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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-27 07:44:31 +02:00
Make GameMode Names & Desc's Translatable
This commit is contained in:
parent
2e49dbea07
commit
667fab564f
@ -243,6 +243,8 @@ gamemode_menu_author,Entwickler
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_create,Create
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gamemode_menu_create,Create
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gamemode_menu_back,Back
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gamemode_menu_back,Back
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Trete einem Server bei:
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join_server_screen_title,Trete einem Server bei:
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@ -244,6 +244,8 @@ gamemode_menu_author,Author
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_create,Create
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gamemode_menu_create,Create
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gamemode_menu_back,Back
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gamemode_menu_back,Back
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Join a server:
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join_server_screen_title,Join a server:
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@ -245,6 +245,8 @@ gamemode_menu_author,Autor
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gamemode_menu_contentpath,Ruta de contenido
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gamemode_menu_contentpath,Ruta de contenido
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gamemode_menu_create,Crear
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gamemode_menu_create,Crear
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gamemode_menu_back,Volver
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gamemode_menu_back,Volver
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Join a server:
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join_server_screen_title,Join a server:
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@ -242,6 +242,8 @@ gamemode_menu_author,Autheur
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_contentpath,ContentPath
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gamemode_menu_create,Créer
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gamemode_menu_create,Créer
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gamemode_menu_back,Retour
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gamemode_menu_back,Retour
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Serveurs:
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join_server_screen_title,Serveurs:
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@ -232,6 +232,8 @@ gamemode_menu_author,Auteur
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gamemode_menu_contentpath,Inhoudspad
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gamemode_menu_contentpath,Inhoudspad
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gamemode_menu_create,Creëer
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gamemode_menu_create,Creëer
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gamemode_menu_back,Terug
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gamemode_menu_back,Terug
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,De gebruikelijke SpelModus.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Verbind met een server:
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join_server_screen_title,Verbind met een server:
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@ -244,6 +244,8 @@ gamemode_menu_author,Autor
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gamemode_menu_contentpath,Ścieżka do treści
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gamemode_menu_contentpath,Ścieżka do treści
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gamemode_menu_create,Utwórz
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gamemode_menu_create,Utwórz
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gamemode_menu_back,Wróć
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gamemode_menu_back,Wróć
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Join a server:
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join_server_screen_title,Join a server:
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@ -242,6 +242,8 @@ gamemode_menu_author,Autor
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gamemode_menu_contentpath,Local do Conteúdo
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gamemode_menu_contentpath,Local do Conteúdo
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gamemode_menu_create,Criar
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gamemode_menu_create,Criar
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gamemode_menu_back,Voltar
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gamemode_menu_back,Voltar
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gamemode_name_Kolben,Pokémon 3D
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gamemode_desc_Kolben,The normal GameMode.
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---
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---
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JoinServerScreen:
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JoinServerScreen:
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join_server_screen_title,Entre em um Servidor:
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join_server_screen_title,Entre em um Servidor:
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@ -629,7 +629,7 @@ Public Class GameMode
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Dim SkinNames As List(Of String) = {"Ethan", "Lyra", "Nate", "Rosa", "Hilbert", "Hilda"}.ToList()
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Dim SkinNames As List(Of String) = {"Ethan", "Lyra", "Nate", "Rosa", "Hilbert", "Hilda"}.ToList()
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Dim SkinGenders As List(Of String) = {"Male", "Female", "Male", "Female", "Male", "Female"}.ToList()
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Dim SkinGenders As List(Of String) = {"Male", "Female", "Male", "Female", "Male", "Female"}.ToList()
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Dim gameMode As New GameMode("Kolben", "The normal game mode.", GameController.GAMEVERSION, "Kolben Games", "\Content\Data\maps\", "\Content\Data\Scripts\", "\Content\Data\maps\poke\", "\Content\Pokemon\Data\", "\Content\", "\Content\Localization\", New List(Of GameRule), New List(Of GameRule), New List(Of GameRule),
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Dim gameMode As New GameMode("Kolben", "The normal GameMode.", GameController.GAMEVERSION, "Kolben Games", "\Content\Data\maps\", "\Content\Data\Scripts\", "\Content\Data\maps\poke\", "\Content\Pokemon\Data\", "\Content\", "\Content\Localization\", New List(Of GameRule), New List(Of GameRule), New List(Of GameRule),
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"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders, 8)
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"newgame\intro0.dat", New Vector3(1.0F, 0.1F, 3.0F), MathHelper.PiOver2, "Your Room", "", New Color(59, 123, 165), "0", "welcome", "1", SkinColors, SkinFiles, SkinNames, SkinGenders, 8)
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gameMode.StartScript = "startscript\main"
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gameMode.StartScript = "startscript\main"
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@ -985,14 +985,26 @@ Public Class NewMainMenuScreen
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For i = 0 To tmpProfile.PokemonTextures.Count - 1
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For i = 0 To tmpProfile.PokemonTextures.Count - 1
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SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
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SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
