Increase performance VoltorbFlip w/ ContentPacks
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@ -32,6 +32,15 @@ Namespace VoltorbFlip
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Public Shared GameState As States = States.Opening
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Public Shared GameState As States = States.Opening
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Public Shared Texture_HUD As Texture2D = Nothing
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Public Shared Texture_Cursor_Game As Texture2D = Nothing
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Public Shared Texture_Cursor_Memo As Texture2D = Nothing
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Public Shared Texture_Tile_Front As Texture2D = Nothing
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Public Shared Texture_Tile_Back As Texture2D = Nothing
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Public Shared Texture_Board As Texture2D = Nothing
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Public Shared Texture_Background As Texture2D = Nothing
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Public Shared Texture_Button_Quit As Texture2D = Nothing
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Public Shared Property PreviousLevel As Integer = 1
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Public Shared Property PreviousLevel As Integer = 1
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Public Shared Property CurrentLevel As Integer = 1
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Public Shared Property CurrentLevel As Integer = 1
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@ -77,6 +86,15 @@ Namespace VoltorbFlip
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Identifications.PVPLobbyScreen}
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Identifications.PVPLobbyScreen}
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Public Sub New(ByVal currentScreen As Screen)
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Public Sub New(ByVal currentScreen As Screen)
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Texture_HUD = TextureManager.GetTexture("Textures\VoltorbFlip\HUD")
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Texture_Cursor_Game = TextureManager.GetTexture("Textures\VoltorbFlip\Cursor_Game")
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Texture_Cursor_Memo = TextureManager.GetTexture("Textures\VoltorbFlip\Cursor_Memo")
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Texture_Tile_Front = TextureManager.GetTexture("Textures\VoltorbFlip\Tile_Front")
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Texture_Tile_Back = TextureManager.GetTexture("Textures\VoltorbFlip\Tile_Back")
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Texture_Board = TextureManager.GetTexture("Textures\VoltorbFlip\Board")
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Texture_Background = TextureManager.GetTexture("Textures\VoltorbFlip\Background")
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Texture_Button_Quit = TextureManager.GetTexture("Textures\VoltorbFlip\Quit_Button")
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GameState = States.Opening
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GameState = States.Opening
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GameOrigin = New Vector2(CInt(windowSize.Width / 2 - GameSize.Width / 2 - 32), CInt(windowSize.Height / 2 - _screenTransitionY))
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GameOrigin = New Vector2(CInt(windowSize.Width / 2 - GameSize.Width / 2 - 32), CInt(windowSize.Height / 2 - _screenTransitionY))
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BoardOrigin = New Vector2(GameOrigin.X + 32, GameOrigin.Y + 160)
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BoardOrigin = New Vector2(GameOrigin.X + 32, GameOrigin.Y + 160)
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@ -162,7 +180,7 @@ Namespace VoltorbFlip
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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End If
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End If
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Canvas.DrawImageBorder(TextureManager.GetTexture("Textures\VoltorbFlip\Background"), 2, New Rectangle(CInt(GameOrigin.X), CInt(GameOrigin.Y), CInt(GameSize.Width), CInt(GameSize.Height)), mainBackgroundColor, False)
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Canvas.DrawImageBorder(Texture_Background, 2, New Rectangle(CInt(GameOrigin.X), CInt(GameOrigin.Y), CInt(GameSize.Width), CInt(GameSize.Height)), mainBackgroundColor, False)
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End Sub
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End Sub
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Private Sub DrawHUD()
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Private Sub DrawHUD()
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@ -178,11 +196,11 @@ Namespace VoltorbFlip
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'Level
