Added new configs
This commit is contained in:
parent
ba1a5f4f38
commit
5c03804407
21
2.5DHero.sln
21
2.5DHero.sln
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@ -7,17 +7,26 @@ Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "2.5DHero", "2.5DHero\2.5DHe
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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DebugJian|Any CPU = DebugJian|Any CPU
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DebugNoContent|Any CPU = DebugNoContent|Any CPU
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DebugNoContent|Any CPU = DebugNoContent|Any CPU
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Release|Any CPU = Release|Any CPU
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DebugStandard|Any CPU = DebugStandard|Any CPU
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ReleaseJian|Any CPU = ReleaseJian|Any CPU
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ReleaseNoContent|Any CPU = ReleaseNoContent|Any CPU
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ReleaseStandard|Any CPU = ReleaseStandard|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|Any CPU.ActiveCfg = DebugJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|Any CPU.Build.0 = DebugJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.ActiveCfg = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.ActiveCfg = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.Build.0 = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|Any CPU.Build.0 = DebugNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugStandard|Any CPU.ActiveCfg = DebugStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.Release|Any CPU.Build.0 = Release|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugStandard|Any CPU.Build.0 = DebugStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|Any CPU.ActiveCfg = ReleaseJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|Any CPU.Build.0 = ReleaseJian|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|Any CPU.ActiveCfg = ReleaseNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|Any CPU.Build.0 = ReleaseNoContent|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseStandard|Any CPU.ActiveCfg = ReleaseStandard|Any CPU
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{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseStandard|Any CPU.Build.0 = ReleaseStandard|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -27,13 +27,13 @@
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<Prefer32Bit>false</Prefer32Bit>
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<Prefer32Bit>false</Prefer32Bit>
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<ApplicationManifest>My Project\app.manifest</ApplicationManifest>
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<ApplicationManifest>My Project\app.manifest</ApplicationManifest>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug' Or '$(Configuration)' == 'DebugNoContent'">
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<PropertyGroup Condition="'$(Configuration)' == 'DebugNoContent' Or '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'DebugJian'">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\DesktopGL\Debug\</OutputPath>
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<OutputPath>bin\DesktopGL\Debug\</OutputPath>
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<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
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<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<PropertyGroup Condition="'$(Configuration)' == 'ReleaseNoContent' Or '$(Configuration)' == 'ReleaseStandard' Or '$(Configuration)' == 'ReleaseJian'">
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<OutputPath>bin\DesktopGL\Release\</OutputPath>
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<OutputPath>bin\DesktopGL\Release\</OutputPath>
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<DefineConstants>TRACE,WINDOWS</DefineConstants>
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<DefineConstants>TRACE,WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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@ -1727,5 +1727,6 @@
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</CreateProperty>
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</CreateProperty>
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</Target>
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Condition=" '$(Configuration)' != 'DebugNoContent' " Project="MonoGame.Content.Builder.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'ReleaseStandard' " Project="MonoGame.Content.Builder_Standard.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'ReleaseJian' " Project="MonoGame.Content.Builder_Jian.targets" />
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</Project>
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</Project>
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@ -0,0 +1,109 @@
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<!--
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MonoGame - Copyright (C) The MonoGame Team
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This file is subject to the terms and conditions defined in
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file 'LICENSE.txt', which is part of this source code package.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
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<ItemGroup>
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<AvailableItemName Include="MonoGameContentReference" />
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</ItemGroup>
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<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
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<PropertyGroup>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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</PropertyGroup>
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<Target Name="Prepare">
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<PropertyGroup>
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<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
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<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
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<!-- El Capitan Support -->
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
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<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
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<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
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<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
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<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
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<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
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<Header>/platform:$(MonoGamePlatform) /outputDir:"$(ParentOutputDir)" /intermediateDir:"$(ParentIntermediateDir)" /quiet</Header>
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</PropertyGroup>
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<!-- Get all Mono Game Content References and store them in a list -->
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<!-- We do this here so we are compatible with xbuild -->
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<ItemGroup>
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<ContentReferences Include="@(MonoGameContentReference)"/>
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</ItemGroup>
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<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, NativeClient, PlayStation4, or PlayStationMobile."
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Condition=" '$(MonoGamePlatform)' != 'Windows' And
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'$(MonoGamePlatform)' != 'iOS' And
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'$(MonoGamePlatform)' != 'Android' And
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'$(MonoGamePlatform)' != 'Linux' And
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'$(MonoGamePlatform)' != 'DesktopGL' And
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'$(MonoGamePlatform)' != 'MacOSX' And
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'$(MonoGamePlatform)' != 'WindowsStoreApp' And
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'$(MonoGamePlatform)' != 'NativeClient' And
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'$(MonoGamePlatform)' != 'PlayStationMobile' And
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'$(MonoGamePlatform)' != 'WindowsPhone8' And
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'$(MonoGamePlatform)' != 'RaspberryPi' And
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'$(MonoGamePlatform)' != 'PlayStation4' And
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'$(MonoGamePlatform)' != 'PSVita' And
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'$(MonoGamePlatform)' != 'XboxOne' And
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'$(MonoGamePlatform)' != 'WindowsGL'" />
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<Error
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Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
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Condition="!Exists('$(MonoGameContentBuilderExe)')"
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/>
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<Warning
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Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
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Condition=" '%(ContentReferences.FullPath)' == '' "
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/>
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<MakeDir Directories="$(ParentIntermediateDir)"/>
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<MakeDir Directories="$(ParentOutputDir)"/>
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</Target>
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<PropertyGroup>
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<BuildDependsOn>
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BuildContent;
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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<Target Name="RunContentBuilder">
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<Exec Condition=" '%(ContentReferences.FullPath)' != '' " Command="$(MonoGameContentBuilderCmd) /@:"%(ContentReferences.FullPath)" $(Header)"
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WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
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<CreateItem Include="$(ParentOutputDir)\**\*.*">
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<Output TaskParameter="Include" ItemName="ExtraContent" />
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</CreateItem>
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</Target>
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<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
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Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
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<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
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AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
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Condition="'%(ExtraContent.Filename)' != ''">
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<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
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<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
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<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
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</CreateItem>
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</Target>
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</Project>
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