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https://github.com/P3D-Legacy/P3D-Legacy.git
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Fixed Roar
- Made the Switch-in be random (and not the same pokemon) - Fixed interaction with Substitute - Fixed Ghost Types being immune to Roar
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@ -35,7 +35,7 @@
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = True
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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@ -46,7 +46,7 @@
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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Me.UseAccEvasion = False
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@ -72,13 +72,21 @@
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'trainer battle
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If own = True Then
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If BattleScreen.Trainer.CountUseablePokemon > 1 Then
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BattleScreen.Battle.SwitchOutOpp(BattleScreen, -1, "")
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Dim i As Integer = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
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While BattleScreen.Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OppPokemonIndex = i OrElse BattleScreen.Trainer.Pokemons(i).HP <= 0
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i = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
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End While
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BattleScreen.Battle.SwitchOutOpp(BattleScreen, i, "")
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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Else
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If Core.Player.CountFightablePokemon > 1 Then
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BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
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Dim i As Integer = Core.Random.Next(0, Core.Player.Pokemons.Count)
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While Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OwnPokemonIndex = i OrElse Core.Player.Pokemons(i).HP <= 0
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i = Core.Random.Next(0, Core.Player.Pokemons.Count)
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End While
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BattleScreen.Battle.SwitchOutOwn(BattleScreen, i, -1)
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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