Battle Bugfixes
Fixed buggy throwing animation of the opponent trainer Fixed a bug related to the trainer sprite in the vs trainer intro that made the trainer texture buggy if it wasn't 32x32
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@ -7363,7 +7363,7 @@
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, -0.3,, 0.025F)
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' Ball Opens
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BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
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@ -7783,12 +7783,12 @@
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BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 1, -1, -1, -1, -1))
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & ": ""Go, " & BattleScreen.OppPokemon.GetDisplayName() & "!"""))
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Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
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Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False, BattleScreen.OppPokemonModel)
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If Core.Player.ShowBattleAnimations <> 0 Then
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' Ball is thrown
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(2, -0.15, 0), BattleScreen.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
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' Ball opens
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@ -376,7 +376,7 @@
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Screen.Level.Entities.Add(OwnPokemonModel)
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Dim InitiallyVisibleOpp As Integer = 1
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If IsPVPBattle = True AndAlso Core.Player.ShowBattleAnimations <> 0 Then
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If Core.Player.ShowBattleAnimations <> 0 Then
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InitiallyVisibleOpp = 0
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End If
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@ -414,12 +414,12 @@
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Dim q1 As TextQueryObject = New TextQueryObject(Trainer.Name & " wants to battle!")
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' Ball is thrown
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Dim BallThrowOpp As AnimationQueryObject = New AnimationQueryObject(OppPokemonNPC, True, OppPokemonModel)
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Dim BallThrowOpp As AnimationQueryObject = New AnimationQueryObject(OppPokemonNPC, False, OppPokemonModel)
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If Core.Player.ShowBattleAnimations <> 0 Then
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BallThrowOpp.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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BallThrowOpp.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
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Dim BallThrowEntity As Entity = BallThrowOpp.SpawnEntity(New Vector3(-2, -0.15, 0), Me.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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Dim BallThrowEntity As Entity = BallThrowOpp.SpawnEntity(New Vector3(2, -0.15, 0), Me.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallThrowOpp.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
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' Ball Opens
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@ -172,6 +172,7 @@
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Private Sub DrawTrainerIntro()
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Dim barPosition As Vector2 = New Vector2(Trainer.BarImagePosition.X * 128, Trainer.BarImagePosition.Y * 128)
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Dim VSPosition As Vector2 = New Vector2(Trainer.VSImagePosition.X * 128, Trainer.VSImagePosition.Y * 128 + 64)
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Dim TrainerFrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Height / 4))
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If Trainer.VSImageOrigin <> "VSIntro" Then
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VSPosition.Y -= 64
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@ -179,17 +180,18 @@
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\" & Trainer.VSImageOrigin, New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), Trainer.VSImageSize.Width, Trainer.VSImageSize.Height), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, TrainerFrameSize.Height * 2, TrainerFrameSize.Width, TrainerFrameSize.Height))
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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Dim Trainer2FrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Height / 4))
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, Trainer2FrameSize.Height * 2, Trainer2FrameSize.Width, Trainer2FrameSize.Height))
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End If
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If Trainer.GameJoltID <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(Trainer.GameJoltID) = True Then
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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Dim spriteSize As New Vector2(CInt(t.Width / 3), CInt(t.Height / 4))
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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End If
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End If
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@ -238,20 +240,22 @@
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Private Sub DrawFaceshotIntro()
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Dim barPosition As Vector2 = New Vector2(Trainer.BarImagePosition.X * 128, Trainer.BarImagePosition.Y * 128)
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Dim VSPosition As Vector2 = New Vector2(Trainer.VSImagePosition.X * 128, Trainer.VSImagePosition.Y * 128 + 64)
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Dim TrainerFrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName).Height / 4))
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, TrainerFrameSize.Height * 2, TrainerFrameSize.Width, TrainerFrameSize.Height))
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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Dim Trainer2FrameSize As Size = New Size(CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Width / 3), CInt(TextureManager.GetTexture("Textures\NPC\" & Trainer.SpriteName2).Height / 4))
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, Trainer2FrameSize.Height * 2, Trainer2FrameSize.Width, Trainer2FrameSize.Height))
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End If
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If Trainer.GameJoltID <> "" Then
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If GameJolt.Emblem.HasDownloadedSprite(Trainer.GameJoltID) = True Then
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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Dim spriteSize As New Vector2(CInt(t.Width / 3), CInt(t.Height / 4))
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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End If
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End If
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