really are.|Texture=GUI\Badges,0,200,50,50
|
||||
frontier_1_gold|name=Gold Ability|description=You defeated the Frontier Brain of~Battle Tower a second time and you've shown~your real strength when it comes to battles.|Texture=GUI\Badges,50,200,50,50
|
||||
frontier_1_gold|name=Gold Ability|description=You defeated the Frontier Brain of~Battle Tower a second time and you've shown~your real strength when it comes to battles.|Texture=GUI\Badges,0,250,50,50
|
||||
|
||||
frontier_2_silver|name=Silver Knowledge|description=Only few trainers achieved this emblem~which shows what strength lies~inside them.|Texture=GUI\Badges,100,200,50,50
|
||||
frontier_2_gold|name=Gold Knowledge|description=This Emblem displays how great you can~interact with Pokémon and how well~you can adapt your strategy to a new situation.|Texture=GUI\Badges,150,200,50,50
|
||||
frontier_2_silver|name=Silver Knowledge|description=Only few trainers achieved this emblem~which shows what strength lies~inside them.|Texture=GUI\Badges,50,200,50,50
|
||||
frontier_2_gold|name=Gold Knowledge|description=This Emblem displays how great you can~interact with Pokémon and how well~you can adapt your strategy to a new situation.|Texture=GUI\Badges,50,250,50,50
|
||||
|
||||
frontier_3_silver|name=Silver Luck|description=You have shown great skill at taking~the luck thrown your way, good or bad.|Texture=GUI\Badges,100,200,50,50
|
||||
frontier_3_gold|name=Gold Luck|description=Your luck trumped all at the Battle Pike.~You mitigated the worst luck and~doubled down on the best luck.|Texture=GUI\Badges,100,250,50,50
|
||||
|
BIN
P3D/Content/Data/maps/frontier/battlepike/choose.dat
Normal file
BIN
P3D/Content/Data/maps/frontier/battlepike/finalroom.dat
Normal file
BIN
P3D/Content/Data/maps/frontier/battlepike/rooms/0.dat
Normal file
BIN
P3D/Content/Data/maps/frontier/battlepike/rooms/1.dat
Normal file
BIN
P3D/Content/Data/maps/frontier/battlepike/rooms/2.dat
Normal file
@ -0,0 +1,5 @@
|
||||
name=Skip
|
||||
type=Skip
|
||||
{0|{"Pokemon"[336]}{"OriginalNumber"[-1]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[<register.value(wildlevel)>]}{"OT"[00000]}{"Ability"[151]}{"Status"[]}{"Nature"[3]}{"CatchLocation"[Battle Pike]}{"CatchTrainer"[Lucy]}{"CatchBall"[5]}{"CatchMethod"[annoyed]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[92]}{"Attack2"[137]}{"Attack3"[188]}{"Attack4"[34]}{"EVs"[88,84,84,84,84,84]}{"IVs"[22,22,22,22,22,22]}{"AdditionalData"[]}|26|-1|<register.value(wildlevel)>,<register.value(wildlevel)>}
|
||||
{0|{"Pokemon"[350]}{"OriginalNumber"[-1]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[<register.value(wildlevel)>]}{"OT"[00000]}{"Ability"[63]}{"Status"[]}{"Nature"[15]}{"CatchLocation"[Battle Pike]}{"CatchTrainer"[Lucy]}{"CatchBall"[5]}{"CatchMethod"[annoyed]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[92]}{"Attack2"[95]}{"Attack3"[34]}{"Attack4"[57]}{"EVs"[88,84,84,84,84,84]}{"IVs"[22,22,22,22,22,22]}{"AdditionalData"[]}|26|-1|<register.value(wildlevel)>,<register.value(wildlevel)>}
|
||||
{0|<register.value(wildspecial)>|48|-1|<register.value(wildlevel)>,<register.value(wildlevel)>}
|
Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 138 KiB |
Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 28 KiB |
@ -3363,6 +3363,8 @@ move_desc_442,The user slams the target with its steel-hard head. This may also
|
||||
|
||||
move_desc_452,The user slams its rugged body into the target to attack. The user also sustains serious damage.
|
||||
|
||||
move_desc_577,The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
|
||||
|
||||
move_desc_583,The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
||||
move_desc_584,The user stirs up a fairy wind and strikes the target with it.
|
||||
move_desc_585,Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk. stat.
|
||||
@ -3370,6 +3372,418 @@ move_desc_585,Borrowing the power of the moon, the user attacks the target. This
|
||||
move_desc_790,The user attacks the target by emitting steam. This may also confuse the target.
|
||||
|
||||
move_desc_797,The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
|
||||
-------------------
|
||||
Ability Names:
|
||||
ability_name_1,Stench
|
||||
ability_name_2,Drizzle
|
||||
ability_name_3,Speed Boost
|
||||
ability_name_4,Battle Armor
|
||||
ability_name_5,Sturdy
|
||||
ability_name_6,Damp
|
||||
ability_name_7,Limber
|
||||
ability_name_8,Sand Veil
|
||||
ability_name_9,Static
|
||||
ability_name_10,Volt Absorb
|
||||
ability_name_11,Water Absorb
|
||||
ability_name_12,Oblivious
|
||||
ability_name_13,Cloud Nine
|
||||
ability_name_14,Compoundeyes
|
||||
ability_name_15,Insomnia
|
||||
ability_name_16,Color Change
|
||||
ability_name_17,Immunity
|
||||
ability_name_18,Flash Fire
|
||||
ability_name_19,Shield Dust
|
||||
ability_name_20,Own Tempo
|
||||
ability_name_21,Suction Cups
|
||||
ability_name_22,Intimidate
|
||||
ability_name_23,Shadow Tag
|
||||
ability_name_24,Rough Skin
|
||||
ability_name_25,Wonder Guard
|
||||
ability_name_26,Levitate
|
||||
ability_name_27,Effect Spore
|
||||
ability_name_28,Synchronize
|
||||
ability_name_29,Clear Body
|
||||
ability_name_30,Natural Cure
|
||||
ability_name_31,Lightningrod
|
||||
ability_name_32,Serene Grace
|
||||
ability_name_33,Swift Swim
|
||||
ability_name_34,Chlorophyll
|
||||
ability_name_35,Illuminate
|
||||
ability_name_36,Trace
|
||||
ability_name_37,Huge Power
|
||||
ability_name_38,Poison Point
|
||||
ability_name_39,Inner Focus
|
||||
ability_name_40,Magma Armor
|
||||
ability_name_41,Water Veil
|
||||
ability_name_42,Magnet Pull
|
||||
ability_name_43,Soundproof
|
||||
ability_name_44,Rain Dish
|
||||
ability_name_45,Sand Stream
|
||||
ability_name_46,Pressure
|
||||
ability_name_47,Thick Fat
|
||||
ability_name_48,Early Bird
|
||||
ability_name_49,Flame Body
|
||||
ability_name_50,Run Away
|
||||
ability_name_51,Keen Eye
|
||||
ability_name_52,Hyper Cutter
|
||||
ability_name_53,Pickup
|
||||
ability_name_54,Truant
|
||||
ability_name_55,Hustle
|
||||
ability_name_56,Cute Charm
|
||||
ability_name_57,Plus
|
||||
ability_name_58,Minus
|
||||
ability_name_59,Forecast
|
||||
ability_name_60,Sticky Hold
|
||||
ability_name_61,Shed Skin
|
||||
ability_name_62,Guts
|
||||
ability_name_63,Marvel Scale
|
