Fix battle intro music looping + command fix

This commit is contained in:
JappaWakka 2024-07-25 10:43:16 +02:00
parent 46cb18974d
commit 6908c4a72d
2 changed files with 6 additions and 2 deletions

View File

@ -308,6 +308,10 @@ Public Class MusicManager
'End If
'End If
'End If
Else
If _isFadingIn = False Then
_isCurrentlyFading = False
End If
End If
End If

View File

@ -32,7 +32,7 @@
If LoopSong = True Then
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
Screen.Level.MusicLoop = argument
Screen.Level.MusicLoop = argument.GetSplit(0, ",")
End If
Else
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
@ -57,7 +57,7 @@
If LoopSong = True Then
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
Screen.Level.MusicLoop = argument
Screen.Level.MusicLoop = argument.GetSplit(0, ",")
End If
Else
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then