Make GameMode Items able to be TMs
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@ -22,14 +22,25 @@ Public Class GameModeItem
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Public gmCanBeUsedInBattle As Boolean = True
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Public gmCanBeTossed As Boolean = True
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Public gmBattleSelectPokemon As Boolean = True
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Public gmSortValue As Integer = 0
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'Medicine Item
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Public gmIsHealingItem As Boolean = False
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Public gmHealHPAmount As Integer = 0
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Public gmCureStatusEffects As List(Of String)
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'Evolution Item
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Public gmIsEvolutionItem As Boolean = False
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Public gmEvolutionPokemon As List(Of Integer)
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'TechMachine Item
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Public gmIsTM As Boolean = False
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Public gmTeachMove As BattleSystem.Attack
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Public gmCanTeachAlways As Boolean = False
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Public gmCanTeachWhenFullyEvolved As Boolean = False
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Public gmCanTeachWhenGender As Boolean = False
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'Mega Stone Item
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Public gmMegaPokemonNumber As Integer
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@ -97,7 +108,11 @@ Public Class GameModeItem
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''' <summary>
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''' A value that can be used to sort items in the bag after. Lower values make items appear closer to the top.
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''' </summary>
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Public Overrides ReadOnly Property SortValue As Integer = 0
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Public Overrides ReadOnly Property SortValue As Integer
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Get
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Return gmSortValue
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End Get
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End Property
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''' <summary>
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@ -182,12 +197,64 @@ Public Class GameModeItem
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End Get
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End Property
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Public Sub SetTeachMoveTextureRectangle()
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Dim r As New Rectangle(144, 168, 24, 24)
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Select Case gmTeachMove.Type.Type
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Case Element.Types.Blank, Element.Types.Normal
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r = New Rectangle(144, 168, 24, 24)
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Case Element.Types.Bug
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r = New Rectangle(24, 192, 24, 24)
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Case Element.Types.Dark
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r = New Rectangle(384, 168, 24, 24)
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Case Element.Types.Dragon
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r = New Rectangle(408, 168, 24, 24)
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Case Element.Types.Electric
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r = New Rectangle(288, 168, 24, 24)
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Case Element.Types.Fairy
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r = New Rectangle(72, 264, 24, 24)
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Case Element.Types.Fighting
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r = New Rectangle(168, 168, 24, 24)
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Case Element.Types.Fire
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r = New Rectangle(360, 168, 24, 24)
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Case Element.Types.Flying
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r = New Rectangle(0, 192, 24, 24)
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Case Element.Types.Ghost
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r = New Rectangle(480, 168, 24, 24)
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Case Element.Types.Grass
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r = New Rectangle(336, 168, 24, 24)
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Case Element.Types.Ground
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r = New Rectangle(456, 168, 24, 24)
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Case Element.Types.Ice
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r = New Rectangle(312, 168, 24, 24)
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Case Element.Types.Poison
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r = New Rectangle(264, 168, 24, 24)
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Case Element.Types.Psychic
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r = New Rectangle(216, 168, 24, 24)
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Case Element.Types.Rock
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r = New Rectangle(240, 168, 24, 24)
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Case Element.Types.Steel
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r = New Rectangle(432, 168, 24, 24)
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Case Element.Types.Water
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r = New Rectangle(192, 168, 24, 24)
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End Select
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gmTextureRectangle = r
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End Sub
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''' <summary>
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''' The item gets used from the bag.