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'Level
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Dim LevelText As String = Localization.GetString("VoltorbFlip_LV.", "LV.") & " " & CurrentLevel.ToString
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Dim LevelText As String = Localization.GetString("VoltorbFlip_LV.", "LV.") & " " & CurrentLevel.ToString
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Canvas.DrawImageBorder(TextureManager.GetTexture("Textures\VoltorbFlip\HUD"), 2, New Rectangle(CInt(GameOrigin.X + 32), CInt(GameOrigin.Y + 32), 96, 96), mainBackgroundColor, False)
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Canvas.DrawImageBorder(Texture_HUD, 2, New Rectangle(CInt(GameOrigin.X + 32), CInt(GameOrigin.Y + 32), 96, 96), mainBackgroundColor, False)
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SpriteBatch.DrawString(FontManager.MainFont, LevelText, New Vector2(CInt(GameOrigin.X + 80 + 4 - FontManager.MainFont.MeasureString(LevelText).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(LevelText).Y / 2)), Fontcolor)
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SpriteBatch.DrawString(FontManager.MainFont, LevelText, New Vector2(CInt(GameOrigin.X + 80 + 4 - FontManager.MainFont.MeasureString(LevelText).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(LevelText).Y / 2)), Fontcolor)
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'Current Coins
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'Current Coins
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Canvas.DrawImageBorder(TextureManager.GetTexture("Textures\VoltorbFlip\HUD"), 2, New Rectangle(CInt(GameOrigin.X + 128 + 24), CInt(GameOrigin.Y + 32), 192, 96), mainBackgroundColor, False)
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Canvas.DrawImageBorder(Texture_HUD, 2, New Rectangle(CInt(GameOrigin.X + 128 + 24), CInt(GameOrigin.Y + 32), 192, 96), mainBackgroundColor, False)
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Dim CurrentCoinsText1 As String = Localization.GetString("VoltorbFlip_CurrentCoins_Line1", "Coins found")
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Dim CurrentCoinsText1 As String = Localization.GetString("VoltorbFlip_CurrentCoins_Line1", "Coins found")
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Dim CurrentCoinsText2 As String = Localization.GetString("VoltorbFlip_CurrentCoins_Line2", "in this LV.")
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Dim CurrentCoinsText2 As String = Localization.GetString("VoltorbFlip_CurrentCoins_Line2", "in this LV.")
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@ -208,7 +226,7 @@ Namespace VoltorbFlip
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SpriteBatch.DrawString(FontManager.MainFont, CurrentCoinsText3, New Vector2(CInt(GameOrigin.X + 232 + 24 - FontManager.MainFont.MeasureString(CurrentCoinsText3).X / 2), CInt(GameOrigin.Y + 80 + 4 + FontManager.MainFont.MeasureString(CurrentCoinsText2).Y / 2)), Fontcolor)
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SpriteBatch.DrawString(FontManager.MainFont, CurrentCoinsText3, New Vector2(CInt(GameOrigin.X + 232 + 24 - FontManager.MainFont.MeasureString(CurrentCoinsText3).X / 2), CInt(GameOrigin.Y + 80 + 4 + FontManager.MainFont.MeasureString(CurrentCoinsText2).Y / 2)), Fontcolor)
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'Total Coins
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'Total Coins
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Canvas.DrawImageBorder(TextureManager.GetTexture("Textures\VoltorbFlip\HUD"), 2, New Rectangle(CInt(GameOrigin.X + 336 + 32), CInt(GameOrigin.Y + 32), 192, 96), mainBackgroundColor, False)
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Canvas.DrawImageBorder(Texture_HUD, 2, New Rectangle(CInt(GameOrigin.X + 336 + 32), CInt(GameOrigin.Y + 32), 192, 96), mainBackgroundColor, False)
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Dim TotalCoinsText1 As String = Localization.GetString("VoltorbFlip_TotalCoins_Line1", "<player.name>'s")
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Dim TotalCoinsText1 As String = Localization.GetString("VoltorbFlip_TotalCoins_Line1", "<player.name>'s")
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Dim TotalCoinsText2 As String = Localization.GetString("VoltorbFlip_TotalCoins_Line2", "earned Coins")
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Dim TotalCoinsText2 As String = Localization.GetString("VoltorbFlip_TotalCoins_Line2", "earned Coins")
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@ -300,7 +318,7 @@ Namespace VoltorbFlip
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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End If
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End If
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SpriteBatch.Draw(TextureManager.GetTexture("Textures\VoltorbFlip\Board"), New Rectangle(CInt(BoardOrigin.X), CInt(BoardOrigin.Y), BoardSize.Width, BoardSize.Height), mainBackgroundColor)