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Next
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Next
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Dim GameModeNameString As String = GameModeManager.GetGameMode(tmpProfile.GameMode).Name
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If Localization.TokenExists("gamemode_name_" & GameModeManager.GetGameMode(tmpProfile.GameMode).DirectoryName) = True Then
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GameModeNameString = Localization.GetString("gamemode_name_" & GameModeManager.GetGameMode(tmpProfile.GameMode).DirectoryName)
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ElseIf Localization.TokenExists(("gamemode_name_" & GameModeManager.GetGameMode(tmpProfile.GameMode).DirectoryName).ToLower) = True Then
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GameModeNameString = Localization.GetString(("gamemode_name_" & GameModeManager.GetGameMode(tmpProfile.GameMode).DirectoryName).ToLower)
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End If
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_player_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_player_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
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Localization.GetString("global_gamemode", "GameMode") & ": " & GameModeManager.GetGameMode(tmpProfile.GameMode).Name, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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Localization.GetString("global_gamemode", "GameMode") & ": " & Localization.GetString(GameModeNameString), New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_badges", "Badges") & ": " & tmpProfile.Badges.ToString() & Environment.NewLine &
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_badges", "Badges") & ": " & tmpProfile.Badges.ToString() & Environment.NewLine &
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Localization.GetString("global_play_time", "Play Time") & ": " & tmpProfile.TimePlayed & Environment.NewLine &
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Localization.GetString("global_play_time", "Play Time") & ": " & tmpProfile.TimePlayed & Environment.NewLine &
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Localization.GetString("global_location", "Location") & ": " & Localization.GetString("Places_" & tmpProfile.Location, tmpProfile.Location), New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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Localization.GetString("global_location", "Location") & ": " & Localization.GetString("Places_" & tmpProfile.Location, tmpProfile.Location), New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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Else
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Else
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Dim GameModeNameString As String = tmpProfile.GameMode
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If Localization.TokenExists("gamemode_name_" & tmpProfile.GameMode) = True Then
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GameModeNameString = Localization.GetString("gamemode_name_" & tmpProfile.GameMode)
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ElseIf Localization.TokenExists(("gamemode_name_" & tmpProfile.GameMode).ToLower) = True Then
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GameModeNameString = Localization.GetString(("gamemode_name_" & tmpProfile.GameMode).ToLower)
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End If
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_player_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
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GetFontRenderer().DrawString(FontManager.InGameFont, Localization.GetString("global_player_name", "Player Name") & ": " & tmpProfile.Name & Environment.NewLine &
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Localization.GetString("global_gamemode", "GameMode") & ": " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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Localization.GetString("global_gamemode", "GameMode") & ": " & Localization.GetString(GameModeNameString), New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
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SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
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SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
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Dim errorText As String
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Dim errorText As String
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@ -1684,11 +1696,26 @@ Public Class GameModeSelectionScreen
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If tempGameModesDisplay = "" Then
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If tempGameModesDisplay = "" Then
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Dim GameMode As GameMode = GameModeManager.GetGameMode(_gameModes(_index).DirectoryName)
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Dim GameMode As GameMode = GameModeManager.GetGameMode(_gameModes(_index).DirectoryName)
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Dim dispName As String = GameMode.Name
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Dim GameModeNameString As String = GameMode.Name
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If Localization.TokenExists("gamemode_name_" & GameMode.DirectoryName) = True Then
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GameModeNameString = Localization.GetString("gamemode_name_" & GameMode.DirectoryName)
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ElseIf Localization.TokenExists(("gamemode_name_" & GameMode.DirectoryName).ToLower) = True Then
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GameModeNameString = Localization.GetString(("gamemode_name_" & GameMode.DirectoryName).ToLower)
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End If
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Dim dispName As String = GameModeNameString
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If dispName = "Kolben" Then
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If dispName = "Kolben" Then
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dispName = "Pokémon 3D"
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dispName = "Pokémon 3D"
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End If
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End If
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Dim dispDescription As String = GameMode.Description.Replace("~", Environment.NewLine).Replace("*", Environment.NewLine)
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Dim GameModeDescriptionString As String = GameMode.Description
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If Localization.TokenExists("gamemode_desc_" & GameMode.DirectoryName) = True Then
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GameModeDescriptionString = Localization.GetString("gamemode_desc_" & GameMode.DirectoryName)
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ElseIf Localization.TokenExists(("gamemode_desc_" & GameMode.DirectoryName).ToLower) = True Then
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GameModeDescriptionString = Localization.GetString(("gamemode_desc_" & GameMode.DirectoryName).ToLower)
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End If
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Dim dispDescription As String = GameModeDescriptionString.Replace("~", Environment.NewLine).Replace("*", Environment.NewLine)
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Dim dispVersion As String = GameMode.Version
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Dim dispVersion As String = GameMode.Version
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Dim dispAuthor As String = GameMode.Author
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Dim dispAuthor As String = GameMode.Author
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