diff --git a/P3D/Screens/Pokemon/SummaryScreen.vb b/P3D/Screens/Pokemon/SummaryScreen.vb index 86bc25580..7008ad3c3 100644 --- a/P3D/Screens/Pokemon/SummaryScreen.vb +++ b/P3D/Screens/Pokemon/SummaryScreen.vb @@ -565,18 +565,18 @@ Dim s As String = "" Dim percent As Integer = CInt((GetPokemon().EggSteps / GetPokemon().BaseEggSteps) * 100) If percent <= 33 Then - s = "It looks like this Egg will" & Environment.NewLine & "take a long time to hatch." + s = "It looks like this Egg will take a long time to hatch." ElseIf percent > 33 And percent <= 66 Then - s = "It's getting warmer and moves" & Environment.NewLine & "a little. It will hatch soon." + s = "It's getting warmer and moves a little. It will hatch soon." Else - s = "There is strong movement" & Environment.NewLine & "noticeable. It will hatch soon!" + s = "There is strong movement noticeable. It will hatch soon!" End If Canvas.DrawRectangle(New Rectangle(DeltaX + 400, DeltaY + 76, 350, 32), New Color(0, 0, 0, CInt(100 * _fadeIn))) Canvas.DrawRectangle(New Rectangle(DeltaX + 400, DeltaY + 108, 350, 96), New Color(0, 0, 0, CInt(70 * _fadeIn))) SpriteBatch.DrawString(FontManager.MainFont, "The Egg Watch", New Vector2(DeltaX + 410, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _fadeIn))) - SpriteBatch.DrawString(FontManager.MainFont, s, New Vector2(DeltaX + 410, DeltaY + 132), New Color(255, 255, 255, CInt(220 * _fadeIn))) + SpriteBatch.DrawString(FontManager.MainFont, s.CropStringToWidth(FontManager.MainFont, 1.0F, 330), New Vector2(DeltaX + 410, DeltaY + 108 + 48 - FontManager.MainFont.MeasureString(s.CropStringToWidth(FontManager.MainFont, 1.0F, 330)).Y / 2), New Color(255, 255, 255, CInt(220 * _fadeIn))) End Sub Private Sub GetYOffset()