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SpriteBatch.Draw(Texture_Board, New Rectangle(CInt(BoardOrigin.X), CInt(BoardOrigin.Y), BoardSize.Width, BoardSize.Height), mainBackgroundColor)
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DrawTiles()
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DrawTiles()
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@ -431,9 +449,9 @@ Namespace VoltorbFlip
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
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End If
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End If
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Dim CursorImage As Texture2D = TextureManager.GetTexture("Textures\VoltorbFlip\Cursor_Game")
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Dim CursorImage As Texture2D = Texture_Cursor_Game
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If GameState = States.Memo Then
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If GameState = States.Memo Then
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CursorImage = TextureManager.GetTexture("Textures\VoltorbFlip\Cursor_Memo")
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CursorImage = Texture_Cursor_Memo
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End If
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End If
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SpriteBatch.Draw(CursorImage, New Rectangle(CInt(VoltorbFlipScreen.BoardOrigin.X + BoardCursorPosition.X), CInt(VoltorbFlipScreen.BoardOrigin.Y + BoardCursorPosition.Y), TileSize.Width, TileSize.Height), mainBackgroundColor)
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SpriteBatch.Draw(CursorImage, New Rectangle(CInt(VoltorbFlipScreen.BoardOrigin.X + BoardCursorPosition.X), CInt(VoltorbFlipScreen.BoardOrigin.Y + BoardCursorPosition.Y), TileSize.Width, TileSize.Height), mainBackgroundColor)
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@ -451,7 +469,7 @@ Namespace VoltorbFlip
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End If
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End If
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Dim QuitButtonRectangle As New Rectangle(CInt(GameOrigin.X + 424), CInt(GameOrigin.Y + 448), 128, 56)
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Dim QuitButtonRectangle As New Rectangle(CInt(GameOrigin.X + 424), CInt(GameOrigin.Y + 448), 128, 56)
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SpriteBatch.Draw(TextureManager.GetTexture("Textures\VoltorbFlip\Quit_Button"), QuitButtonRectangle, mainColor)
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SpriteBatch.Draw(Texture_Button_Quit, QuitButtonRectangle, mainColor)
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Dim QuitButtonText As String = Localization.GetString("VoltorbFlip_QuitButton", "Quit")
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Dim QuitButtonText As String = Localization.GetString("VoltorbFlip_QuitButton", "Quit")
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SpriteBatch.DrawString(FontManager.MainFont, QuitButtonText, New Vector2(CInt(QuitButtonRectangle.X + QuitButtonRectangle.Width / 2 - FontManager.MainFont.MeasureString(QuitButtonText).X / 2), CInt(QuitButtonRectangle.Y + QuitButtonRectangle.Height / 2 - FontManager.MainFont.MeasureString(QuitButtonText).Y / 2)), ShadowColor)
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SpriteBatch.DrawString(FontManager.MainFont, QuitButtonText, New Vector2(CInt(QuitButtonRectangle.X + QuitButtonRectangle.Width / 2 - FontManager.MainFont.MeasureString(QuitButtonText).X / 2), CInt(QuitButtonRectangle.Y + QuitButtonRectangle.Height / 2 - FontManager.MainFont.MeasureString(QuitButtonText).Y / 2)), ShadowColor)
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@ -1442,9 +1460,9 @@ TryAgain:
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Public Function GetImage() As Texture2D
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Public Function GetImage() As Texture2D
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If Flipped = True Then
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If Flipped = True Then
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Return TextureManager.GetTexture("VoltorbFlip\Tile_Front", New Rectangle(Value * 32, 0, 32, 32))
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Return TextureManager.GetTexture(VoltorbFlipScreen.Texture_Tile_Front, New Rectangle(Value * 32, 0, 32, 32))
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Else
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Else
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Return TextureManager.GetTexture("VoltorbFlip\Tile_Back", New Rectangle(0, 0, 32, 32))
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Return TextureManager.GetTexture(VoltorbFlipScreen.Texture_Tile_Back, New Rectangle(0, 0, 32, 32))
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End If
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End If
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End Function
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End Function
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