Changed a bit again particle drawing fix
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@ -355,6 +355,10 @@
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Return Me.Position + Me.GetCenter()
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End Function
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Protected Overridable Function CalculateCameraDistance(CPosition As Vector3) as Single
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Return Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition)
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End Function
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Public Overridable Sub UpdateEntity()
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Dim CPosition As Vector3 = Screen.Camera.Position
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Dim ActionScriptActive As Boolean = False
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@ -371,12 +375,8 @@
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End If
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End If
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If Me.GetType = GetType(Particle)
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CameraDistance = Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition) - 1000000
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Else
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CameraDistance = Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition)
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End If
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CameraDistance = CalculateCameraDistance(CPosition)
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If Me.DropUpdateUnlessDrawn = True And Me.DrawnLastFrame = False And Me.Visible = True And ActionScriptActive = False Then
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@ -87,6 +87,10 @@
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End Select
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End Sub
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Protected Overrides Function CalculateCameraDistance(CPosition As Vector3) as Single
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Return Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition) - 1000000
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End Function
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Public Overrides Sub UpdateEntity()
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If Me.Rotation.Y <> Screen.Camera.Yaw Then
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Me.Rotation.Y = Screen.Camera.Yaw
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