Remove Disable when ResetTemp is called
At the end of battle
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P3D/Pokemon/Monster
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@ -978,6 +978,12 @@ Public Class Pokemon
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Public Sub ResetTemp()
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Public Sub ResetTemp()
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_volatiles.Clear()
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_volatiles.Clear()
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For Each attack As BattleSystem.Attack In Me.Attacks
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If attack.Disabled > 0 Then
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attack.Disabled = 0
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End If
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Next
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StatAttack = 0
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StatAttack = 0
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StatDefense = 0
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StatDefense = 0
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StatSpAttack = 0
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StatSpAttack = 0
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