||||
ability_name_64,Liquid Ooze
|
||||
ability_name_65,Overgrow
|
||||
ability_name_66,Blaze
|
||||
ability_name_67,Torrent
|
||||
ability_name_68,Swarm
|
||||
ability_name_69,Rock Head
|
||||
ability_name_70,Drought
|
||||
ability_name_71,Arena Trap
|
||||
ability_name_72,Vital Spirit
|
||||
ability_name_73,White Smoke
|
||||
ability_name_74,Pure Power
|
||||
ability_name_75,Shell Armor
|
||||
ability_name_76,Air Lock
|
||||
ability_name_77,Tangled Feet
|
||||
ability_name_78,Motor Drive
|
||||
ability_name_79,Rivalry
|
||||
ability_name_80,Steadfast
|
||||
ability_name_81,Snow Cloak
|
||||
ability_name_82,Gluttony
|
||||
ability_name_83,Anger Point
|
||||
ability_name_84,Unburden
|
||||
ability_name_85,Heatproof
|
||||
ability_name_86,Simple
|
||||
ability_name_87,Dry Skin
|
||||
ability_name_88,Download
|
||||
ability_name_89,Iron Fist
|
||||
ability_name_90,Poison Heal
|
||||
ability_name_91,Adaptability
|
||||
ability_name_92,Skill Link
|
||||
ability_name_93,Hydration
|
||||
ability_name_94,Solar Power
|
||||
ability_name_95,Quick Feet
|
||||
ability_name_96,Normalize
|
||||
ability_name_97,Sniper
|
||||
ability_name_98,Magic Guard
|
||||
ability_name_99,No Guard
|
||||
ability_name_100,Stall
|
||||
ability_name_101,Technician
|
||||
ability_name_102,Leaf Guard
|
||||
ability_name_103,Klutz
|
||||
ability_name_104,Mold Breaker
|
||||
ability_name_105,Super Luck
|
||||
ability_name_106,Aftermath
|
||||
ability_name_107,Anticipation
|
||||
ability_name_108,Forewarn
|
||||
ability_name_109,Unaware
|
||||
ability_name_110,Tinted Lens
|
||||
ability_name_111,Filter
|
||||
ability_name_112,Slow Start
|
||||
ability_name_113,Scrappy
|
||||
ability_name_114,Storm Drain
|
||||
ability_name_115,Ice Body
|
||||
ability_name_116,Solid Rock
|
||||
ability_name_117,Snow Warning
|
||||
ability_name_118,Honey Gather
|
||||
ability_name_119,Frisk
|
||||
ability_name_120,Reckless
|
||||
ability_name_121,Multitype
|
||||
ability_name_122,Flower Gift
|
||||
ability_name_123,Bad Dreams
|
||||
ability_name_124,Pickpocket
|
||||
ability_name_125,Sheer Force
|
||||
ability_name_126,Contrary
|
||||
ability_name_127,Unnerve
|
||||
ability_name_128,Defiant
|
||||
ability_name_129,Defeatist
|
||||
ability_name_130,Cursed Body
|
||||
ability_name_131,Healer
|
||||
ability_name_132,Friend Guard
|
||||
ability_name_133,Weak Armor
|
||||
ability_name_134,Heavy Metal
|
||||
ability_name_135,Light Metal
|
||||
ability_name_136,Multiscale
|
||||
ability_name_137,Toxic Boost
|
||||
ability_name_138,Flare Boost
|
||||
ability_name_139,Harvest
|
||||
ability_name_140,Telepathy
|
||||
ability_name_141,Moody
|
||||
ability_name_142,Overcoat
|
||||
ability_name_143,Poison Touch
|
||||
ability_name_144,Regenerator
|
||||
ability_name_145,Big Pecks
|
||||
ability_name_146,Sand Rush
|
||||
ability_name_147,Wonder Skin
|
||||
ability_name_148,Analytic
|
||||
ability_name_149,Illusion
|
||||
ability_name_150,Imposter
|
||||
ability_name_151,Infiltrator
|
||||
ability_name_152,Mummy
|
||||
ability_name_153,Moxie
|
||||
ability_name_154,Justified
|
||||
ability_name_155,Rattled
|
||||
ability_name_156,Magic Bounce
|
||||
ability_name_157,Sap Sipper
|
||||
ability_name_158,Prankster
|
||||
ability_name_159,Sand Force
|
||||
ability_name_160,Iron Barbs
|
||||
ability_name_161,Zen Mode
|
||||
ability_name_162,Victory Star
|
||||
ability_name_163,Turboblaze
|
||||
ability_name_164,Teravolt
|
||||
ability_name_165,Aroma Veil
|
||||
ability_name_166,Flower Veil
|
||||
ability_name_167,Cheek Pouch
|
||||
ability_name_168,Protean
|
||||
ability_name_169,Fur Coat
|
||||
ability_name_170,Magician
|
||||
ability_name_171,Bulletproof
|
||||
ability_name_172,Competitive
|
||||
ability_name_173,Strong Jaw
|
||||
ability_name_174,Refrigerate
|
||||
ability_name_175,Sweet Veil
|
||||
ability_name_176,Stance Change
|
||||
ability_name_177,Gale Wings
|
||||
ability_name_178,Mega Launcher
|
||||
ability_name_179,Grass Pelt
|
||||
ability_name_180,Symbiosis
|
||||
ability_name_181,Tough Claws
|
||||
ability_name_182,Pixilate
|
||||
ability_name_183,Gooey
|
||||
ability_name_184,Aerilate
|
||||
ability_name_185,Parental Bond
|
||||
ability_name_186,Dark Aura
|
||||
ability_name_187,Fairy Aura
|
||||
ability_name_188,Aura Break
|
||||
|
||||
ability_name_202,Slush Rush
|
||||
|
||||
ability_name_206,Galvanize
|
||||
ability_name_207,Surge Surfer
|
||||
|
||||
ability_name_221,Tangling Hair
|
||||
|
||||
ability_name_223,Power of Alchemy
|
||||
|
||||
ability_name_226,Electric Surge
|
||||
ability_name_227,Psychic Surge
|
||||
ability_name_228,Misty Surge
|
||||
ability_name_229,Grassy Surge
|
||||
|
||||
ability_name_243,Steam Engine
|
||||
-------------------
|
||||
Ability Descriptions:
|
||||
ability_desc_1,The stench may cause the target to flinch.
|
||||
ability_desc_2,The Pokémon makes it rain if it appears in battle.
|
||||
ability_desc_3,Its Speed stat is gradually boosted.
|
||||
ability_desc_4,The Pokémon is protected against critical hits.
|
||||
ability_desc_5,It cannot be knocked out with one hit.
|
||||
ability_desc_6,Prevents the use of self-destructing moves.
|
||||
ability_desc_7,The Pokémon is protected from paralysis.
|
||||
ability_desc_8,Boosts the Pokémon's evasion in a sandstorm.
|
||||
ability_desc_9,Contact with the Pokémon may cause paralysis.
|
||||
ability_desc_10,Restores HP if hit by an Electric-type move.
|
||||
ability_desc_11,Restores HP if hit by a Water-type move.
|
||||
ability_desc_12,Prevents it from becoming infatuated.
|
||||
ability_desc_13,Eliminates the effects of weather.
|
||||
ability_desc_14,The Pokémon's accuracy is boosted.
|
||||
ability_desc_15,Prevents the Pokémon from falling asleep.
|
||||
ability_desc_16,Changes the Pokémon's type to the foe's move.
|
||||
ability_desc_17,Prevents the Pokémon from getting poisoned.
|
||||
ability_desc_18,It powers up Fire-type moves if it's hit by one.
|
||||
ability_desc_19,Blocks the added effects of attacks taken.
|
||||
ability_desc_20,Prevents the Pokémon from becoming confused.
|
||||
ability_desc_21,Negates all moves that force switching out.
|
||||
ability_desc_22,Lowers the foe's Attack stat.
|
||||
ability_desc_23,Prevents the foe from escaping.
|
||||
ability_desc_24,Inflicts damage to the attacker on contact.
