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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-27 07:44:31 +02:00
Attempt on fixing sleep infliction interaction with multi turn moves counters.
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parent
9ab5207271
commit
70714a9005
@ -1105,6 +1105,7 @@
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End If
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End If
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If p.Status = Pokemon.StatusProblems.Sleep Then
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If p.Status = Pokemon.StatusProblems.Sleep Then
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moveUsed.IsSleeping(own, BattleScreen)
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Dim sleepTurns As Integer = BattleScreen.FieldEffects.OwnSleepTurns
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Dim sleepTurns As Integer = BattleScreen.FieldEffects.OwnSleepTurns
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If Not own Then
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If Not own Then
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sleepTurns = BattleScreen.FieldEffects.OppSleepTurns
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sleepTurns = BattleScreen.FieldEffects.OppSleepTurns
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@ -2747,7 +2748,6 @@
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End If
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End If
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End If
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End If
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End If
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End If
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Return True
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Return True
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End If
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End If
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End If
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End If
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@ -1726,6 +1726,15 @@
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'DO NOTHING
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'DO NOTHING
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End Sub
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End Sub
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''' <summary>
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''' Event that occurs when a the pokemon has been put to sleep.
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''' </summary>
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''' <param name="Own">If the own Pokémon used the move.</param>
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Overridable Sub IsSleeping(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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'DO NOTHING
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End Sub
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''' <summary>
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''' <summary>
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''' Returns the attack stat of a Pokémon (Physical or Special).
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''' Returns the attack stat of a Pokémon (Physical or Special).
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''' </summary>
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''' </summary>
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@ -109,6 +109,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -165,6 +165,10 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -163,6 +163,9 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -166,6 +166,9 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -109,6 +109,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -184,6 +184,10 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -167,6 +167,9 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -126,6 +126,9 @@
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -133,6 +133,10 @@
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -164,6 +164,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -166,6 +166,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -109,6 +109,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -98,6 +98,9 @@
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -126,6 +126,9 @@ Namespace BattleSystem.Moves.Rock
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Interruption(own, BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -168,6 +168,10 @@
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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