Fix Whirlwind move logic

This commit is contained in:
JappaWakka 2023-07-15 14:18:00 +02:00
parent 6440ff0466
commit 7699621036

View File

@ -74,7 +74,7 @@
If BattleScreen.Trainer.CountUseablePokemon > 1 Then
Dim i As Integer = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
While BattleScreen.Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OppPokemonIndex = i OrElse BattleScreen.Trainer.Pokemons(i).HP <= 0
i = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.Count - 1)
i = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.Count)
End While
BattleScreen.Battle.SwitchOutOpp(BattleScreen, i, "")
Else
@ -84,7 +84,7 @@
If Core.Player.CountFightablePokemon > 1 Then
Dim i As Integer = Core.Random.Next(0, Core.Player.Pokemons.Count)
While Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OwnPokemonIndex = i OrElse Core.Player.Pokemons(i).HP <= 0
i = Core.Random.Next(0, Core.Player.Pokemons.Count - 1)
i = Core.Random.Next(0, Core.Player.Pokemons.Count)
End While
BattleScreen.Battle.SwitchOutOwn(BattleScreen, i, -1)
Else
@ -98,7 +98,11 @@
BattleScreen.BattleQuery.Add(New EndBattleQueryObject(False))
Else
If Core.Player.CountFightablePokemon > 1 Then
BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
Dim i As Integer = Core.Random.Next(0, Core.Player.Pokemons.Count)
While Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OwnPokemonIndex = i OrElse Core.Player.Pokemons(i).HP <= 0
i = Core.Random.Next(0, Core.Player.Pokemons.Count)
End While
BattleScreen.Battle.SwitchOutOwn(BattleScreen, i, -1)
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If