change monogame version
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>
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@ -77,8 +77,8 @@
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</MonoGameContentReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\lib\net45\MonoGame.Framework.dll</HintPath>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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@ -25856,6 +25856,7 @@
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<Content Include="credits.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<None Include="MonoGame.Framework.dll.config" />
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<None Include="packages.config" />
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<None Include="Pokemon\Items\_itemList.txt" />
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<None Include="My Project\app.manifest" />
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@ -27521,11 +27522,4 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets'))" />
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</Target>
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<Import Project="..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets')" />
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</Project>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.DesktopGL" version="3.7.0.1289-develop" targetFramework="net45" />
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<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net45" />
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</packages>
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