diff --git a/P3D/Screens/PC/HallOfFameScreen.vb b/P3D/Screens/PC/HallOfFameScreen.vb index 3d8d61edf..6d8f6fadc 100644 --- a/P3D/Screens/PC/HallOfFameScreen.vb +++ b/P3D/Screens/PC/HallOfFameScreen.vb @@ -167,14 +167,16 @@ Public Overrides Sub Draw() Level.Draw() - Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width - 128, Core.windowSize.Height), New Color(84, 198, 216, alpha)) + Dim BackColor As Color = Screens.UI.ColorProvider.MainColor(False) + Dim GradientColor As Color = Screens.UI.ColorProvider.AccentColor(False) + Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), New Color(BackColor, alpha)) For y = -64 To Core.windowSize.Height Step 64 Core.SpriteBatch.Draw(Me.texture, New Rectangle(Core.windowSize.Width - 128, y + TileOffset, 128, 64), New Rectangle(48, 0, 16, 16), New Color(255, 255, 255, alpha)) Next - Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 200), New Color(42, 167, 198, alpha), New Color(42, 167, 198, 0), False, -1) - Canvas.DrawGradient(New Rectangle(0, CInt(Core.windowSize.Height - 200), CInt(Core.windowSize.Width), 200), New Color(42, 167, 198, 0), New Color(42, 167, 198, alpha), False, -1) + Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 200), New Color(GradientColor, alpha), New Color(GradientColor, 0), False, -1) + Canvas.DrawGradient(New Rectangle(0, CInt(Core.windowSize.Height - 200), CInt(Core.windowSize.Width), 200), New Color(GradientColor, 0), New Color(GradientColor, alpha), False, -1) Core.SpriteBatch.DrawString(FontManager.MainFont, "Hall of Fame", New Vector2(100, 24), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)