|
||||
ability_desc_25,Only supereffective moves will hit.
|
||||
ability_desc_26,Gives full immunity to all Ground-type moves.
|
||||
ability_desc_27,Contact may poison or cause paralysis or sleep.
|
||||
ability_desc_28,Passes a burn or paralysis to the foe.
|
||||
ability_desc_29,Prevents other Pokémon from lowering its stats.
|
||||
ability_desc_30,All status problems heal when it switches out.
|
||||
ability_desc_31,Draws in all Electric-type moves to up Sp. Attack.
|
||||
ability_desc_32,Boosts the likelihood of added effects appearing.
|
||||
ability_desc_33,Boosts the Pokémon's Speed in rain.
|
||||
ability_desc_34,Boosts the Pokémon's Speed in sunshine.
|
||||
ability_desc_35,Raises the likelihood of meeting wild Pokémon.
|
||||
ability_desc_36,The Pokémon copies a foe's Ability.
|
||||
ability_desc_37,Raises the Pokémon's Attack stat.
|
||||
ability_desc_38,Contact with the Pokémon may poison the attacker.
|
||||
ability_desc_39,The Pokémon is protected from flinching.
|
||||
ability_desc_40,Prevents the Pokémon from becoming frozen.
|
||||
ability_desc_41,Prevents the Pokémon from getting a burn.
|
||||
ability_desc_42,Prevents Steel-type Pokémon from escaping.
|
||||
ability_desc_43,Gives full immunity to all sound-based moves.
|
||||
ability_desc_44,The Pokémon gradually regains HP in rain.
|
||||
ability_desc_45,The Pokémon summons a sandstorm in battle.
|
||||
ability_desc_46,The Pokémon raises the foe's PP usage.
|
||||
ability_desc_47,Ups resistance to Fire- and Ice-type moves.
|
||||
ability_desc_48,The Pokémon awakens quickly from sleep.
|
||||
ability_desc_49,Contact with the Pokémon may burn the attacker.
|
||||
ability_desc_50,Enables a sure getaway from wild Pokémon.
|
||||
ability_desc_51,Prevents other Pokémon from lowering accuracy.
|
||||
ability_desc_52,Prevents other Pokémon from lowering Attack stat.
|
||||
ability_desc_53,The Pokémon may pick up items.
|
||||
ability_desc_54,Pokémon can't attack on consecutive turns.
|
||||
ability_desc_55,Boosts the Attack stat but lowers accuracy.
|
||||
ability_desc_56,Contact with the Pokémon may cause infatuation.
|
||||
ability_desc_57,Ups Sp. Atk. if another Pokémon has Plus or Minus.
|
||||
ability_desc_58,Ups Sp. Atk. if another Pokémon has Plus or Minus.
|
||||
ability_desc_59,Castform transforms with the weather.
|
||||
ability_desc_60,Protects the Pokémon from item theft.
|
||||
ability_desc_61,The Pokémon may heal its own status problems.
|
||||
ability_desc_62,Boosts Attack if there is a status problem.
|
||||
ability_desc_63,Ups Defense if there is a status problem.
|
||||
ability_desc_64,Damages attackers using any draining move.
|
||||
ability_desc_65,Powers up Grass-type moves in a pinch.
|
||||
ability_desc_66,Powers up Fire-type moves in a pinch.
|
||||
ability_desc_67,Powers up Water-type moves in a pinch.
|
||||
ability_desc_68,Powers up Bug-type moves in a pinch.
|
||||
ability_desc_69,Protects the Pokémon from recoil damage.
|
||||
ability_desc_70,Turns the sunlight harsh if it is in battle.
|
||||
ability_desc_71,Prevents the foe from fleeing.
|
||||
ability_desc_72,Prevents the Pokémon from falling asleep.
|
||||
ability_desc_73,Prevents other Pokémon from lowering its stats.
|
||||
ability_desc_74,Raises the Pokémon's Attack stat.
|
||||
ability_desc_75,The Pokémon is protected against critical hits.
|
||||
ability_desc_76,Eliminates the effects of weather.
|
||||
ability_desc_77,Raises evasion if the Pokémon is confused.
|
||||
ability_desc_78,Raises Speed if hit by an Electric-type move.
|
||||
ability_desc_79,Deals more damage to a Pokémon of same gender.
|
||||
ability_desc_80,Raises Speed each time the Pokémon flinches.
|
||||
ability_desc_81,Raises evasion in a hailstorm.
|
||||
ability_desc_82,Encourages the early use of a held Berry.
|
||||
ability_desc_83,Maxes Attack after taking a critical hit.
|
||||
ability_desc_84,Raises Speed if a held item is used.
|
||||
ability_desc_85,Weakens the power of Fire-type moves.
|
||||
ability_desc_86,The Pokémon is prone to wild stat changes.
|
||||
ability_desc_87,Reduces HP if it is hot. Water restores HP.
|
||||
ability_desc_88,Adjusts power according to a foe's defenses.
|
||||
ability_desc_89,Boosts the power of punching moves.
|
||||
ability_desc_90,Restores HP if the Pokémon is poisoned.
|
||||
ability_desc_91,Powers up moves of the same type.
|
||||
ability_desc_92,Increases the frequency of multi-strike moves.
|
||||
ability_desc_93,Heals status problems if it is raining.
|
||||
ability_desc_94,In sunshine boosted but HP decreases.
|
||||
ability_desc_95,Boosts Speed if there is a status problem.
|
||||
ability_desc_96,All the Pokémon's moves become the Normal type.
|
||||
ability_desc_97,Powers up moves if they become critical hits.
|
||||
ability_desc_98,The Pokémon only takes damage from attacks.
|
||||
ability_desc_99,Ensures attacks by or against the Pokémon land.
|
||||
ability_desc_100,The Pokémon moves after all other Pokémon do.
|
||||
ability_desc_101,Powers up the Pokémon's weaker moves.
|
||||
ability_desc_102,Prevents problems with status in sunny weather.
|
||||
ability_desc_103,The Pokémon can't use any held items.
|
||||
ability_desc_104,Moves can be used regardless of Abilities.
|
||||
ability_desc_105,Heightens the critical- hit ratios of moves.
|
||||
ability_desc_106,Damages the attacker landing the finishing hit.
|
||||
ability_desc_107,Senses a foe's dangerous moves.
|
||||
ability_desc_108,Determines what moves a foe has.
|
||||
ability_desc_109,Ignores any stat changes in the Pokémon.
|
||||
ability_desc_110,Powers up not very effective moves.
|
||||
ability_desc_111,Reduces damage from supereffective attacks.
|
||||
ability_desc_112,Temporarily halves Attack and Speed.
|
||||
ability_desc_113,Enables moves to hit Ghost-type Pokémon.
|
||||
ability_desc_114,Draws in all Water-type moves to up Sp. Attack.
|
||||
ability_desc_115,The Pokémon gradually regains HP in a hailstorm.
|
||||
ability_desc_116,Reduces damage from supereffective attacks.
|
||||
ability_desc_117,The Pokémon summons a hailstorm in battle.
|
||||
ability_desc_118,The Pokémon may gather Honey from somewhere.
|
||||
ability_desc_119,The Pokémon can check a foe's held item.
|
||||
ability_desc_120,Powers up moves that have recoil damage.
|
||||
ability_desc_121,Changes type to match the held Plate.
|
||||
ability_desc_122,Powers up party Pokémon when it is sunny.
|
||||
ability_desc_123,Reduces a sleeping foe's HP.
|
||||
ability_desc_124,Steals an item when hit by another Pokémon.
|
||||
ability_desc_125,Removes added effects to increase move damage.
|
||||
ability_desc_126,Makes stat changes have an opposite effect.
|
||||
ability_desc_127,Makes the foe nervous and unable to eat Berries.
