Removed recently created, unused class.
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@ -1575,7 +1575,6 @@
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<Compile Include="Screens\BattleIntroScreen.vb" />
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<Compile Include="Screens\Battle\BattleCatchScreen.vb" />
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<Compile Include="Screens\Battle\BattleGrowStatsScreen.vb" />
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<Compile Include="Screens\Battle\LeadPokemonInfoScreen.vb" />
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<Compile Include="Screens\Battle\BattlePokemonInfoScreen.vb" />
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<Compile Include="Screens\Battle\BlackOutScreen.vb" />
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<Compile Include="Screens\Credits\CreditsCamera.vb" />
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@ -1794,4 +1793,4 @@
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" Condition=" '$(Configuration)' != 'DebugNoContent' " />
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</Project>
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</Project>
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@ -1,108 +0,0 @@
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Public Class LeadPokemonInfoScreen
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Inherits Screen
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Dim Pokemon As Pokemon
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Dim index As Integer = 0
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Dim mainTexture As Texture2D
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Public Delegate Sub DoStuff(ByVal PokeIndex As Integer)
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Dim ChoosePokemon As DoStuff
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Dim pokeIndex As Integer = 0
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Dim PokeSize As Integer = 128
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Dim ItemSize As Integer = 0
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Public Sub New(ByVal currentScreen As Screen, ByVal PokeIndex As Integer, ByVal ChoosePokemon As DoStuff)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.BattlePokemonScreen
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Me.ChoosePokemon = ChoosePokemon
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Me.pokeIndex = PokeIndex
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Me.Pokemon = Core.Player.Pokemons(PokeIndex)
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Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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Logger.Debug(currentScreen.Identification.ToString())
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End Sub
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Public Overrides Sub Update()
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If Controls.Up(True, True, True, True) = True Then
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Me.index -= 1
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End If
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If Controls.Down(True, True, True, True) = True Then
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Me.index += 1
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End If
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If Me.index < 0 Then
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Me.index = 2
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ElseIf Me.index > 2 Then
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Me.index = 0
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End If
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If PokeSize < 128 Then
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PokeSize += 10
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End If
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If ItemSize > 0 Then
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ItemSize -= 10
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End If
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If Controls.Dismiss(True, True) = True Then
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Core.SetScreen(Me.PreScreen)
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End If
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If Controls.Accept(True, True) = True Then
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Select Case index
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Case 0
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Core.SetScreen(Me.PreScreen)
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Me.ChoosePokemon(Me.pokeIndex)
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Case 1
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Core.SetScreen(New PokemonStatusScreen(Me, Me.pokeIndex, {}, Core.Player.Pokemons(Me.pokeIndex), True))
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Case 2
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Core.SetScreen(Me.PreScreen)
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End Select
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End If
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End Sub
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Public Overrides Sub Draw()
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PreScreen.Draw()
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.ScreenSize.Width, Core.ScreenSize.Height), New Color(0, 0, 0, 150))
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DrawPreview()
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DrawMenuPokemon()
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End Sub
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Private Sub DrawPreview() 'Draws the preview of the pokemon and it's holding item.
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Dim T As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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Canvas.DrawImageBorder(T, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 70, 48, 96, 96))
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Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(CInt(Core.windowSize.Width / 2) - 70, 32, PokeSize, PokeSize), Color.White)
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If Not Pokemon.Item Is Nothing Then
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Core.SpriteBatch.Draw(Pokemon.Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 70, 64, ItemSize, ItemSize), Color.White)
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End If
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End Sub
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Private Sub DrawMenuPokemon()
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Dim T As Texture2D
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For i = 0 To 2
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Dim Text As String = "Pick"
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Select Case i
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Case 1
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Text = "Summary"
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Case 2
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Text = "Back"
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End Select
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If i = index Then
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T = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
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Else
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T = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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End If
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Canvas.DrawImageBorder(T, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180, 180 + 128 * i, 320, 64))
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Text).X / 2) - 7, 215 + 128 * i), Color.Black)
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Next
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End Sub
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End Class
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