Fix spacing on TeachMovesScreen

This commit is contained in:
JappaWakka 2025-05-23 18:23:22 +02:00
parent eed0301367
commit 66b78158e3

View File

@ -121,7 +121,7 @@
Core.SpriteBatch.DrawString(FontManager.MainFont, Pokemon.GetDisplayName() & Environment.NewLine & "Level: " & Pokemon.Level, New Vector2(80, 304), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Pokémon's moves:", New Vector2(312, 140), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Pokémon's moves:", New Vector2(312, 128), Color.Black)
For i = 0 To Pokemon.Attacks.Count - 1
If i <= Pokemon.Attacks.Count - 1 Then
DrawAttack(312, i, Pokemon.Attacks(i), False)
@ -129,9 +129,9 @@
Next
If Me.MovesList.Count = 0 Then
Core.SpriteBatch.DrawString(FontManager.MainFont, "The Pokémon cannot learn" & Environment.NewLine & "a new move here.", New Vector2(580, 140), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "The Pokémon cannot learn" & Environment.NewLine & "a new move here.", New Vector2(580, 128), Color.Black)
Else
Core.SpriteBatch.DrawString(FontManager.MainFont, "Tutor moves (" & MovesList.Count & "):", New Vector2(644, 140), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MainFont, "Tutor moves (" & MovesList.Count & "):", New Vector2(644, 128), Color.Black)
For i = scrollIndex To scrollIndex + 3
If i <= MovesList.Count - 1 Then
@ -180,9 +180,9 @@
End If
If c <> Color.Black Then
.DrawString(FontManager.MainFont, Localization.GetString("PP") & " " & A.CurrentPP & " / " & A.MaxPP, New Vector2(p.X + 112 + 2, CInt(p.Y + 58 + 2)), Color.Black)
.DrawString(FontManager.MainFont, Localization.GetString("PP") & " " & A.CurrentPP & " / " & A.MaxPP, New Vector2(p.X + 96 + 2, CInt(p.Y + 56 + 2)), Color.Black)
End If
.DrawString(FontManager.MainFont, Localization.GetString("PP") & " " & A.CurrentPP & " / " & A.MaxPP, New Vector2(p.X + 112, CInt(p.Y + 58)), c)
.DrawString(FontManager.MainFont, Localization.GetString("PP") & " " & A.CurrentPP & " / " & A.MaxPP, New Vector2(p.X + 96, CInt(p.Y + 56)), c)
.Draw(TextureManager.GetTexture(Element.GetElementTexturePath(), A.Type.GetElementImage(), ""), New Rectangle(CInt(p.X), CInt(p.Y + 54), 48, 16), Color.White)
End With