|
||||
ability_desc_128,When its stats are lowered its Attack increases.
|
||||
ability_desc_129,Lowers stats when HP becomes half or less.
|
||||
ability_desc_130,May disable a move used on the Pokémon.
|
||||
ability_desc_131,May heal an ally's status conditions.
|
||||
ability_desc_132,Reduces damage done to allies.
|
||||
ability_desc_133,Physical attacks lower Defense and raise Speed.
|
||||
ability_desc_134,Doubles the Pokémon's weight.
|
||||
ability_desc_135,Halves the Pokémon's weight.
|
||||
ability_desc_136,Reduces damage when HP is full.
|
||||
ability_desc_137,Powers up physical attacks when poisoned.
|
||||
ability_desc_138,Powers up special attacks when burned.
|
||||
ability_desc_139,May create another Berry after one is used.
|
||||
ability_desc_140,Anticipates an ally's attack and dodges it.
|
||||
ability_desc_141,Raises one stat and lowers another.
|
||||
ability_desc_142,Protects the Pokémon from damage from weather.
|
||||
ability_desc_143,May poison targets when a Pokémon makes contact.
|
||||
ability_desc_144,Restores a little HP when withdrawn from battle.
|
||||
ability_desc_145,Protects the Pokémon from Defense-lowering attacks.
|
||||
ability_desc_146,Boosts the Pokémon's Speed in a sandstorm.
|
||||
ability_desc_147,Makes status-changing moves more likely to miss.
|
||||
ability_desc_148,Boosts move power when the Pokémon moves last.
|
||||
ability_desc_149,Comes out disguised as the Pokémon in back.
|
||||
ability_desc_150,It transforms itself into the Pokémon it is facing.
|
||||
ability_desc_151,Passes through the foe's barrier and strikes.
|
||||
ability_desc_152,Contact with this Pokémon spreads this Ability.
|
||||
ability_desc_153,Boosts Attack after knocking out any Pokémon.
|
||||
ability_desc_154,Raises Attack when hit by a Dark-type move.
|
||||
ability_desc_155,Some move types scare it and boost its Speed.
|
||||
ability_desc_156,Reflects status- changing moves.
|
||||
ability_desc_157,Boosts Attack when hit by a Grass-type move.
|
||||
ability_desc_158,Gives priority to a status move.
|
||||
ability_desc_159,Boosts certain moves' power in a sandstorm.
|
||||
ability_desc_160,Inflicts damage to the Pokémon on contact.
|
||||
ability_desc_161,Changes the Pokémon's shape when HP is halved.
|
||||
ability_desc_162,Boosts the accuracy of its allies and itself.
|
||||
ability_desc_163,Moves can be used regardless of Abilities.
|
||||
ability_desc_164,Moves can be used regardless of Abilities.
|
||||
ability_desc_165,Protects allies from attacks that limit their move choices.
|
||||
ability_desc_166,Prevents lowering of ally Grass-type Pokémon's stats.
|
||||
ability_desc_167,Restores HP as well when the Pokémon eats a Berry.
|
||||
ability_desc_168,Changes the Pokémon's type to the same type of the move it is using.
|
||||
ability_desc_169,Halves damage from physical moves.
|
||||
ability_desc_170,The Pokémon steals the held item of a Pokémon it hits with a move.
|
||||
ability_desc_171,Protects the Pokémon from some ball and bomb moves.
|
||||
ability_desc_172,Boosts the Sp. Atk. stat when a stat is lowered.
|
||||
ability_desc_173,The Pokémon's strong jaw gives it tremendous biting power.
|
||||
ability_desc_174,Normal-type moves become Ice-type moves.
|
||||
ability_desc_175,Prevents itself and its allies from falling asleep.
|
||||
ability_desc_176,The Pokémon changes form depending on how it battles.
|
||||
ability_desc_177,Gives priority to Flying-type moves.
|
||||
ability_desc_178,Powers up aura and pulse moves.
|
||||
ability_desc_179,Boosts the Defense stat in Grassy Terrain.
|
||||
ability_desc_180,The Pokémon can pass an item to an ally.
|
||||
ability_desc_181,Powers up moves that make direct contact.
|
||||
ability_desc_182,Normal-type moves become Fairy-type moves.
|
||||
ability_desc_183,Contact with the Pokémon lowers the attacker's Speed stat.
|
||||
ability_desc_184,Normal-type moves become Flying-type moves.
|
||||
ability_desc_185,Parent and child attack together.
|
||||
ability_desc_186,Powers up each Pokémon's Dark-type moves.
|
||||
ability_desc_187,Powers up each Pokémon's Fairy-type moves.
|
||||
ability_desc_188,The effects of Aura Abilities are reversed.
|
||||
|
||||
ability_desc_202,Boosts the Pokémon's Speed stat in a hailstorm.
|
||||
|
||||
ability_desc_206,Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
|
||||
ability_desc_207,Doubles the Pokémon's Speed stat on Electric Terrain.
|
||||
|
||||
ability_desc_221,Contact with the Pokémon lowers the attacker's Speed stat.
|
||||
|
||||
ability_desc_223,The Pokémon copies the Ability of a defeated ally.
|
||||
|
||||
ability_desc_226,Turns the ground into Electric Terrain when the Pokémon enters a battle.
|
||||
ability_desc_227,Turns the ground into Psychic Terrain when the Pokémon enters a battle.
|
||||
ability_desc_228,Turns the ground into Misty Terrain when the Pokémon enters a battle.
|
||||
ability_desc_229,Turns the ground into Grassy Terrain when the Pokémon enters a battle.
|
||||
|
||||
ability_desc_243,Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
Story translation:
|
||||
---
|
||||
|
@ -80,12 +80,12 @@ global_used,Gebruikt
|
||||
---
|
||||
Pokémon & Attack Properties:
|
||||
|
||||
property_HP,IP
|
||||
property_HP,LP
|
||||
property_PP,KP
|
||||
property_No.,Nr.
|
||||
property_Lv.,Nv.
|
||||
property_Level,Niveau
|
||||
property_MaxHP,Max IP
|
||||
property_MaxHP,Max LP
|
||||
property_Attack,Aanval
|
||||
property_Defense,Verdediging
|
||||
property_Special_Attack,Speciale Aanval
|
||||
@ -2497,7 +2497,7 @@ item_pluralname_43,Maximale Afweersers
|
||||
|
||||
Vitamins:
|
||||
item_name_25,Zink
|
||||
item_name_26,IP-Plus
|
||||
item_name_26,LP-Plus
|
||||
item_name_27,Proteïne
|
||||
item_name_28,Ijzer
|
||||
item_name_29,Koolhydraat
|
||||
@ -2505,7 +2505,7 @@ item_name_31,Calcium
|
||||
|
||||
Vitamins (Plural):
|
||||
item_pluralname_25,Zinken
|
||||
item_pluralname_26,IP-Plussen
|
||||
item_pluralname_26,LP-Plussen
|
||||
item_pluralname_27,Proteïnes
|
||||
item_pluralname_28,Ijzers
|
||||
item_pluralname_29,Koolhydraten
|
||||
@ -2946,7 +2946,7 @@ move_name_69,Seismische smak
|
||||
move_name_70,Kracht
|
||||
move_name_71,Absorbeer
|
||||
move_name_72,Enorme absorbering
|
||||
move_name_73,IP-onttrekkend zaadje
|
||||
move_name_73,LP-onttrekkend zaadje
|
||||
move_name_74,Groei
|
||||
move_name_75,Mesblad
|
||||
move_name_76,Zonnestraal
|
||||
@ -3540,7 +3540,7 @@ move_desc_45,De gebruiker gromt op een vertederende manier, waardoor de tegensta
|
||||
move_desc_46,Het doelwit wordt afgeschrikt en er wordt een andere Pokémon uitgesleept. In het wild eindigt dit een gevecht tegen één Pokémon.
