change monogame version

This commit is contained in:
nilllzz 2018-02-21 23:22:28 +01:00
parent bfc02d4f5a
commit 69ea9d57b1
3 changed files with 13 additions and 10 deletions

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
</configuration>

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@ -77,8 +77,8 @@
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\lib\net45\MonoGame.Framework.dll</HintPath>
<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@ -25856,6 +25856,7 @@
<Content Include="credits.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="MonoGame.Framework.dll.config" />
<None Include="packages.config" />
<None Include="Pokemon\Items\_itemList.txt" />
<None Include="My Project\app.manifest" />
@ -27521,11 +27522,4 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets'))" />
</Target>
<Import Project="..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.0.1289-develop\build\MonoGame.Framework.DesktopGL.targets')" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.DesktopGL" version="3.7.0.1289-develop" targetFramework="net45" />
<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net45" />
</packages>