diff --git a/P3D/Battle/BattleAnimations/BAEntityRotate.vb b/P3D/Battle/BattleAnimations/BAEntityRotate.vb index 049069b12..3f4faefea 100644 --- a/P3D/Battle/BattleAnimations/BAEntityRotate.vb +++ b/P3D/Battle/BattleAnimations/BAEntityRotate.vb @@ -122,12 +122,15 @@ Me.RotationSpeedVector = New Vector3(Me.RotationSpeedVector.X * -1, Me.RotationSpeedVector.Y * -1, Me.RotationSpeedVector.Z * -1) If DoRotation.X = 1.0F Then ReadyAxis.X = 0.0F + AmountRotated.X -= AmountRotated.X * 2 End If If DoRotation.Y = 1.0F Then ReadyAxis.Y = 0.0F + AmountRotated.Y -= AmountRotated.Y * 2 End If If DoRotation.Z = 1.0F Then ReadyAxis.Z = 0.0F + AmountRotated.Z -= AmountRotated.Z * 2 End If Else Me.Ready = True diff --git a/P3D/Screens/Battle/BattleCatchScreen.vb b/P3D/Screens/Battle/BattleCatchScreen.vb index 34237a338..f606bb5f4 100644 --- a/P3D/Screens/Battle/BattleCatchScreen.vb +++ b/P3D/Screens/Battle/BattleCatchScreen.vb @@ -197,7 +197,7 @@ nextIndex: If Shakes(i) = False Then CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, 0.15F, 0, 0, MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True) Else - CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, -0.15F, 0, 0, 0 - MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True) + CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, -0.15F, 0, 0, -MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True) End If Next