|
||||
move_desc_47,Er wordt een rustgevend slaapliedje gezongen met een kalmerende stem die het doelwit in een diepe slaap brengt.
|
||||
move_desc_48,De gebruiker genereert vreemde geluidsgolven vanuit zijn lichaam. Het kan het doelwit verwarren.
|
||||
move_desc_49,Het doelwit wordt geraakt met een destructieve schokgolf die altijd 20 IP schade toebrengt.
|
||||
move_desc_49,Het doelwit wordt geraakt met een destructieve schokgolf die altijd 20 LP schade toebrengt.
|
||||
move_desc_50,Vier beurten lang kan het doelwit de techniek die het als laatste gebruikte niet gebruiken.
|
||||
move_desc_51,De tegenpartij wordt aangevallen met een spray van agressief zuur. Het zuur kan ook de Sp. Verdediging-attributen van de tegenstanders verlagen.
|
||||
move_desc_52,Het doelwit wordt aangevallen met kleine vlammen. Hierdoor kan het doelwit ook verbrand raken.
|
||||
@ -3562,9 +3562,9 @@ move_desc_67,Een krachtige lage trap die het doelwit doet omvallen. Brengt meer
|
||||
move_desc_68,Een vergeldingstechniek die tegen elke fysieke aanval ingaat en dubbele schade toebrengt.
|
||||
move_desc_69,Het doelwit wordt weggeworpen met behulp van de zwaartekracht. De schade is gelijk aan het niveau van de gebruiker.
|
||||
move_desc_70,Het doelwit wordt geraakt met een vuistslag op maximale kracht. Deze techniek kan ook gebruikt worden om rotsblokken te verplaatsen.
|
||||
move_desc_71,Brengt schade toe aan het doelwit en herstelt vervolgens de IP van de gebruiker op basis van de toegebrachte schade.
|
||||
move_desc_72,Een voedingsstoffen-onttrekkende aanval. De IP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
move_desc_73,Een zaadje wordt op het doelwit geplant. Het onttrekt elke beurt wat IP aan het doelwit.
|
||||
move_desc_71,Brengt schade toe aan het doelwit en herstelt vervolgens de LP van de gebruiker op basis van de toegebrachte schade.
|
||||
move_desc_72,Een voedingsstoffen-onttrekkende aanval. De LP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
move_desc_73,Een zaadje wordt op het doelwit geplant. Het onttrekt elke beurt wat LP aan het doelwit.
|
||||
move_desc_74,Het lichaam van de gebruiker groeit in één keer, waardoor de Aanval- en Sp. Aanval-attributen verhoogd worden.
|
||||
move_desc_75,Scherpgerande bladeren worden gelanceerd om op de tegenstander in te slaan. Kritieke treffers komen gemakkelijker aan.
|
||||
move_desc_76,Een aanval met twee beurten. De gebruiker verzamelt licht en vuurt dan een gebundelde straal af tijdens de tweede beurt.
|
||||
@ -3573,7 +3573,7 @@ move_desc_78,De gebruiker verspreidt een wolk verlammend poeder. Het kan het doe
|
||||
move_desc_79,De gebruiker verstrooit een grote wolk slaapverwekkende stof rond het doelwit.
|
||||
move_desc_80,De gebruiker valt het doelwit aan door twee tot drie beurten lang bloemblaadjes te strooien. De gebruiker raakt dan in de war.
|
||||
move_desc_81,De doelwitten worden gebonden met zijde die uit de mond van de gebruiker wordt geblazen. Deze zijde verlaagt het Snelheid-attribuut van het doelwit.
|
||||
move_desc_82,Deze aanval raakt het doelwit met een schokgolf van pure woede. Deze aanval brengt altijd 40 IP schade toe.
|
||||
move_desc_82,Deze aanval raakt het doelwit met een schokgolf van pure woede. Deze aanval brengt altijd 40 LP schade toe.
|
||||
move_desc_83,Het doelwit raakt gevangen in een woeste draaikolk van vuur die vier tot vijf beurten woedt.
|
||||
move_desc_84,Een stroomstoot wordt naar het doelwit geslingerd om schade toe te brengen. Het kan het doelwit ook verlammen.
|
||||
move_desc_85,Een sterke elektrische stoot wordt op het doelwit losgelaten. Deze kan het doelwit ook verlammen.
|
||||
@ -3596,7 +3596,7 @@ move_desc_101,De gebruiker laat het doelwit een angstaanjagende luchtspiegeling
|
||||
move_desc_102,De gebruiker kopieert de laatste techniek van het doelwit. De techniek kan tijdens gevechten worden gebruikt totdat de Pokémon is uitgeschakeld.
|
||||
move_desc_103,Een oorverdovend gekrijs vermindert hard het Verdediging-attribuut van het doelwit.
|
||||
move_desc_104,Door snel te bewegen, maakt de gebruiker schijnbare kopieën van zichzelf om zijn ontwijkingsvermogen te vergroten.
|
||||
move_desc_105,Door zijn eigen cellen te herstellen, herstelt de gebruiker zijn eigen IP met de helft van zijn maximale IP.
|
||||
move_desc_105,Door zijn eigen cellen te herstellen, herstelt de gebruiker zijn eigen LP met de helft van zijn maximale LP.
|
||||
move_desc_106,De gebruiker verstijft alle spieren in zijn lichaam om zijn Verdediging-attribuut te verhogen.
|
||||
move_desc_107,De gebruiker comprimeert zijn lichaam om zichzelf kleiner te laten lijken, waardoor zijn ontwijkingsvermogen sterk toeneemt.
|
||||
move_desc_108,De gebruiker laat een verduisterende wolk van rook of inkt vrij. Het vermindert de nauwkeurigheid van het doelwit.
|
||||
@ -3626,13 +3626,13 @@ move_desc_131,Scherpe stekels worden snel achter elkaar op het doel geschoten. Z
|
||||
move_desc_132,Het doelwit wordt aangevallen met lange, kruipende tentakels of lianen. Het kan ook het Snelheid-attribuut van het doelwit verlagen.
|
||||
move_desc_133,De gebruiker maakt tijdelijk zijn geest leeg om zijn zorgen te vergeten. Het verhoogt het Sp. Verdediging-attribuut aanzienlijk.
|
||||
move_desc_134,De gebruiker leidt het doelwit af door een lepel te buigen. Het verlaagt de nauwkeurigheid van het doelwit.
|
||||
move_desc_135,De gebruiker herstelt zijn eigen IP tot de helft van zijn maximale IP. Kan ook in het veld worden gebruikt om IP te genezen.
|
||||
move_desc_135,De gebruiker herstelt zijn eigen LP tot de helft van zijn maximale LP. Kan ook in het veld worden gebruikt om LP te genezen.
|
||||
move_desc_136,Het doelwit wordt aangevallen met een knieschop vanuit een sprong. Als deze mist, raakt de gebruiker gewond.
|
||||
move_desc_137,De gebruiker intimideert het doelwit met het patroon op zijn buik om verlamming te veroorzaken.
|
||||
move_desc_138,De gebruiker eet de dromen van een slapend doelwit. Het absorbeert de helft van de veroorzaakte schade om het IP van de gebruiker te genezen.
|
||||
move_desc_138,De gebruiker eet de dromen van een slapend doelwit. Het absorbeert de helft van de veroorzaakte schade om het LP van de gebruiker te genezen.
|
||||
move_desc_139,Een wolk gifgas wordt in het gezicht van de Pokémon van de tegenstander gespoten. Het kan de getroffenen vergiftigen.
|
||||
move_desc_140,Ronde voorwerpen worden naar het doelwit geslingerd om twee tot vijf keer achter elkaar toe te slaan.
