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Actually fix the music sharing its volume with the soundeffects
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parent
bd290df9bb
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@ -94,7 +94,7 @@ Public Class MusicManager
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Private Shared _isFadingIn As Boolean = False
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Private Shared _isFadingIn As Boolean = False
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' NAudio properties
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' NAudio properties
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Public Shared outputDevice As WaveOutEvent
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Public Shared outputDevice As WaveOutEvent
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Public Shared audioFile As VorbisWaveReader
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Public Shared audioFile As WaveChannel32
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Public Shared _loop As WaveStream
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Public Shared _loop As WaveStream
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Public Shared Property MasterVolume As Single = 1.0F
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Public Shared Property MasterVolume As Single = 1.0F
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@ -271,8 +271,8 @@ Public Class MusicManager
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Public Shared Sub UpdateVolume()
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Public Shared Sub UpdateVolume()
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_lastVolume = Volume * MasterVolume
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_lastVolume = Volume * MasterVolume
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If Not outputDevice Is Nothing Then
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If Not audioFile Is Nothing Then
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outputDevice.Volume = Volume * MasterVolume
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audioFile.Volume = Volume * MasterVolume
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End If
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End If
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End Sub
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End Sub
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@ -317,13 +317,13 @@ Public Class MusicManager
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outputDevice.Dispose()
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outputDevice.Dispose()
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End If
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End If
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outputDevice = New WaveOutEvent()
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outputDevice = New WaveOutEvent()
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audioFile = New VorbisWaveReader(song.Song)
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audioFile = New NAudio.Wave.WaveChannel32(New VorbisWaveReader(song.Song))
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_loop = New LoopStream(audioFile, _isLooping)
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_loop = New LoopStream(audioFile, _isLooping)
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outputDevice.Init(_loop)
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outputDevice.Init(_loop)
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If Paused = False Then
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If Paused = False Then
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outputDevice.Play()
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outputDevice.Play()
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End If
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End If
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outputDevice.Volume = Volume * MasterVolume
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audioFile.Volume = Volume * MasterVolume
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_currentSongExists = True
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_currentSongExists = True
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_currentSongName = song.Name
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_currentSongName = song.Name
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_currentSong = song
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_currentSong = song
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