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''' </summary>
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Public Overrides Sub Use()
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If gmScriptPath = "" Then
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If gmIsTM = True And gmTeachMove IsNot Nothing Then
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SoundManager.PlaySound("PC\LogOn", False)
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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CType(CurrentScreen, PartyScreen).SetupLearnAttack(gmTeachMove, 1, Me)
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End If
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If gmIsHealingItem = True Then
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If CBool(GameModeManager.GetGameRuleValue("CanUseHealItems", "1")) = False Then
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Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
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@ -233,11 +300,40 @@ Public Class GameModeItem
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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End If
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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Dim p As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted AndAlso (gmCureStatusEffects Is Nothing OrElse gmCureStatusEffects.Count = 0 OrElse gmCureStatusEffects.Contains("fnt") = False) Then
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If gmIsTM = True AndAlso gmTeachMove IsNot Nothing Then
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Dim a As BattleSystem.Attack = gmTeachMove
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Dim t As String = CanTeach(p)
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If t = "" Then
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If p.Attacks.Count = 4 Then
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SetScreen(New LearnAttackScreen(CurrentScreen, p, a, gmID))
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Return True
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Else
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If CBool(GameModeManager.GetGameRuleValue("SingleUseTM", "0")) = True Then
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Core.Player.Inventory.RemoveItem(gmID.ToString, 1)
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End If
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p.Attacks.Add(BattleSystem.Attack.GetAttackByID(a.ID))
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SoundManager.PlaySound("success_small", False)
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Screen.TextBox.Show(p.GetDisplayName() & " learned~" & a.Name & "!", {}, False, False)
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PlayerStatistics.Track("TMs/HMs used", 1)
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Return True
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End If
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Else
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Screen.TextBox.Show(t, {}, False, False)
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Return False
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End If
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End If
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If p.Status = P3D.Pokemon.StatusProblems.Fainted AndAlso (gmCureStatusEffects Is Nothing OrElse gmCureStatusEffects.Count = 0 OrElse gmCureStatusEffects.Contains("fnt") = False) Then
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Screen.TextBox.reDelay = 0.0F
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Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fainted!", {})
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Screen.TextBox.Show(p.GetDisplayName() & "~is fainted!", {})
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Return False
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Else
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Dim healsuccess As Boolean = False
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@ -262,23 +358,23 @@ Public Class GameModeItem
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success1 = True
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End If
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End If
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If Pokemon.Status <> Pokemon.StatusProblems.Fainted AndAlso Pokemon.Status <> Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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Pokemon.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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If p.Status <> Pokemon.StatusProblems.Fainted AndAlso p.Status <> Pokemon.StatusProblems.None Or p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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p.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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End If
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Pokemon.Status = Pokemon.StatusProblems.None
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p.Status = Pokemon.StatusProblems.None
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success2 = True
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End If
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Dim t As String = ""
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If success1 = True AndAlso success2 = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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t &= "Healed " & p.GetDisplayName() & "!"
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End If
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If success1 = False AndAlso success2 = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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t &= "Cured " & p.GetDisplayName() & "!"
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End If
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If success1 = True AndAlso success2 = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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t &= "Healed and cured~" & p.GetDisplayName() & "!"
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End If
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If success1 = True Or success2 = True Then
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@ -292,7 +388,7 @@ Public Class GameModeItem
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & p.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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ElseIf gmCureStatusEffects.Contains("all") Then
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@ -303,23 +399,23 @@ Public Class GameModeItem
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success1 = True
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End If
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End If
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If Pokemon.Status <> Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If Pokemon.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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Pokemon.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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If p.Status <> Pokemon.StatusProblems.None Or p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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p.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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End If
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Pokemon.Status = Pokemon.StatusProblems.None
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p.Status = Pokemon.StatusProblems.None
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success2 = True
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End If
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Dim t As String = ""
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If success1 = True AndAlso success2 = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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t &= "Healed " & p.GetDisplayName() & "!"
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End If
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If success1 = False AndAlso success2 = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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t &= "Cured " & p.GetDisplayName() & "!"
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End If
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If success1 = True AndAlso success2 = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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t &= "Healed and cured~" & p.GetDisplayName() & "!"
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End If
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If success1 = True Or success2 = True Then
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@ -333,7 +429,7 @@ Public Class GameModeItem
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & p.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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Else
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@ -398,13 +494,13 @@ Public Class GameModeItem
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End If
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Dim t As String = ""
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If healsuccess = True AndAlso success = False Then
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t &= "Healed " & Pokemon.GetDisplayName() & "!"
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t &= "Healed " & p.GetDisplayName() & "!"
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End If
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If healsuccess = False AndAlso success = True Then
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t &= "Cured " & Pokemon.GetDisplayName() & "!"
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t &= "Cured " & p.GetDisplayName() & "!"