|
||||
move_desc_141,De gebruiker zuigt het bloed van het doelwit af. Het IP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
move_desc_141,De gebruiker zuigt het bloed van het doelwit af. Het LP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
move_desc_142,Met een eng gezicht probeert de gebruiker het doelwit te dwingen tot een kus. Als dat lukt, valt het doelwit in slaap.
|
||||
move_desc_143,Een aanvalstechniek die bij de tweede beurt toeslaat waarbij kritieke treffers gemakkelijker aankomen. Het kan het doelwit ook laten terugdeinzen.
|
||||
move_desc_144,De gebruiker verandert in een kopie van het doelwit en heeft zelfs dezelfde technieken.
|
||||
@ -3647,15 +3647,15 @@ move_desc_152,Het doelwit wordt geslagen met een grote tang. Kritieke treffers k
|
||||
move_desc_153,De gebruiker explodeert om schade toe te brengen aan degenen om hem heen. De gebruiker wordt uitgeschakeld als hij deze techniek gebruikt.
|
||||
move_desc_154,Het doelwit wordt twee tot vijf keer snel achter elkaar aangevallen met scherpe klauwen of zeisen.
|
||||
move_desc_155,De gebruiker gooit het bot dat hij vasthoudt. Het bot maakt een lus om het doelwit twee keer te raken, tijdens het komen en gaan.
|
||||
move_desc_156,De gebruiker gaat twee beurten slapen. Het herstelt de IP van de gebruiker volledig en geneest elk statuseffect.
|
||||
move_desc_156,De gebruiker gaat twee beurten slapen. Het herstelt de LP van de gebruiker volledig en geneest elk statuseffect.
|
||||
move_desc_157,Grote rotsblokken worden naar de tegenstander geslingerd om schade toe te brengen. Ze kunnen de doelwitten ook laten terugdeinzen.
|
||||
move_desc_158,De gebruiker bijt hard op het doelwit met zijn scherpe hoektanden. Het kan het doelwit ook laten terugdeinzen.
|
||||
move_desc_159,De gebruiker vermindert het aantal polygonen om zichzelf scherper te maken, waardoor het Aanval-attribuut stijgt.
|
||||
move_desc_160,De gebruiker verandert zijn type om hetzelfde type te worden als de techniek die bovenaan de lijst staat van technieken die hij kent.
|
||||
move_desc_161,De gebruiker slaat toe met een gelijktijdige aanval met drie stralen. Kan het doelwit ook verbranden, bevriezen of verlammen.
|
||||
move_desc_162,De gebruiker beukt hard op het doelwit met zijn scherpe voortanden. Het halveert de IP van het doelwit.
|
||||
move_desc_162,De gebruiker beukt hard op het doelwit met zijn scherpe voortanden. Het halveert de LP van het doelwit.
|
||||
move_desc_163,Het doelwit wordt aangevallen met een slag van klauwen of messen. Kritieke treffers komen gemakkelijker aan.
|
||||
move_desc_164,De gebruiker maakt een kopie van zichzelf met behulp van een deel van zijn IP. De kopie dient als afleiding voor de gebruiker.
|
||||
move_desc_164,De gebruiker maakt een kopie van zichzelf met behulp van een deel van zijn LP. De kopie dient als afleiding voor de gebruiker.
|
||||
move_desc_165,Een wanhoopsaanval die alleen wordt gebruikt als de gebruiker geen KP heeft. Het doet de gebruiker ook een beetje pijn.
|
||||
|
||||
move_desc_167,Een opeenvolgende aanval met drie schoppen die krachtiger wordt bij elke opeenvolgende treffer.
|
||||
@ -3684,11 +3684,11 @@ move_desc_198,De gebruiker slaat het doelwit twee tot vijf keer achter elkaar me
|
||||
|
||||
move_desc_200,De gebruiker gaat tekeer en valt aan gedurende twee tot drie beurten. Daarna raakt hij echter in de war.
|
||||
|
||||
move_desc_202,Een voedingsstoffen-onttrekkende aanval. De IP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
move_desc_202,Een voedingsstoffen-onttrekkende aanval. De LP van de gebruiker wordt hersteld met de helft van de schade die het doelwit oploopt.
|
||||
|
||||
move_desc_204,De gebruiker kijkt het doelwit nogal charmant aan, waardoor het minder op zijn hoede is. Het Aanval-attribuut van het doelwit wordt sterk verlaagd.
|
||||
move_desc_205,De gebruiker rolt voortdurend tegen het doelwit aan gedurende vijf beurten. Het wordt sterker elke keer dat het raakt.
|
||||
move_desc_206,Een terughoudende aanval die voorkomt dat het doelwit uitgeschakeld wordt. Het doelwit houdt minstens 1 IP over.
|
||||
move_desc_206,Een terughoudende aanval die voorkomt dat het doelwit uitgeschakeld wordt. Het doelwit houdt minstens 1 LP over.
|
||||
|
||||
move_desc_209,De gebruiker maakt een elektrisch geladen tackle tegen het doelwit. Het kan het doelwit ook verlammen.
|
||||
|
||||
@ -3704,9 +3704,9 @@ move_desc_230,Een zoete geur die het ontwijkingsvermogen van de tegenstander ver
|
||||
move_desc_231,Het doelwit wordt geslagen met een staalharde staart. Het kan ook het Verdediging-attribuut van het doelwit verlagen.
|
||||
move_desc_232,Het doelwit wordt geharkt met stalen klauwen. Het kan ook het Aanval-attribuut van de gebruiker verhogen.
|
||||
|
||||
move_desc_234,De gebruiker herstelt zijn eigen IP. De hoeveelheid herwonnen IP varieert met het weer.
|
||||
move_desc_235,De gebruiker herstelt zijn eigen IP. De hoeveelheid herwonnen IP varieert met het weer.
|
||||
move_desc_236,De gebruiker herstelt zijn eigen IP. De hoeveelheid herwonnen IP varieert met het weer.
|
||||
move_desc_234,De gebruiker herstelt zijn eigen LP. De hoeveelheid herwonnen LP varieert met het weer.
|
||||
move_desc_235,De gebruiker herstelt zijn eigen LP. De hoeveelheid herwonnen LP varieert met het weer.
|
||||
move_desc_236,De gebruiker herstelt zijn eigen LP. De hoeveelheid herwonnen LP varieert met het weer.
|
||||
|
||||
move_desc_238,De gebruiker geeft een dubbele slag met gekruiste onderarmen. Kritieke treffers komen gemakkelijker aan.
|
||||
move_desc_239,De gebruiker zweept een venijnige tornado op om het andere team aan te vallen. Het kan doelwitten ook laten terugdeinzen.
|
||||
@ -3743,6 +3743,8 @@ move_desc_442,De gebruiker slaat het doelwit met zijn staalharde hoofd. Dit kan
|
||||
|
||||
move_desc_452,De gebruiker beukt met zijn robuuste lichaam tegen het doelwit om aan te vallen. De gebruiker loopt ook ernstige schade op.
|
||||
|
||||
move_desc_577,De gebruiker steelt de energie van het doelwit met een kus. De LP van de gebruiker wordt hersteld met meer dan de helft van de schade die het doelwit heeft opgelopen.
|
||||
|
||||
move_desc_583,De gebruiker speelt ruw met het doelwit en valt het aan. Dit kan ook het Aanval-attribuut van het doelwit verlagen.
|
||||
move_desc_584,De gebruiker wekt een feeënwind op en slaat het doelwit ermee.
|
||||
move_desc_585,Door de kracht van de maan te gebruiken, valt de gebruiker het doelwit aan. Dit kan ook het Sp. Aanval-attribuut van het doelwit verlagen.
