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Battle Animations 22-08-2021
Made the Battle Animation implementation functional Added animations for: Stats Increasing Stats Decreasing Status Effects - Poisoned - Burned Attacks - Ember - Growl - Pound - Tackle - Poison Sting
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@ -2707,13 +2707,12 @@
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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Select Case message
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Case "" 'Print default message only
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got burned!"))
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@ -3412,26 +3411,27 @@
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End If
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'***STAT INCREASE ANIMATION***
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Dim StatAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim maxAmount As Integer = 20 * val
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Dim currentAmount As Integer = 0
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While currentAmount <= maxAmount
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Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatChange\statUp")
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Dim Texture As String = "Textures\Battle\StatChange\statDown"
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Dim Position As Vector3 = New Vector3(0, -0.4, 0)
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Dim Destination As Vector3 = New Vector3(0, 0.8, 0)
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Dim Scale As Vector3 = New Vector3(0.2F)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), pNPC.Position.Z + zPos)
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), zPos + pNPC.Position.Z)
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Dim Scale As New Vector3(0.2F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Position.X = xPos
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Position.Z = zPos
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Destination.X = xPos
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Destination.Z = zPos
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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MoveAnimation.AnimationSpawnMovingEntity(Position.X, Position.Y, Position.Z, Texture, Scale.X, Scale.Y, Scale.Z, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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End While
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Stat_Raise", False))
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BattleScreen.BattleQuery.Add(StatAnimation)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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Select Case val
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@ -3693,26 +3693,27 @@
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End If
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End If
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'***STAT DECREASE ANIMATION***
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Dim StatAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
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Dim maxAmount As Integer = 20 * val
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Dim currentAmount As Integer = 0
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While currentAmount <= maxAmount
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Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\StatChange\statDown")
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Dim Texture As String = "Textures\Battle\StatChange\statDown"
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Dim Position As Vector3 = New Vector3(0, 0.8, 0)
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Dim Destination As Vector3 = New Vector3(0, -0.4, 0)
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Dim Scale As Vector3 = New Vector3(0.2F)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), pNPC.Position.Z + zPos)
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), zPos + pNPC.Position.Z)
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Dim Scale As New Vector3(0.2F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Position.X = xPos
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Position.Z = zPos
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Destination.X = xPos
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Destination.Z = zPos
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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MoveAnimation.AnimationSpawnMovingEntity(Position.X, Position.Y, Position.Z, Texture, Scale.X, Scale.Y, Scale.Z, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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End While
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StatAnimation.AnimationPlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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BattleScreen.BattleQuery.Add(StatAnimation)
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MoveAnimation.AnimationPlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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Select Case val
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@ -3977,10 +3978,8 @@
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Public Sub ReduceHP(ByVal HPAmount As Integer, ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal message As String, ByVal cause As String, ByVal sound As String)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim pNPC As Entity = BattleScreen.OwnPokemonNPC
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If own = False Then
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p = BattleScreen.OppPokemon
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pNPC = BattleScreen.OppPokemonNPC
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End If
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If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
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@ -3997,13 +3996,6 @@
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F))
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End If
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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If own = True Then
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BattleScreen.BattleQuery.Add(New MathHPQueryObject(p.HP, p.MaxHP, HPAmount, New Vector2(200, 256)))
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Else
