diff --git a/P3D/Screens/MainMenu/PressStartScreen.vb b/P3D/Screens/MainMenu/PressStartScreen.vb index 881fd4384..9a429257b 100644 --- a/P3D/Screens/MainMenu/PressStartScreen.vb +++ b/P3D/Screens/MainMenu/PressStartScreen.vb @@ -208,7 +208,7 @@ Public Class PressStartScreen _shineRenderer.Draw(_shineTexture, New Rectangle(CInt(windowSize.Width / 2 - 250 * SpriteBatch.InterfaceScale + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeInMain + 64)), CInt(512 * SpriteBatch.InterfaceScale), CInt(512 * SpriteBatch.InterfaceScale)), New Color(255, 255, 255, CInt(255 * _logoFade))) - If _fadeIn = 0F And IsCurrentScreen() Then ' Want to implement fading of text, but core doesn't seem to support this. + If _fadeInMain = 0F And IsCurrentScreen() Then ' Want to implement fading of text, but core doesn't seem to support this. Dim text As String = String.Empty If ControllerHandler.IsConnected() Then