Play sound when poison pokémon lose hp when walk
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@ -18032,6 +18032,9 @@
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<Content Include="Content\Sounds\Emote_Exclamation.wav">
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<Content Include="Content\Sounds\Emote_Exclamation.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="Content\Sounds\OverworldPoison.wav">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Battle\Flying\Gust.png">
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<Content Include="Content\Textures\Battle\Flying\Gust.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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@ -1883,6 +1883,7 @@
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PoisonSteps -= 4
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PoisonSteps -= 4
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End If
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End If
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If PoisonAmount > 0 Then
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If PoisonAmount > 0 Then
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SoundManager.PlaySound("OverworldPoison")
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For i = 0 To Core.Player.Pokemons.Count - 1
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For i = 0 To Core.Player.Pokemons.Count - 1
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If Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Poison OrElse Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.BadPoison Then
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If Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Poison OrElse Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.BadPoison Then
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If Core.Player.Pokemons(i).Ability IsNot Ability.GetAbilityByID(17) Then
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If Core.Player.Pokemons(i).Ability IsNot Ability.GetAbilityByID(17) Then
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