Move Content to 2.5DHeroContent. Fix gitignore
309
.gitignore
vendored
Normal file
@ -0,0 +1,309 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
[Xx]64/
|
||||
[Xx]86/
|
||||
[Bb]uild/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
|
||||
# TODO: Un-comment the next line if you do not want to checkin
|
||||
# your web deploy settings because they may include unencrypted
|
||||
# passwords
|
||||
#*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
ModelManifest.xml
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# Linux image file caches
|
||||
*~
|
||||
|
||||
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||
.fuse_hidden*
|
||||
|
||||
# KDE directory preferences
|
||||
.directory
|
||||
|
||||
# Linux trash folder which might appear on any partition or disk
|
||||
.Trash-*
|
||||
|
||||
# .nfs files are created when an open file is removed but is still being accessed
|
||||
.nfs*
|
||||
|
||||
# Mac image file caches
|
||||
*.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
# Must include
|
||||
!2.5DHero/
|
||||
!2.5DHero/2.5DHero/
|
||||
!2.5DHero/2.5DHero/Debug/
|
||||
!2.5DHero/2.5DHero/Debug/**/*
|
111
2.5DHero/2.5DHero/MonoGame.Content.Builder.targets
Normal file
@ -0,0 +1,111 @@
|
||||
<!--
|
||||
MonoGame - Copyright (C) The MonoGame Team
|
||||
This file is subject to the terms and conditions defined in
|
||||
file 'LICENSE.txt', which is part of this source code package.
|
||||
-->
|
||||
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
|
||||
<ItemGroup>
|
||||
<AvailableItemName Include="MonoGameContentReference" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
|
||||
<PropertyGroup>
|
||||
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="Prepare">
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
|
||||
<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
|
||||
|
||||
<!-- El Capitan Support -->
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
|
||||
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
|
||||
|
||||
<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(MSBuildExtensionsPath)\MonoGame\v3.0\Tools\MGCB.exe</MonoGameContentBuilderExe>
|
||||
<MonoGameContentBuilderCmd>"$(MonoGameContentBuilderExe)"</MonoGameContentBuilderCmd>
|
||||
<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
|
||||
|
||||
<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
|
||||
<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
|
||||
<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
|
||||
|
||||
<Header>/platform:$(MonoGamePlatform) /outputDir:"$(ParentOutputDir)" /intermediateDir:"$(ParentIntermediateDir)" /quiet</Header>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Get all Mono Game Content References and store them in a list -->
|
||||
<!-- We do this here so we are compatible with xbuild -->
|
||||
<ItemGroup>
|
||||
<ContentReferences Include="@(MonoGameContentReference)"/>
|
||||
</ItemGroup>
|
||||
|
||||
<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile."
|
||||
Condition=" '$(MonoGamePlatform)' != 'Windows' And
|
||||
'$(MonoGamePlatform)' != 'iOS' And
|
||||
'$(MonoGamePlatform)' != 'Android' And
|
||||
'$(MonoGamePlatform)' != 'Linux' And
|
||||
'$(MonoGamePlatform)' != 'DesktopGL' And
|
||||
'$(MonoGamePlatform)' != 'MacOSX' And
|
||||
'$(MonoGamePlatform)' != 'WindowsStoreApp' And
|
||||
'$(MonoGamePlatform)' != 'NativeClient' And
|
||||
'$(MonoGamePlatform)' != 'Ouya' And
|
||||
'$(MonoGamePlatform)' != 'PlayStationMobile' And
|
||||
'$(MonoGamePlatform)' != 'WindowsPhone8' And
|
||||
'$(MonoGamePlatform)' != 'RaspberryPi' And
|
||||
'$(MonoGamePlatform)' != 'PlayStation4' And
|
||||
'$(MonoGamePlatform)' != 'WindowsGL'" />
|
||||
|
||||
<Error
|
||||
Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
|
||||
Condition="!Exists('$(MonoGameContentBuilderExe)')"
|
||||
/>
|
||||
|
||||
<Warning
|
||||
Text="No Content References Found. Please make sure your .mgcb file has a build action of MonoGameContentReference"
|
||||
Condition=" '%(ContentReferences.FullPath)' == '' "
|
||||
/>
|
||||
|
||||
<MakeDir Directories="$(ParentIntermediateDir)"/>
|
||||
<MakeDir Directories="$(ParentOutputDir)"/>
|
||||
|
||||
</Target>
|
||||
|
||||
<PropertyGroup>
|
||||
<BuildDependsOn>
|
||||
BuildContent;
|
||||
$(BuildDependsOn);
|
||||
</BuildDependsOn>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="RunContentBuilder">
|
||||
<!-- RUN CUSTOM MGCB_Tool, MAY NOT WORK IN OTHER PLATFORM, USE AT YOUR OWN DISCRETION!
