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Added . after Repel use message
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@ -14,7 +14,7 @@
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Player.Temp.LastUsedRepel = ID
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Player.Temp.LastUsedRepel = ID
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SoundManager.PlaySound("Use_Repel", False)
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SoundManager.PlaySound("Use_Repel", False)
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Screen.TextBox.Show(Core.Player.Name & " used a~" & Name, {}, True, True)
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Screen.TextBox.Show(Core.Player.Name & " used a~" & Name & ".", {}, True, True)
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Core.Player.RepelSteps = RepelSteps
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Core.Player.RepelSteps = RepelSteps
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PlayerStatistics.Track("[42]Repels used", 1)
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PlayerStatistics.Track("[42]Repels used", 1)
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Else
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Else
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