Draw fade before gui
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c3254073f3
commit
65fd7dc53e
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@ -117,6 +117,10 @@
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Level.Draw()
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Level.Draw()
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If FadeValue > 0 Then
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Canvas.DrawRectangle(windowSize, New Color(FadeColor.R, FadeColor.G, FadeColor.B, FadeValue))
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End If
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PokemonImageView.Draw()
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PokemonImageView.Draw()
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ImageView.Draw()
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ImageView.Draw()
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TextBox.Draw()
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TextBox.Draw()
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@ -126,9 +130,6 @@
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ChooseBox.Draw()
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ChooseBox.Draw()
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End If
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End If
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If FadeValue > 0 Then
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Canvas.DrawRectangle(windowSize, New Color(FadeColor.R, FadeColor.G, FadeColor.B, FadeValue))
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End If
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End Sub
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End Sub
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Public Shared Sub EndNewGame(ByVal map As String, ByVal x As Single, ByVal y As Single, ByVal z As Single, ByVal rot As Integer)
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Public Shared Sub EndNewGame(ByVal map As String, ByVal x As Single, ByVal y As Single, ByVal z As Single, ByVal rot As Integer)
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