|
||||
<Exec Condition="'$(OS)' == 'Windows_NT'" Command=""$(ProjectDir)..\2.5DHeroContent\MGCB_Tool.exe" $(Platform)" />
|
||||
<Exec Condition="'$(OS)' != 'Windows_NT'" Command="$(MonoExe) "$(ProjectDir)..\2.5DHeroContent\MGCB_Tool.exe" $(Platform)" />
|
||||
-->
|
||||
<Exec Condition=" '%(ContentReferences.FullPath)' != '' " Command="$(MonoGameContentBuilderCmd) /@:"%(ContentReferences.FullPath)" $(Header)"
|
||||
WorkingDirectory="%(ContentReferences.RootDir)%(ContentReferences.Directory)" />
|
||||
|
||||
<CreateItem Include="$(ParentOutputDir)\**\*.*">
|
||||
<Output TaskParameter="Include" ItemName="ExtraContent" />
|
||||
</CreateItem>
|
||||
</Target>
|
||||
|
||||
<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
|
||||
Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
|
||||
<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
|
||||
AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
|
||||
Condition="'%(ExtraContent.Filename)' != ''">
|
||||
<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
|
||||
<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
|
||||
<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
|
||||
</CreateItem>
|
||||
</Target>
|
||||
|
||||
</Project>
|
@ -1,34 +0,0 @@
|
||||
Imports System
|
||||
Imports System.Reflection
|
||||
Imports System.Runtime.InteropServices
|
||||
|
||||
' General Information about an assembly is controlled through the following
|
||||
' set of attributes. Change these attribute values to modify the information
|
||||
' associated with an assembly.
|
||||
|
||||
' Review the values of the assembly attributes
|
||||
|
||||
<Assembly: AssemblyTitle("")>
|
||||
<Assembly: AssemblyDescription("")>
|
||||
<Assembly: AssemblyCompany("")>
|
||||
<Assembly: AssemblyProduct("")>
|
||||
<Assembly: AssemblyCopyright("")>
|
||||
<Assembly: AssemblyTrademark("")>
|
||||
|
||||
<Assembly: ComVisible(False)>
|
||||
|
||||
'The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
<Assembly: Guid("cbe2ff9c-676e-4802-afd9-ea83bcfdca9b")>
|
||||
|
||||
' Version information for an assembly consists of the following four values:
|
||||
'
|
||||
' Major Version
|
||||
' Minor Version
|
||||
' Build Number
|
||||
' Revision
|
||||
'
|
||||
' You can specify all the values or you can default the Build and Revision Numbers
|
||||
' by using the '*' as shown below:
|
||||
|
||||
<Assembly: AssemblyVersion("1.0.0.0")>
|
||||
<Assembly: AssemblyFileVersion("1.0.0.0")>
|
@ -6,8 +6,8 @@
|
||||
Shared _valid As Boolean = False
|
||||
|
||||
Const RUNVALIDATION As Boolean = False
|
||||
Const EXPECTEDSIZE As Integer = 40193269
|
||||
Const METAHASH As String = "QjVCOTU5MEUyQzU0MTA4MjEwNzA5QjBGNjFFMDdDRDg="
|
||||
Const EXPECTEDSIZE As Integer = 42289478
|
||||
Const METAHASH As String = "M0NFOTdEODNENzY0NjBDQTIyQzg3NjdERTZGRUIxNDQ="
|
||||
|
||||
Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
|
||||
Get
|
||||
|
@ -1,4 +1,4 @@
|
||||
float4x4 World;
|
||||
float4x4 World;
|
||||
float4x4 View;
|
||||
float4x4 Projection;
|
||||
|
@ -1,4 +1,4 @@
|
||||
//------------------------------------------- Defines -------------------------------------------
|
||||
//------------------------------------------- Defines -------------------------------------------
|
||||
|
||||
#define Pi 3.14159265
|
||||
|
@ -1,4 +1,4 @@
|
||||
float4x4 WorldMatrix;
|
||||
float4x4 WorldMatrix;
|
||||
float4x4 ViewMatrix;
