Fix Liberty Island Scripts
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5cac70662e
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73eb2325a0
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@ -1,36 +1,29 @@
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version=2
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:if:<register.registered(petrelliberty)>=false
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@npc.warp(1,12,2,14)
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@npc.warp(2,13,2,15)
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@npc.warp(3,14,2,15)
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@npc.warp(4,15,2,12)
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@npc.warp(5,16,2,9)
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@npc.warp(6,26,2,9)
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@npc.warp(21,15,2,15)
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@npc.warp(22,33,2,26)
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@npc.warp(23,34,2,12)
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@npc.warp(24,30,2,16)
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@npc.warp(25,36,2,20)
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@npc.warp(26,28,2,24)
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@npc.warp(27,20,2,27)
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@npc.warp(28,23,3,22)
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@npc.warp(29,14,2,23)
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@npc.warp(31,2,-7,28)
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@npc.warp(32,8,-7,19)
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@npc.warp(33,8,-7,18)
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@npc.warp(34,13,-7,16)
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@npc.warp(35,16,-7,9)
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@npc.warp(36,26,-7,9)
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@npc.warp(37,23,-7,20)
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@npc.warp(38,17,-7,27)
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@npc.warp(39,33,-7,17)
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@npc.warp(40,41,-7,8)
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@npc.warp(41,33,-7,26)
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:else
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:if:<register.registered(lookerliberty)>=false
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@script.start(liberty\looker)
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:endif
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:if:<register.registered(petrelliberty)>=true <and> <register.registered(lookerliberty)>=false
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@npc.warp(10,21,3,22)
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@npc.warp(11,19,3,23)
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@npc.warp(12,20,3,23)
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@npc.warp(13,22,3,23)
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@npc.warp(14,23,3,23)
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@camera.set(0,1,1.5,3.14,-0.46)
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@player.move(0)
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@level.update
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@music.play(looker_encounter)
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@text.show(Looker: <player.name>,~we meet again!*The International Police has~been investigating Team~Rocket's activity and they~seem to be reduced to~just a few rebel grunts.*They tried to escape in the~submarine after their leader's~defeat, but were surrounded~by our ships.~They'll face trial for~their misdeeds.*The International Police~expresses utmost gratitude~for your continued help~against Team Rocket with~this reward in money.)
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@player.money(100000)
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@text.show(You got a 100,000~Pokédollars reward!)
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@text.show(Looker: We might end up~meeting again.*Farewell.)
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@register.register(lookerliberty)
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@screen.fadeout
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@level.wait(15)
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@npc.remove(10)
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@npc.remove(11)
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@npc.remove(12)
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@npc.remove(13)
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@npc.remove(14)
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@level.update
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@level.wait(15)
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@screen.fadein
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@music.play(routemusic7)
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:endif
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:end
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@ -1,6 +0,0 @@
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version=2
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:if:<register.registered(petrelliberty)>=false
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@npc.warp(2,1,-1,8)
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@npc.warp(3,7,-2,4)
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:endif
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:end
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@ -1,27 +0,0 @@
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version=2
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@npc.warp(10,21,3,22)
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@npc.warp(11,19,3,23)
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@npc.warp(12,20,3,23)
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@npc.warp(13,22,3,23)
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@npc.warp(14,23,3,23)
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@camera.set(0,1,1.5,3.14,-0.46)
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@player.move(0)
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@level.update
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@music.play(looker_encounter)
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@text.show(Looker: <player.name>,~we meet again!*The International Police has~been investigating Team~Rocket's activity and they~seem to be reduced to~just a few rebel grunts.*They tried to escape in the~submarine after their leader's~defeat, but were surrounded~by our ships.~They'll face trial for~their misdeeds.*The International Police~expresses utmost gratitude~for your continued help~against Team Rocket with~this reward in money.)
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@player.money(100000)
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@text.show(You got a 100,000~Pokédollars reward!)
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@text.show(Looker: We might end up~meeting again.*Farewell.)
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@register.register(lookerliberty)
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@screen.fadeout
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@level.wait(15)
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@npc.warp(10,21,-1,22)
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@npc.warp(11,19,-1,23)
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@npc.warp(12,20,-1,23)
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@npc.warp(13,22,-1,23)
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@npc.warp(14,23,-1,23)
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@level.update
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@level.wait(15)
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@screen.fadein
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@music.play(routemusic7)
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:end
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@ -23,8 +23,41 @@ version=2
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@npc.turn(6,2)
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@npc.move(6,3)
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@level.wait(30)
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@npc.warp(6,4,-3,5)
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@npc.remove(6)
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@text.show(Victini looks like it's waiting~to test your strength.)
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@register.register(petrelliberty)
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@npc.register(liberty\room.dat|6|remove|0)
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@npc.register(liberty\interior.dat|2|remove|0)
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@npc.register(liberty\interior.dat|3|remove|0)
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@npc.register(liberty\garden.dat|31|remove|0)
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@npc.register(liberty\garden.dat|32|remove|0)
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@npc.register(liberty\garden.dat|33|remove|0)
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@npc.register(liberty\garden.dat|34|remove|0)
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@npc.register(liberty\garden.dat|35|remove|0)
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@npc.register(liberty\garden.dat|36|remove|0)
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@npc.register(liberty\garden.dat|37|remove|0)
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@npc.register(liberty\garden.dat|38|remove|0)
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@npc.register(liberty\garden.dat|39|remove|0)
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@npc.register(liberty\garden.dat|40|remove|0)
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@npc.register(liberty\garden.dat|41|remove|0)
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@npc.register(liberty\garden.dat|1|position|12,2,14)
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@npc.register(liberty\garden.dat|2|position|13,2,15)
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@npc.register(liberty\garden.dat|3|position|14,2,15)
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@npc.register(liberty\garden.dat|4|position|15,2,12)
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@npc.register(liberty\garden.dat|5|position|16,2,9)
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@npc.register(liberty\garden.dat|6|position|26,2,9)
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@npc.register(liberty\garden.dat|21|position|15,2,15)
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@npc.register(liberty\garden.dat|22|position|33,2,26)
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@npc.register(liberty\garden.dat|23|position|34,2,12)
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@npc.register(liberty\garden.dat|24|position|30,2,16)
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@npc.register(liberty\garden.dat|25|position|36,2,20)
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@npc.register(liberty\garden.dat|26|position|28,2,24)
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@npc.register(liberty\garden.dat|27|position|20,2,27)
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@npc.register(liberty\garden.dat|28|position|23,3,22)
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@npc.register(liberty\garden.dat|29|position|14,2,23)
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:endif
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:end
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@ -1,5 +1,5 @@
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{"Level"{LEV[{"Name"{str[Liberty Lighthouse]}}{"MusicLoop"{str[darkcave]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[3]}}{"Weather"{int[1]}}{"MapScript"{str[liberty\interior]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[3]}}{"Weather"{int[1]}}]}}
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Floor:
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{"Floor"{ENT[{"Size"{intArr[7,3]}}{"Position"{intArr[1,0,12]}}{"TexturePath"{str[park]}}{"Texture"{rec[0,80,16,16]}}]}}
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@ -25724,12 +25724,6 @@
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<None Include="Content\Data\Scripts\liberty\heal.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Data\Scripts\liberty\interior.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Data\Scripts\liberty\looker.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Data\Scripts\liberty\room.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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