diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index f54d610dc..0b0fb2977 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -1496,7 +1496,7 @@ End If 'Own Pokémon move animation! This displays any effects that should display on the user of the move. - moveUsed.UserPokemonMoveAnimation(BattleScreen, own) + moveUsed.UserPokemonMoveAnimation(BattleScreen) If moveUsed.Target <> Attack.Targets.Self And moveUsed.FocusOppPokemon = True Then If own = True Then @@ -1849,7 +1849,7 @@ End If 'Opp Pokémon move animation! This displays the move effects that target the other Pokémon and appear after the camera switched around. - moveUsed.OpponentPokemonMoveAnimation(BattleScreen, own) + moveUsed.OpponentPokemonMoveAnimation(BattleScreen) If moveUsed.IsDamagingMove = True Then ChangeCameraAngle(2, own, BattleScreen)