|
||||
|
BIN
P3D/Content/Textures/NPC/96.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
P3D/Content/Textures/NPC/lucy.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.8 KiB |
@ -49,31 +49,31 @@ Public Class KeyBindings
|
||||
key = key.Remove(key.Length - 1, 1)
|
||||
|
||||
Select Case key.ToLower()
|
||||
Case "forwardmove"
|
||||
Case "moveforward", "forwardmove"
|
||||
ForwardMoveKey = binding
|
||||
Case "leftmove"
|
||||
Case "moveleft", "leftmove"
|
||||
LeftMoveKey = binding
|
||||
Case "backwardmove"
|
||||
Case "movebackward", "backwardmove"
|
||||
BackwardMoveKey = binding
|
||||
Case "rightmove"
|
||||
Case "moveright", "rightmove"
|
||||
RightMoveKey = binding
|
||||
Case "run"
|
||||
RunKey = binding
|
||||
Case "inventory", "openmenu"
|
||||
Case "openmenu", "inventory"
|
||||
OpenInventoryKey = binding
|
||||
Case "chat"
|
||||
ChatKey = binding
|
||||
Case "special", "pokegear"
|
||||
Case "special", "phone", "pokegear"
|
||||
SpecialKey = binding
|
||||
Case "muteaudio", "mutemusic"
|
||||
MuteAudioKey = binding
|
||||
Case "cameraleft"
|
||||
Case "cameraleft", "left"
|
||||
LeftKey = binding
|
||||
Case "cameraright"
|
||||
Case "cameraright", "right"
|
||||
RightKey = binding
|
||||
Case "cameraup"
|
||||
Case "cameraup", "up"
|
||||
UpKey = binding
|
||||
Case "cameradown"
|
||||
Case "cameradown", "down"
|
||||
DownKey = binding
|
||||
Case "cameralock"
|
||||
CameraLockKey = binding
|
||||
@ -238,10 +238,10 @@ Public Class KeyBindings
|
||||
Public Shared Sub CreateKeySave(ByVal force As Boolean)
|
||||
If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
|
||||
If IO.File.Exists(GameController.GamePath & "\Save\Keyboard.dat") = False Or force = True Then
|
||||
Dim s As String = "[ForwardMove]=W" & Environment.NewLine &
|
||||
"[LeftMove]=" & GetKeyName(Keys.A) & Environment.NewLine &
|
||||
"[BackwardMove]=" & GetKeyName(Keys.S) & Environment.NewLine &
|
||||
"[RightMove]=" & GetKeyName(Keys.D) & Environment.NewLine &
|
||||
Dim s As String = "[MoveForward]=" & GetKeyName(Keys.W) & Environment.NewLine &
|
||||
"[MoveLeft]=" & GetKeyName(Keys.A) & Environment.NewLine &
|
||||
"[MoveBackward]=" & GetKeyName(Keys.S) & Environment.NewLine &
|
||||
"[MoveRight]=" & GetKeyName(Keys.D) & Environment.NewLine &
|
||||
"[Run]=" & GetKeyName(Keys.LeftShift) & Environment.NewLine &
|
||||
"[OpenMenu]=" & GetKeyName(Keys.E) & Environment.NewLine &
|
||||
"[Chat]=" & GetKeyName(Keys.T) & Environment.NewLine &
|
||||
@ -276,10 +276,10 @@ Public Class KeyBindings
|
||||
''' </summary>
|
||||
Public Shared Sub SaveKeys()
|
||||
If IO.Directory.Exists(GameController.GamePath & "\Save") = True Then
|
||||
Dim s As String = "[ForwardMove]=" & GetKeyName(ForwardMoveKey) & Environment.NewLine &
|
||||
"[LeftMove]=" & GetKeyName(LeftMoveKey) & Environment.NewLine &
|
||||
"[BackwardMove]=" & GetKeyName(BackwardMoveKey) & Environment.NewLine &
|
||||
"[RightMove]=" & GetKeyName(RightMoveKey) & Environment.NewLine &
|
||||
Dim s As String = "[MoveForward]=" & GetKeyName(ForwardMoveKey) & Environment.NewLine &
|
||||
"[MoveLeft]=" & GetKeyName(LeftMoveKey) & Environment.NewLine &
|
||||
"[MoveBackward]=" & GetKeyName(BackwardMoveKey) & Environment.NewLine &
|
||||
"[MoveRight]=" & GetKeyName(RightMoveKey) & Environment.NewLine &
|
||||
"[Run]=" & GetKeyName(RunKey) & Environment.NewLine &
|
||||
"[Inventory]=" & GetKeyName(OpenInventoryKey) & Environment.NewLine &
|
||||
"[Chat]=" & GetKeyName(ChatKey) & Environment.NewLine &
|
||||
|
@ -8042,7 +8042,7 @@
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battletower\99.trainer">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battletower\draco.trainer">
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battlefactory\draco.trainer">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battletower\nilllzz.trainer">
|
||||
@ -19484,6 +19484,9 @@
|
||||
<Content Include="Content\Textures\NPC\95.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\NPC\96.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\NPC\Agatha.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@ -19523,6 +19526,9 @@
|
||||
<Content Include="Content\Textures\NPC\lightstone.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\NPC\lucy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\NPC\Meowth-O.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@ -29290,7 +29296,7 @@
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\passage.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\room.dat">
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\rooms\0.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\wildroom.dat">
|
||||
@ -29347,6 +29353,18 @@
|
||||
<Content Include="Content\Data\maps\frontier\battlefactory\breakroom.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\choose.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\finalroom.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\rooms\1.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\frontier\battlepike\rooms\2.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="Content\Data\maps\goldenrod\club.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@ -29455,6 +29473,9 @@
|
||||
<Content Include="Content\Data\maps\poke\routes\route50.poke">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\poke\frontier\battlepike\wildroom.poke">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="Content\Data\maps\poke\routes\route28.poke">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@ -29899,6 +29920,72 @@
|
||||
<Content Include="Content\Data\Scripts\frontier\randos\skitty.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\teamcheck.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\checkin.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\enterchoose.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\roomevent.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\intro_walk.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\chatter.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\main.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\record_machine.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\won.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\hint.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\roomchooser.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\lost.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\ruleboard.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\checkin.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\enterchoose.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\intro_walk.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\lost.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\main.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\record_machine.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\endless\roomevent.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\oldmanheal.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\frontier\battlepike\challenge\lucytalk.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="Content\Data\Scripts\kin\berryforestitems\2051.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@ -30379,6 +30466,12 @@
|
||||
<None Include="Content\Data\Scripts\tohjofalls\jjm.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battlepike\lucy_silver.trainer">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\Scripts\trainer\frontier\battlepike\lucy_gold.trainer">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="Content\Data\Scripts\trainer\gymrematch\agatha.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
@ -1928,7 +1928,11 @@
|
||||
End If
|
||||
End If
|
||||
If Core.Player.CountFightablePokemon = 0 Then
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
End If
|
||||
Next
|
||||
End If
|
||||
|
@ -52,6 +52,18 @@
|
||||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Function GetBasePower(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Integer
|
||||
Dim TripleKick As Integer = 10
|
||||
Select Case BattleScreen.FieldEffects.TempTripleKick
|
||||
Case 1
|
||||
TripleKick = 20
|
||||
Case 2
|
||||
TripleKick = 30
|
||||
End Select
|
||||
BattleScreen.FieldEffects.TempTripleKick += 1
|
||||
Return TripleKick
|
||||
End Function
|
||||
|
||||
Public Overrides Function GetTimesToAttack(own As Boolean, BattleScreen As BattleScreen) As Integer
|
||||
Dim r As Integer = Core.Random.Next(0, 100)
|
||||
If r < 73 Then
|
||||
|
@ -795,20 +795,23 @@ Public Class StorageSystemScreen
|
||||
Dim id = CInt(CursorPosition.X) + CInt((CursorPosition.Y - 1) * 6)
|
||||
Dim box = GetBox(CurrentBox)
|
||||
Dim pokemon = If(CursorPosition.X = 6, Core.Player.Pokemons(CInt(CursorPosition.Y)), box.Pokemon(id).GetPokemon())
|
||||
Dim text = ""
|
||||
If pokemon.Item IsNot Nothing Then
|
||||
If pokemon.Item.IsMail And pokemon.Item.AdditionalData <> "" Then
|
||||
Screen.TextBox.Show("The Mail was taken to your~inbox on your PC.")
