Added example.dat for GM Types
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# This is an example type for a GameMode.
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# The default GameMode cannot load additional types, however all other GameModes can.
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# The type ID must be set and must lay above 20.
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# Here's a list of all properties that can be set: "ID", "Name", "TypeImageOffset", "ItemTextureSource", "ItemTextureOffset", "EffectivenessAttack", "EffectivenessDefense"
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# To build your own type for your GameMode, create a new file with the .dat file extension in the Content\Data\Types folder and edit/retype the lines below (be sure to remove the # at the start of each line).
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# Lines that are removed will default to the values below:
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#ID|0
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#Name|Normal
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#TypeImageOffset|0,0
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#ItemTextureSource|Items\ItemSheet
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#ItemTextureOffset|144,168
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#EffectivenessAttack|Rock,0.5;Ghost,0;Steel,0.5
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#EffectivenessDefense|Fighting,2;Ghost,0
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