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End If
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If healsuccess = True AndAlso success = True Then
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t &= "Healed and cured~" & Pokemon.GetDisplayName() & "!"
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t &= "Healed and cured~" & p.GetDisplayName() & "!"
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End If
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If healsuccess = True Or success = True Then
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@ -418,7 +514,7 @@ Public Class GameModeItem
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Return True
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Else
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & Pokemon.GetDisplayName() & ".", {}, False, False)
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Screen.TextBox.Show("Cannot use" & Me.gmName & "~on " & p.GetDisplayName() & ".", {}, False, False)
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Return False
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End If
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End If
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@ -432,6 +528,52 @@ Public Class GameModeItem
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Return False
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End Function
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Public Function CanTeach(ByVal p As Pokemon) As String
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If p.IsEgg() = True Then
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Return "Egg cannot learn~" & gmTeachMove.Name & "!"
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End If
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For Each knowAttack As BattleSystem.Attack In p.Attacks
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If knowAttack.ID = gmTeachMove.ID Then
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Return p.GetDisplayName() & " already~knows " & gmTeachMove.Name & "."
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End If
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Next
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If p.Machines.Contains(gmTeachMove.ID) = True Then
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Return ""
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End If
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For Each learnAttack As BattleSystem.Attack In p.AttackLearns.Values
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If learnAttack.ID = gmTeachMove.ID Then
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Return ""
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End If
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Next
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If gmCanTeachAlways = True Then
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If p.Machines.Count > 0 Then
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Return ""
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End If
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End If
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If gmCanTeachWhenFullyEvolved = True Then
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If p.IsFullyEvolved() = True And p.Machines.Count > 0 Then
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Return ""
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End If
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End If
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If gmCanTeachWhenGender = True Then
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If p.Gender <> Pokemon.Genders.Genderless And p.Machines.Count > 0 Then
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Return ""
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End If
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End If
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If p.CanLearnAllMachines = True Then
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Return ""
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End If
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Return p.GetDisplayName() & " cannot learn~" & gmTeachMove.Name & "!"
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End Function
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Public Function UseEvolutionItem(ByVal PokeIndex As Integer) As Boolean
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If PokeIndex < 0 Or PokeIndex > 5 Then
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Throw New ArgumentOutOfRangeException("PokeIndex", PokeIndex, "The index for a Pokémon in a player's party can only be between 0 and 5.")
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@ -149,6 +149,10 @@ Public Class GameModeItemLoader
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End If
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Case "script"
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item.gmScriptPath = value
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Case "istm"
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item.gmIsTM = CBool(value)
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Case "teachmove"
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item.gmTeachMove = BattleSystem.Attack.GetAttackByID(CInt(value))
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End Select
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End If
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Next
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@ -166,6 +170,24 @@ Public Class GameModeItemLoader
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item.gmCanBeUsed = False
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item.gmCanBeUsedInBattle = False
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End If
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If item.gmIsTM = True AndAlso item.gmTeachMove IsNot Nothing AndAlso item.gmDescription = "" Then
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Dim AttackName As String = item.gmTeachMove.Name
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item.gmDescription = "Teaches """ & AttackName & """ to a Pokémon."
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item.gmItemType = ItemTypes.Machines
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item.gmCanBeHeld = False
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item.gmCanBeTossed = True
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item.gmCanBeTraded = True
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item.gmCanBeUsed = True
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item.gmCanBeUsedInBattle = False
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If item.gmName.StartsWith("TM ") Then
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item.gmSortValue = CInt(item.gmName.Remove(0, 3)) + 190
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ElseIf item.gmName.StartsWith("TM") Then
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item.gmSortValue = CInt(item.gmName.Remove(0, 2)) + 190
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End If
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item.gmTextureSource = "Items\ItemSheet"
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item.SetTeachMoveTextureRectangle()
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End If
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LoadedItems.Add(item) 'Add the item.
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Else
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Logger.Log(Logger.LogTypes.ErrorMessage, "GameModeItemLoader.vb: User defined Items must set their ID through the ""ID"" property and their Name through the ""Name"" property, however the item loaded from """ & file & """ has no ID or Name set so it will be ignored.")
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