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@ -5357,22 +5349,20 @@
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If .OwnPokemon.Status = Pokemon.StatusProblems.Poison Then 'Own Poison
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
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Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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'Actual damage
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ReduceHP(CInt(.OwnPokemon.MaxHP / 8), True, True, BattleScreen, "The poison hurt " & .OwnPokemon.GetDisplayName() & ".", "poison")
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@ -5383,22 +5373,20 @@
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Dim multiplier As Double = (.FieldEffects.OwnPoisonCounter / 16)
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
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Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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'Actual damage
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ReduceHP(CInt(.OwnPokemon.MaxHP * multiplier), True, True, BattleScreen, "The toxic hurt " & .OwnPokemon.GetDisplayName() & ".", "badpoison")
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@ -5418,14 +5406,12 @@
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
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MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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'Actual damage
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ReduceHP(reduceAmount, True, True, BattleScreen, .OwnPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
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End If
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@ -6155,24 +6141,21 @@
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If .OppPokemon.Status = Pokemon.StatusProblems.Poison Then 'Opp Poison
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
|
||||
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
|
||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||
|
||||
'Actual damage
|
||||
ReduceHP(CInt(.OppPokemon.MaxHP / 8), False, False, BattleScreen, "The poison hurt " & .OppPokemon.GetDisplayName() & ".", "poison")
|
||||
End If
|
||||
@ -6182,22 +6165,20 @@
|
||||
Dim multiplier As Double = (.FieldEffects.OppPoisonCounter / 16)
|
||||
'Poison animation
|
||||
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
||||
|
||||
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
|
||||
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
|
||||
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
|
||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||
'Actual damage
|
||||
ReduceHP(CInt(.OppPokemon.MaxHP * multiplier), False, False, BattleScreen, "The toxic hurt " & .OppPokemon.GetDisplayName() & ".", "badpoison")
|
||||
@ -6216,14 +6197,12 @@
|
||||
'Burn animation
|
||||
Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
||||
BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
|
||||
|
||||
Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
|
||||
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||
BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
BattleScreen.BattleQuery.Add(BurnAnimation)
|
||||
|
||||
'Actual damage
|
||||
ReduceHP(reduceAmount, False, False, BattleScreen, .OppPokemon.GetDisplayName() & " is hurt by the burn.", "burn")
|
||||
End If
|
||||
@ -6796,28 +6775,24 @@
|
||||
Dim SmokeReturned As Integer = 0
|
||||
Do
|
||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination As Vector3 = New Vector3(0, 0, 0)
|
||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||
|
||||
Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||
|
||||
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
|
||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
Threading.Interlocked.Increment(SmokeReturned)
|
||||
Loop While SmokeReturned <= 38
|
||||
|
||||
' Pokemon disappears
|
||||
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
||||
BallReturn.AnimationFadePokemonEntity(1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMovePokemonEntity(0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||
|
||||
' Ball returns
|
||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||
Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position, TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||
BallReturn.AnimationMove(BallReturnEntity, True, BattleScreen.OwnPokemonNPC.Position.X - 2, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 1, 0,, 0.3)
|
||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
||||
|
||||
BattleScreen.AddToQuery(InsertIndex, BallReturn)
|
||||
|
||||
@ -6855,38 +6830,31 @@
|
||||
|
||||
' Ball is thrown
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||
|
||||
Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position + New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||
BallThrow.AnimationMove(BallThrowEntity, True, BattleScreen.OwnPokemonNPC.Position.X, CSng(BattleScreen.OwnPokemonNPC.Position.Y + 0.35), BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
|
||||
' Ball Opens
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||
|
||||
Dim SmokeSpawned As Integer = 0
|
||||
Do
|
||||
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||
|
||||
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||
|
||||
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
|
||||
BallThrow.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
Threading.Interlocked.Increment(SmokeSpawned)
|
||||
Loop While SmokeSpawned <= 38
|
||||
|
||||
' Pokemon appears
|
||||
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
|
||||
BallThrow.AnimationFadePokemonEntity(1, True, 1, 4, 0)
|
||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
||||
|
||||
' Pokémon falls down
|
||||
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
|
||||
BallThrow.AnimationMovePokemonEntity(0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
||||
|
||||
BattleScreen.AddToQuery(InsertIndex, BallThrow)
|
||||
End If
|
||||
@ -7135,7 +7103,7 @@
|
||||
ChangeCameraAngle(1, False, BattleScreen)
|
||||
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||
Faint.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
|
||||
Faint.AnimationMove(Nothing, False, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
|
||||
Faint.AnimationMovePokemonEntity(0, -1, 0, 0.1, False, False, 2, 0,,, 4)
|
||||
BattleScreen.BattleQuery.Add(Faint)
|
||||
|
||||
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))
|
||||
@ -7170,23 +7138,22 @@
|
||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