|
||||
float4x4 ProjectionMatrix;
|
||||
|
Before Width: | Height: | Size: 331 B After Width: | Height: | Size: 331 B |
@ -1,4 +1,4 @@
|
||||
//--------------------------- BASIC PROPERTIES ------------------------------
|
||||
//--------------------------- BASIC PROPERTIES ------------------------------
|
||||
// The world transformation
|
||||
float4x4 World;
|
||||
|
||||
@ -148,7 +148,7 @@ technique Toon
|
||||
// model will get drawn normally, and draw over the top most of this, leaving only an outline.
|
||||
pass Pass1
|
||||
{
|
||||
VertexShader = compile vs_1_1 OutlineVertexShader();
|
||||
VertexShader = compile vs_2_0 OutlineVertexShader();
|
||||
PixelShader = compile ps_2_0 OutlinePixelShader();
|
||||
CullMode = CW;
|
||||
}
|
||||
@ -157,7 +157,7 @@ technique Toon
|
||||
// color the model with certain colors, giving us the cel/toon effect that we are looking for.
|
||||
pass Pass2
|
||||
{
|
||||
VertexShader = compile vs_1_1 CelVertexShader();
|
||||
VertexShader = compile vs_2_0 CelVertexShader();
|
||||
PixelShader = compile ps_2_0 CelPixelShader();
|
||||
CullMode = CCW;
|
||||
}
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 692 B After Width: | Height: | Size: 692 B |
Before Width: | Height: | Size: 911 B After Width: | Height: | Size: 911 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 401 B |
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 968 B After Width: | Height: | Size: 968 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 787 B After Width: | Height: | Size: 787 B |
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 807 B |
Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 449 B |
Before Width: | Height: | Size: 840 B After Width: | Height: | Size: 840 B |
Before Width: | Height: | Size: 644 B After Width: | Height: | Size: 644 B |
Before Width: | Height: | Size: 817 B After Width: | Height: | Size: 817 B |
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 450 B After Width: | Height: | Size: 450 B |
Before Width: | Height: | Size: 971 B After Width: | Height: | Size: 971 B |
Before Width: | Height: | Size: 1011 B After Width: | Height: | Size: 1011 B |
Before Width: | Height: | Size: 692 B After Width: | Height: | Size: 692 B |
Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 335 B |
Before Width: | Height: | Size: 907 B After Width: | Height: | Size: 907 B |
Before Width: | Height: | Size: 697 B After Width: | Height: | Size: 697 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 918 B After Width: | Height: | Size: 918 B |
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 826 B After Width: | Height: | Size: 826 B |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 787 B After Width: | Height: | Size: 787 B |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 206 KiB After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 358 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 890 B After Width: | Height: | Size: 890 B |
Before Width: | Height: | Size: 393 B After Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 460 B After Width: | Height: | Size: 460 B |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 590 KiB After Width: | Height: | Size: 590 KiB |
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
Before Width: | Height: | Size: 863 B After Width: | Height: | Size: 863 B |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 95 KiB |