Fixed Rival's texture when renaming Rival
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700016dceb
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61fa959866
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@ -25,9 +25,8 @@
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Core.Player.HasPokegear = True
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Core.Player.HasPokegear = True
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IsReady = True
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IsReady = True
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Case "renamerival"
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Case "renamerival"
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Dim RivalTexture As String = Core.Player.RivalSkin
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Dim RivalTexture As String = GameModeManager.ActiveGameMode.ContentPath & "Textures\" & Core.Player.RivalSkin
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Dim RivalName As String
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Dim RivalName As String = Core.Player.RivalName
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RivalName = "???"
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Core.SetScreen(New NameObjectScreen(Core.CurrentScreen, TextureManager.GetTexture(RivalTexture, New Rectangle(0, 64, 32, 32)), False, False, RivalName, "???", AddressOf Script.NameRival))
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Core.SetScreen(New NameObjectScreen(Core.CurrentScreen, TextureManager.GetTexture(RivalTexture, New Rectangle(0, 64, 32, 32)), False, False, RivalName, "???", AddressOf Script.NameRival))
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IsReady = True
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IsReady = True
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CanContinue = False
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CanContinue = False
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