|
||||
text &= "The Mail was taken to your~inbox on your PC."
|
||||
|
||||
Core.Player.Mails.Add(Items.MailItem.GetMailDataFromString(pokemon.Item.AdditionalData))
|
||||
|
||||
Else
|
||||
Screen.TextBox.Show($"Taken {pokemon.Item.OneLineName()}~from {pokemon.GetDisplayName()}.")
|
||||
Dim ItemID = If(pokemon.Item.IsGameModeItem, pokemon.Item.gmID, pokemon.Item.ID.ToString())
|
||||
Core.Player.Inventory.AddItem(ItemID, 1)
|
||||
text &= $"Taken {pokemon.Item.OneLineName()}~from {pokemon.GetDisplayName()}."
|
||||
End If
|
||||
pokemon.Item = Nothing
|
||||
End If
|
||||
Screen.TextBox.Show($"Goodbye, {pokemon.GetDisplayName()}!")
|
||||
If s <> "" Then s &= "*"
|
||||
text &= $"Goodbye, {pokemon.GetDisplayName()}!"
|
||||
Screen.TextBox.Show(text)
|
||||
|
||||
If CursorPosition.X = 6 Then
|
||||
Core.Player.Pokemons.RemoveAt(CInt(CursorPosition.Y))
|
||||
|
@ -52,7 +52,11 @@
|
||||
|
||||
CanContinue = False
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
End If
|
||||
Case "trainer"
|
||||
If Core.Player.Pokemons.Count > 0 Then
|
||||
@ -92,7 +96,11 @@
|
||||
|
||||
CanContinue = False
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
End If
|
||||
Case "wild"
|
||||
' ID, Level, [shiny], [musicloop], [introtype]
|
||||
@ -203,7 +211,11 @@
|
||||
|
||||
CanContinue = False
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
End If
|
||||
Case "setvar"
|
||||
Dim varname As String = argument.GetSplit(0)
|
||||
|
@ -80,7 +80,11 @@
|
||||
|
||||
CanContinue = False
|
||||
Case "blackout"
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
|
||||
IsReady = True
|
||||
|
||||
|
@ -493,6 +493,9 @@
|
||||
Dim checkType As String = args(1)
|
||||
|
||||
Return ReturnBoolean(p.IsType(New Element(checkType).Type))
|
||||
Case "ability"
|
||||
Dim p As Pokemon = Core.Player.Pokemons(int(argument))
|
||||
Return p.Ability.ID()
|
||||
Case "displayname"
|
||||
Dim index As Integer = int(argument.GetSplit(0))
|
||||
Return Core.Player.Pokemons(index).GetDisplayName()
|
||||
|
@ -26,25 +26,27 @@
|
||||
key = KeyBindings.BackwardMoveKey
|
||||
Case "moveright"
|
||||
key = KeyBindings.RightMoveKey
|
||||
Case "run"
|
||||
key = KeyBindings.RunKey
|
||||
Case "openmenu"
|
||||
key = KeyBindings.OpenInventoryKey
|
||||
Case "chat"
|
||||
key = KeyBindings.ChatKey
|
||||
Case "special", "phone"
|
||||
Case "special", "phone", "pokegear"
|
||||
key = KeyBindings.SpecialKey
|
||||
Case "muteaudio"
|
||||
Case "muteaudio", "mutemusic"
|
||||
key = KeyBindings.MuteAudioKey
|
||||
Case "cameraleft"
|
||||
Case "cameraleft", "left"
|
||||
key = KeyBindings.LeftKey
|
||||
Case "cameraright"
|
||||
Case "cameraright", "right"
|
||||
key = KeyBindings.RightKey
|
||||
Case "cameraup"
|
||||
Case "cameraup", "up"
|
||||
key = KeyBindings.UpKey
|
||||
Case "cameradown"
|
||||
Case "cameradown", "down"
|
||||
key = KeyBindings.DownKey
|
||||
Case "cameralock"
|
||||
key = KeyBindings.CameraLockKey
|
||||
Case "guicontrol"
|
||||
Case "guicontrol", "hidegui"
|
||||
key = KeyBindings.GUIControlKey
|
||||
Case "screenshot"
|
||||
key = KeyBindings.ScreenshotKey
|
||||
@ -68,10 +70,6 @@
|
||||
key = KeyBindings.OnlineStatusKey
|
||||
Case "lighting"
|
||||
key = KeyBindings.LightKey
|
||||
Case "hidegui"
|
||||
key = KeyBindings.GUIControlKey
|
||||
Case "run"
|
||||
key = KeyBindings.RunKey
|
||||
End Select
|
||||
If key <> Nothing Then
|
||||
buttonName = Localization.GetString("keyboard_key_" & KeyBindings.GetKeyName(key), KeyBindings.GetKeyName(key))
|
||||
|
@ -73,6 +73,8 @@ Public Class Level
|
||||
Private _offsetMapEntities As New List(Of Entity)
|
||||
Private _offsetMapFloors As New List(Of Entity)
|
||||
|
||||
Public _blackOutScript As String = ""
|
||||
|
||||
' Radio:
|
||||
Private _isRadioOn As Boolean = False
|
||||
Private _selectedRadioStation As GameJolt.PokegearScreen.RadioStation = Nothing
|
||||
@ -247,6 +249,18 @@ Public Class Level
|
||||
End Set
|
||||
End Property
|
||||
|
||||
''' <summary>
|
||||
''' The script to execute after the player blacks/whites out
|
||||
''' </summary>
|
||||
Public Property BlackOutScript() As String
|
||||
Get
|
||||
Return Me._blackOutScript
|
||||
End Get
|
||||
Set(value As String)
|
||||
Me._blackOutScript = value
|
||||
End Set
|
||||
End Property
|
||||
|
||||
''' <summary>
|
||||
''' The name of the current map.
|
||||
''' </summary>
|
||||
|
@ -1037,6 +1037,11 @@
|
||||
Else
|
||||
Screen.Level.DisableMenus = False
|
||||
End If
|
||||
If TagExists(Tags, "BlackOutScript") = True Then
|
||||
Screen.Level.BlackOutScript = CStr(GetTag(Tags, "BlackOutScript"))
|
||||
Else
|
||||
Screen.Level.BlackOutScript = ""
|
||||
End If
|
||||
If _reload = False Then
|
||||
If TagExists(Tags, "EnvironmentType") = True Then
|
||||
Screen.Level.EnvironmentType = CInt(GetTag(Tags, "EnvironmentType"))
|
||||
|
@ -120,7 +120,11 @@ Public Class PokemonEncounter
|
||||
' If the encounter check is true:
|
||||
If Me._levelReference.PokemonEncounterData.EncounteredPokemon = True And Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
|
||||
If Core.Player.Pokemons.Count = 0 Then
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
If Screen.Level.BlackOutScript <> "" Then
|
||||
CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(Screen.Level.BlackOutScript, 0, False)
|
||||
Else
|
||||
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New BlackOutScreen(Core.CurrentScreen), Color.Black, False))
|
||||
End If
|
||||
Me._levelReference.PokemonEncounterData.EncounteredPokemon = False
|
||||
Exit Sub
|
||||
Else
|
||||
|