Attract, Bind, Wrap, Infatuated Animations
Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
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047d52832d
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65887946d5
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@ -1523,6 +1523,19 @@
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If op.HP > 0 And op.Status <> Pokemon.StatusProblems.Fainted Then
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If p.HasVolatileStatus(Pokemon.VolatileStatus.Infatuation) = True Then
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If Core.Random.Next(0, 2) = 0 Then
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'Infatuated animation
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If Core.Player.ShowBattleAnimations <> 0 Then
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Me.ChangeCameraAngle(1, own, BattleScreen)
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Dim HeartAnimation = New AnimationQueryObject(pNPC, Not own)
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For i = 0 To 6
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Dim HeartEntity = HeartAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
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Dim zPos As Single = CSng(Random.Next(-2, 2) * 0.2)
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HeartAnimation.AnimationMove(HeartEntity, False, 0.0, 0.25, zPos, 0.01, False, False, CSng(i * 0.2), 0.0)
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HeartAnimation.AnimationFade(HeartEntity, True, 0.02, False, 0.0, CSng(1 + i * 0.2), 0.0)
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i += 1
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Next
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BattleScreen.BattleQuery.Add(HeartAnimation)
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is in love with " & op.GetDisplayName() & "!"))
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Exit Sub
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End If
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@ -5822,9 +5835,15 @@
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WrapAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 32, 64, 32), ""), 1, 1)
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WrapAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 64, 64, 32), ""), 2, 1)
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WrapAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 96, 64, 32), ""), 3, 2)
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WrapAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 5, 0)
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WrapAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 5, 0)
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WrapAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 7, 0)
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WrapAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 7, 0)
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WrapAnimation.AnimationScale(WrapEntity, True, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 1)
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WrapAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 9, 0)
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WrapAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 0)
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WrapAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 11, 0)
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WrapAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 11, 0)
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WrapAnimation.AnimationFade(WrapEntity, True, 0.03, False, 0.0, 11, 0)
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BattleScreen.BattleQuery.Add(WrapAnimation)
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End If
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ReduceHP(multiHP, True, False, BattleScreen, .OwnPokemon.GetDisplayName() & " is hurt by Wrap!", "wrap")
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@ -5881,6 +5900,26 @@
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multiHP = CInt(.OwnPokemon.MaxHP / 6)
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End If
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End If
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'Bind Animation
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If Core.Player.ShowBattleAnimations <> 0 Then
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ChangeCameraAngle(1, True, BattleScreen)
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Dim BindAnimation As AnimationQueryObject = New AnimationQueryObject(.OwnPokemonNPC, False)
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BindAnimation.AnimationPlaySound("Battle\Attacks\Normal\Bind", 5.0F, 0)
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Dim WrapEntity = BindAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 0, 64, 32), ""), New Vector3(1.0F, 0.5F, 1.0F), 1, 0, 1)
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BindAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 32, 64, 32), ""), 1, 1)
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BindAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 64, 64, 32), ""), 2, 1)
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BindAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 96, 64, 32), ""), 3, 2)
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BindAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 5, 0)
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BindAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 5, 0)
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BindAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 7, 0)
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BindAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 7, 0)
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BindAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 9, 0)
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BindAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 0)
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BindAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 11, 0)
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BindAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 11, 0)
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BindAnimation.AnimationFade(WrapEntity, True, 0.03, False, 0.0, 11, 0)
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BattleScreen.BattleQuery.Add(BindAnimation)
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End If
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ReduceHP(multiHP, True, False, BattleScreen, .OwnPokemon.GetDisplayName() & " is hurt by Bind!", "bind")
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End If
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End If
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@ -14683,6 +14683,9 @@
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<Content Include="Content\Sounds\Battle\Attacks\Grass\Absorb.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Normal\Attract.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Sounds\Battle\Attacks\Normal\Bind.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -14731,6 +14734,12 @@
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<Content Include="Content\Textures\Battle\MegaEvolution\Mega_Phase2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Normal\Attract.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Normal\Bind.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Normal\Wrap.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -76,6 +76,34 @@
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End If
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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For i = 0 To 6
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Dim HeartEntity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
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MoveAnimation.AnimationMove(HeartEntity, True, 2.0, 0.0, 0.0, 0.075, False, False, CSng(i * 0.2), 0.0)
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i += 1
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Next
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Attract", 0, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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For i = 0 To 6
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Dim HeartEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
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MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.0, 0.0, 0.06, False, False, CSng(i * 0.2), 0.0)
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Dim zPos As Single = CSng(Random.Next(-2, 2) * 0.2)
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MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.25, zPos, 0.01, False, False, CSng(1 + i * 0.2), 0.0)
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MoveAnimation.AnimationFade(HeartEntity, True, 0.02, False, 0.0, CSng(2 + i * 0.2), 0.0)
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i += 1
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Next
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace
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@ -90,10 +90,20 @@ Namespace BattleSystem.Moves.Normal
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Bind", 0.0F, 0)
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MoveAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 0, 0)
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 2, 0)
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MoveAnimation.AnimationScale(Nothing, False, False, 1.0F, 0.75F, 1.0F, 0.02F, 4, 0, "1")
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 6, 1, "1")
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Dim BindEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 0, 64, 32), ""), New Vector3(1.0F, 0.5F, 1.0F), 1, 0, 1)
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MoveAnimation.AnimationChangeTexture(BindEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 32, 64, 32), ""), 1, 1)
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MoveAnimation.AnimationChangeTexture(BindEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 64, 64, 32), ""), 2, 1)
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MoveAnimation.AnimationChangeTexture(BindEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Bind", New Rectangle(0, 96, 64, 32), ""), 3, 2)
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MoveAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 5, 0)
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MoveAnimation.AnimationScale(BindEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 5, 0)
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 7, 0)
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MoveAnimation.AnimationScale(BindEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 7, 0)
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MoveAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 9, 0)
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MoveAnimation.AnimationScale(BindEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 0)
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 11, 0)
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MoveAnimation.AnimationScale(BindEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 11, 0)
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MoveAnimation.AnimationFade(BindEntity, True, 0.03, False, 0.0, 11, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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@ -94,9 +94,16 @@
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MoveAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 32, 64, 32), ""), 1, 1)
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MoveAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 64, 64, 32), ""), 2, 1)
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MoveAnimation.AnimationChangeTexture(WrapEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Wrap", New Rectangle(0, 96, 64, 32), ""), 3, 2)
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MoveAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 5, 0)
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MoveAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 5, 0)
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 7, 0)
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MoveAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 7, 0)
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MoveAnimation.AnimationScale(WrapEntity, True, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 1)
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MoveAnimation.AnimationScale(Nothing, False, False, 0.75F, 1.0F, 0.75F, 0.02F, 9, 0)
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MoveAnimation.AnimationScale(WrapEntity, False, False, 0.75F, 0.5F, 0.75F, 0.02F, 9, 0)
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MoveAnimation.AnimationScale(Nothing, False, True, 1.0F, 1.0F, 1.0F, 0.04F, 11, 0)
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MoveAnimation.AnimationScale(WrapEntity, False, True, 1.0F, 0.5F, 1.0F, 0.04F, 11, 0)
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MoveAnimation.AnimationFade(WrapEntity, True, 0.03, False, 0.0, 11, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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