|
||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
Threading.Interlocked.Increment(SmokeReturned)
|
||||
Loop While SmokeReturned <= 38
|
||||
|
||||
' Pokemon disappears
|
||||
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||
BallReturn.AnimationFadePokemonEntity(1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMovePokemonEntity(0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||
|
||||
' Ball returns
|
||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||
Dim BallReturnEntity = BallReturn.SpawnEntity(New Vector3(0, 0, 0), TextureManager.GetTexture(BattleScreen.OppPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||
BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
||||
|
||||
BattleScreen.BattleQuery.Add(BallReturn)
|
||||
|
||||
@ -7232,23 +7199,22 @@
|
||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
|
||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||
Threading.Interlocked.Increment(SmokeReturned)
|
||||
Loop While SmokeReturned <= 38
|
||||
|
||||
' Pokemon disappears
|
||||
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||
BallReturn.AnimationFadePokemonEntity(1, False, 0, 1, 0)
|
||||
BallReturn.AnimationMovePokemonEntity(0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||
|
||||
' Ball returns
|
||||
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||
Dim BallReturnEntity = BallReturn.SpawnEntity(New Vector3(0, 0, 0), TextureManager.GetTexture(BattleScreen.OppPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||
BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
||||
|
||||
BattleScreen.BattleQuery.Add(BallReturn)
|
||||
|
||||
@ -7279,32 +7245,30 @@
|
||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||
Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||
|
||||
' Ball opens
|
||||
' Ball Opens
|
||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||
Dim SmokeSpawned As Integer = 0
|
||||
Do
|
||||
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||
|
||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||
Dim SmokeTexture As String = "Textures\Battle\Cloud"
|
||||
|
||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||
|
||||
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
BallThrow.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||
Threading.Interlocked.Increment(SmokeSpawned)
|
||||
Loop While SmokeSpawned <= 38
|
||||
|
||||
' Pokemon appears
|
||||
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
|
||||
BallThrow.AnimationFadePokemonEntity(1, True, 1, 4, 0)
|
||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
||||
|
||||
' Pokémon falls down
|
||||
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
||||
BallThrow.AnimationMovePokemonEntity(0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
||||
|
||||
BattleScreen.BattleQuery.Add(BallThrow)
|
||||
End If
|
||||
|
@ -65,14 +65,10 @@
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
Dim FireballEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
||||
|
||||
MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
|
||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Start", 0, 0)
|
||||
For i = 0 To 12
|
||||
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1)
|
||||
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
i += 1
|
||||
Next
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
@ -80,37 +76,32 @@
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
Dim FireballEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
||||
|
||||
MoveAnimation.AnimationMove(FireballEntity, True, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||
|
||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0, 0.1, 0.5, 0)
|
||||
For i = 0 To 12
|
||||
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(3.0 - i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1)
|
||||
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
i += 1
|
||||
Next
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Hit", 2, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
Dim FireEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||
Dim FireEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||
Dim FireEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity1, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity2, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||
MoveAnimation.AnimationChangeTexture(FireEntity3, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
@ -64,14 +64,11 @@
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
|
||||
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
||||
Dim SoundwaveEntity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1)
|
||||
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1)
|
||||
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
End Class
|
||||
|
@ -55,11 +55,10 @@
|
||||
Me.AIField2 = AIField.Nothing
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
||||
Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 3)
|
||||
MoveAnimation.AnimationFade(PoundEntity, True, 1.0F, False, 0.0F, 3, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
|
@ -54,16 +54,15 @@
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
||||
MoveAnimation.AnimationMovePokemonEntity(0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
||||
MoveAnimation.AnimationMovePokemonEntity(0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
||||
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(1.0F), 1.0F)
|
||||
MoveAnimation.AnimationFade(SpawnEntity, True, 0.02, False, 1.0F, 0, 2)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Tackle", 0, 2)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
End Class
|
||||
|
@ -67,38 +67,30 @@
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(CurrentEntity.Position, TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
||||
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
||||
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
|
||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Start", 0, 0)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
|
||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
|
||||
MoveAnimation.AnimationMove(StingerEntity, True, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Hit", 1, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
|
||||
Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||
|
||||
Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 3, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 4, 1)
|
||||
|
||||
MoveAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 2)
|
||||
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
Loading…
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Reference in New Issue
Block a user