fix badge and move typos

This commit is contained in:
darkfire006 2019-02-16 02:50:13 -06:00
parent 8f844e4e19
commit 642365f389
2 changed files with 89 additions and 105 deletions

View File

@ -1,108 +1,92 @@
version=2 version=2
:if:<register.registered(ddenquizpass)>=False :if:<register.registered(ddenquizpass)>=False
:then @player.move(6)
@player.move(6) @player.turnto(3)
@player.turnto(3) @player.move(1)
@player.move(1) @player.turnto(0)
@player.turnto(0) @npc.warp(0,4,0.1,9)
@npc.warp(0,4,0.1,9) @npc.move(1,1)
@npc.move(1,1) @storage.set(integer,Q,0)
@text.show(Hm... Good to see~you here.*No need to explain~why you came.*Clair sent you~here, didn't she?*That girl is a~handful...*I am sorry, but I~must test you.*Not to worry, you~are to answer only~a few questions.*Ready?*What are Pokémon~to you?)
@storage.set(integer,Q,0) @text.show(Hm... Good to see~you here.*No need to explain~why you came.*Clair sent you~here, didn't she?*That girl is a~handful...*I am sorry, but I~must test you.*Not to worry, you~are to answer only~a few questions.*Ready?*What are Pokémon~to you?)
@options.show(Pal,Underling,Friend)
@options.show(Pal,Underling,Friend) :when:Underling
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
:when:Underling :endwhen
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
@Text.show(Oh, I understand...*What helps you to~win battles?)
:endwhen @options.show(Strategy,Raising,Cheating)
@Text.show(Oh, I understand...*What helps you to~win battles?) :when:Cheating
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
@options.show(Strategy,Raising,Cheating) :endwhen
:when:Cheating @Text.show(Oh, I understand...*What kind of~trainer do you~wish to battle?)
@storage.set(integer,Q,<storage.get(integer,Q)>+1) @options.show(Weak person,Tough person,Anybody)
:when:Weak person
:endwhen @storage.set(integer,Q,<storage.get(integer,Q)>+1)
:when:Tough person
@Text.show(Oh, I understand...*What kind of~trainer do you~wish to battle?) @storage.set(integer,Q,<storage.get(integer,Q)>+1)
:endwhen
@options.show(Weak person,Tough person,Anybody)
@Text.show(Oh, I understand...*What is most~important for~raising Pokémon?)
:when:Weak person @Options.show(Love,Violence,Knowledge)
@storage.set(integer,Q,<storage.get(integer,Q)>+1) :when:Violence
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
:when:Tough person :endwhen
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
@Text.show(Oh, I understand...*Strong Pokémon.~Weak Pokémon.*Which is more~important?)
:endwhen @Options.show(Tough,Both,Weak)
:when:Tough
@Text.show(Oh, I understand...*What is most~important for~raising Pokémon?) @storage.set(integer,Q,<storage.get(integer,Q)>+1)
@Options.show(Love,Violence,Knowledge) :when:Weak
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
:when:Violence :endwhen
@storage.set(integer,Q,<storage.get(integer,Q)>+1)
:if:<storage.get(integer,Q)>>0
:endwhen @text.show(I am sorry you~failed.*Please leave.)
@screen.fadeout
@Text.show(Oh, I understand...*Strong Pokémon.~Weak Pokémon.*Which is more~important?) @player.warp(blackthorn\center.dat,7,0.1,3,0)
@Options.show(Tough,Both,Weak) @level.update
@screen.fadein
:when:Tough @text.show(Huh? Was that~a day dream?)
@storage.set(integer,Q,<storage.get(integer,Q)>+1) :else
@Text.show(Hm... I see...*You care deeply~for Pokémon.*Very commendable.*That conviction is~what is important!*<player.name>, don't~lose that belief.*It will see you~through at the~Pokémon League.)
:when:Weak @player.turnto(2)
@storage.set(integer,Q,<storage.get(integer,Q)>+1) @npc.turn(0,0)
@sound.play(enter)
