Fix Mold Breaker
This commit is contained in:
parent
9bb85df200
commit
619f1b3d93
|
@ -2408,7 +2408,7 @@
|
||||||
|
|
||||||
op.Type1 = moveUsed.GetAttackType(own, BattleScreen)
|
op.Type1 = moveUsed.GetAttackType(own, BattleScreen)
|
||||||
op.Type2.Type = Element.Types.Blank
|
op.Type2.Type = Element.Types.Blank
|
||||||
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " changed it's color!"))
|
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " changed its color!"))
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
Case "rough skin"
|
Case "rough skin"
|
||||||
|
@ -5014,7 +5014,7 @@
|
||||||
RaiseStat(own, own, BattleScreen, "Special Attack", 1, "Download analyzed the foe!", "download")
|
RaiseStat(own, own, BattleScreen, "Special Attack", 1, "Download analyzed the foe!", "download")
|
||||||
End If
|
End If
|
||||||
Case "mold breaker"
|
Case "mold breaker"
|
||||||
.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " breakes the mold!"))
|
.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " breaks the mold!"))
|
||||||
Case "turbo blaze"
|
Case "turbo blaze"
|
||||||
.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is radiating a blazing aura!"))
|
.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is radiating a blazing aura!"))
|
||||||
Case "teravolt"
|
Case "teravolt"
|
||||||
|
|
|
@ -387,7 +387,7 @@
|
||||||
End If
|
End If
|
||||||
Else
|
Else
|
||||||
p = BattleScreen.OppPokemon
|
p = BattleScreen.OppPokemon
|
||||||
If p.Type1.Type = Element.Types.Flying Or p.Type2.Type = Element.Types.Flying Or p.Ability.Name.ToLower() = "levitate" And BattleScreen.FieldEffects.CanUseAbility(True, BattleScreen) = True Then
|
If p.Type1.Type = Element.Types.Flying Or p.Type2.Type = Element.Types.Flying Or p.Ability.Name.ToLower() = "levitate" And BattleScreen.FieldEffects.CanUseAbility(False, BattleScreen) = True Then
|
||||||
grounded = False
|
grounded = False
|
||||||
End If
|
End If
|
||||||
If BattleScreen.FieldEffects.Gravity > 0 Or BattleScreen.FieldEffects.OppSmacked > 0 Or BattleScreen.FieldEffects.OppIngrain > 0 Then
|
If BattleScreen.FieldEffects.Gravity > 0 Or BattleScreen.FieldEffects.OppSmacked > 0 Or BattleScreen.FieldEffects.OppIngrain > 0 Then
|
||||||
|
|
Loading…
Reference in New Issue