Added example.dat for GM Types

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JappaWakka 2023-12-11 14:38:28 +01:00
parent bd2d2f2c3d
commit 63c7f96cb8
1 changed files with 15 additions and 0 deletions

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# This is an example type for a GameMode.
# The default GameMode cannot load additional types, however all other GameModes can.
# The type ID must be set and must lay above 20.
# Here's a list of all properties that can be set: "ID", "Name", "TypeImageOffset", "ItemTextureSource", "ItemTextureOffset", "EffectivenessAttack", "EffectivenessDefense"
# To build your own type for your GameMode, create a new file with the .dat file extension in the Content\Data\Types folder and edit/retype the lines below (be sure to remove the # at the start of each line).
# Lines that are removed will default to the values below:
#ID|0
#Name|Normal
#TypeImageOffset|0,0
#ItemTextureSource|Items\ItemSheet
#ItemTextureOffset|144,168
#EffectivenessAttack|Rock,0.5;Ghost,0;Steel,0.5
#EffectivenessDefense|Fighting,2;Ghost,0