:endwhen @npc.move(0,7)
@npc.turn(0,3)
:if:<storage.get(integer,Q)>>0 @player.turnto(1)
:then @npc.turn(1,1)
@text.show(I am sorry you~failed.*Please leave.) @text.show(So how did it go?*I guess there's no~point in asking.*You did fail?*......................*...What? You passed?)
@screen.fadeout @npc.move(0,-1)
@player.warp(blackthorn\center.dat,7,0.1,3,0) @text.show(That can't be!)
@level.update @npc.move(0,-1)
@screen.fadein @text.show(You're lying!*Even I haven't~been approved!)
@text.show(Huh? Was that~a day dream?) @npc.move(1,3)
:else @npc.turn(1,2)
@Text.show(Hm... I see...*You care deeply~for Pokémon.*Very commendable.*That conviction is~what is important!*<player.name>, don't~lose that belief.*It will see you~through at the~Pokémon League.) @text.show(Clair!*This child is~impeccable, in~skill and spirit!*Admit defeat and~confer the Rising Badge!*...Or must I inform~Lance of this?)
@player.turnto(2) @text.show(I-I understand...)
@npc.turn(0,0) @npc.turn(0,3)
@sound.play(enter) @npc.move(0,2)
@npc.move(0,7) @text.show(Here, this is the~Rising Badge...*Hurry up! Take it!)
@npc.turn(0,3) @player.getbadge(16)
@player.turnto(1) @player.achieveemblem(rising)
@npc.turn(1,1) @register.register(risingbadge_obtain)
@text.show(So how did it go?*I guess there's no~point in asking.*You did fail?*......................*...What? You passed?) @Text.show(Rising Bagde will~enable your*Pokémon to use the~move for climbing~Waterfalls.*Also, all Pokémon~will recognize you*as a trainer and~obey your every~command without~question.)
@npc.move(0,-1) @npc.turn(1,3)
@text.show(That can't be!) @npc.move(1,3)
@npc.move(0,-1) @npc.turn(1,2)
@text.show(You're lying!*Even I haven't~been approved!) @npc.turn(0,0)
@npc.move(1,3) @player.turnto(0)
@npc.turn(1,2) @text.show(Clair...*Reflect upon what~it is that you*lack and this~child has.)
@text.show(Clair!*This child is~impeccable, in~skill and spirit!*Admit defeat and~confer the Rising Badge!*...Or must I inform~Lance of this?) @text.show(.....................)
@text.show(I-I understand...) @player.turnto(2)
@npc.turn(0,3) @npc.turn(0,2)
@npc.move(0,2) @npc.move(0,7)
@text.show(Here, this is the~Rising Badge...*Hurry up! Take it!) @sound.play(enter)
@player.getbadge(16) @npc.remove(0)
@player.achieveemblem(rising) @register.register(ddenquizpass)
@register.register(risingbadge_obtain) :endif
@Text.show(Risignbagde will~enable your*Pokémon to use the~move for climbing~Waterfalls.*Also, all Pokémon~will recognize you*as a trainer and~obey your every~command without~question.)
@npc.turn(1,3)
@npc.move(1,3)
@npc.turn(1,2)
@npc.turn(0,0)
@player.turnto(0)
@text.show(Clair...*Reflect upon what~it is that you*lack and this~child has.)
@text.show(.....................)
@player.turnto(2)
@npc.turn(0,2)
@npc.move(0,7)
@sound.play(enter)
@npc.remove(0)
@register.register(ddenquizpass)
:endif
:endif :endif
:end :end

View File

@ -49,7 +49,7 @@ version=2
@text.show(The Storm Badge makes~all Pokémon up to*Level 70 obey, even~traded ones.*It also lets your~Pokémon use Fly*when you're not in~a battle.*Here, take this too!) @text.show(The Storm Badge makes~all Pokémon up to*Level 70 obey, even~traded ones.*It also lets your~Pokémon use Fly*when you're not in~a battle.*Here, take this too!)
@item.give(191,1) @item.give(191,1)
@item.messagegive(191,1) @item.messagegive(191,1)
@text.show(That is Dynamicpunch.*It doesn't always~hit, but when it*does, it causes~confusion!) @text.show(That is Dynamic Punch.*It doesn't always~hit, but when it*does, it causes~confusion!)
:end :end
:endif :endif