diff --git a/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb b/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb index ff6d8a4eb..0a54a118b 100644 --- a/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb +++ b/2.5DHero/2.5DHero/Battle/BattleSystemV2/Battle.vb @@ -5356,7 +5356,7 @@ 'Sandstorm If .FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Then If .OppPokemon.Type1.Type <> Element.Types.Ground And .OppPokemon.Type2.Type <> Element.Types.Ground And .OppPokemon.Type1.Type <> Element.Types.Steel And .OppPokemon.Type2.Type <> Element.Types.Steel And .OppPokemon.Type1.Type <> Element.Types.Rock And .OppPokemon.Type2.Type <> Element.Types.Rock Then - Dim sandAbilities() As String = {"sand veil", "sand rush", "sand force", "overcoat", "magic guard"} + Dim sandAbilities() As String = {"sand veil", "sand rush", "sand force", "overcoat", "magic guard", "cloud nine"} If sandAbilities.Contains(.OppPokemon.Ability.Name.ToLower()) = False Then If .OppPokemon.HP > 0 Then Dim sandHP As Integer = CInt(.OppPokemon.MaxHP / 16) @@ -5369,7 +5369,7 @@ 'Hailstorm If .FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then If .OppPokemon.Type1.Type <> Element.Types.Ice And .OppPokemon.Type2.Type <> Element.Types.Ice Then - Dim hailAbilities() As String = {"ice body", "snow cloak", "overcoat", "magic guard"} + Dim hailAbilities() As String = {"ice body", "snow cloak", "overcoat", "magic guard", "cloud nine"} If hailAbilities.Contains(.OppPokemon.Ability.Name.ToLower()) = False Then If .OppPokemon.HP > 0 Then Dim hailHP As Integer = CInt(.OppPokemon.MaxHP / 16)