gym leader dialog (merge)
This commit is contained in:
commit
78dedaa3b0
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@ -47,9 +47,9 @@ version=2
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:if:<Environment.day>=Sunday
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:if:<Environment.hour><4 <and> <Environment.hour>>0
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:if:<register.registered(TRTPrematchTalk)>=true
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@npc.warp(30,~,3.2,~)
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@npc.warp(31,~,3.2,~)
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@npc.warp(32,~,3.2,~)
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@npc.warp(20,~,3.2,~)
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@npc.warp(21,~,3.2,~)
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@npc.warp(22,~,3.2,~)
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:endif
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:endif
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:if:<Environment.hour><12 <and> <Environment.hour>>5
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(BugsyRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe mornings during~the beginning of the week?*If you visit while~I am there maybe~we could battle.)
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@text.show(Hey <player.name>,~hear this.*Last season I was able to~catch a whole bunch of bug~Pokémon that migrated from~Kanto.*I am itching to test them~out in battle.*Rumor is that Goldenrod has~opened a new battle bar~in the city center.*I will make sure to be there~a few mornings if you are~interested in a rematch.)
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@register.register(BugsyRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(ClairRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe evenings during~the end of the week?*If you visit while~I am there maybe~we could battle.)
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@text.show(Ah, here is our~new champion.*So you made it huh?*Well don't get too cocky,~you just got lucky last time.*Huh? A battle bar?*Sounds like the perfect~opportunity to have my~revenge!*If you are up to it,~I will be present some~evenings.*You'd better be~ready <player.name>,~I won't stand for another~loss!)
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@register.register(ClairRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(ChuckRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe Monday/Wednesday/~Friday early mornings?*If you visit while~I am there maybe~we could battle.)
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@text.show(Yo <player.name>,~good to see you!*I'd love to battle you again~but I am currently in the~middle of my training session.*Hah!~Here's an idea,~I recently heard of a place~in Goldenrod called the~Battle Bar.*If you would like to witness~my new skills I can be there~some mornings.*If you're up to the challenge~that is, Yahaha!)
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@register.register(ChuckRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(MortyRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe around midnight?*If you visit while~I am there maybe~we could battle.)
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@text.show(Hello <player.name>,~it's been a while.*To be honest not many really~strong trainers have passed~through here after you,~but that doesn't mean I~haven't been training!*What's that?*The new battle bar?*My ghosts prefer battling in~a quieter place but this~sounds like the ideal place~to improve my skills.*If we were to have another~battle we'd need to do~it when I'm free.*Usually around midnight~will work out.)
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@register.register(MortyRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(WhitneyRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe evenings?*If you visit while~I am there maybe~we could battle.)
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@text.show(Hi there!~So good to see you again!*I've been so bored lately,~we should totally have a~rematch!*Um, have you heard about~this new Battle Bar?*It's supposed to be like the~coolest place in town!*If you want I could be~there in the evenings.*Don't be late!)
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@register.register(WhitneyRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(JasmineRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe Monday/Wednesday/~Friday early afternoons?*If you visit while~I am there maybe~we could battle.)
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@text.show(...Um*Hello, <player.name>.*I would like to thank you~again for helping me back~then at the lighthouse.*Ampharos has been completely~healthy, all thanks to you...*Um...*a battle bar?*I don't usually leave the city~too much but I could start~showing up there.*How do a few afternoons sound?*Um...*I'll see you there then, ok?)
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@register.register(JasmineRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(earthbadge_obtain)>=true <and> <register.registered(SurgeRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe afternoons during~the end of the week?*If you visit while~I am there maybe~we could battle.)
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@text.show(Well look who it is!*What brings you~back here kid?*The Battle Bar?*Sounds like the perfect~place for some training!*How do a few afternoons~sound?*You'd better be there too~kiddo, that's a veterans~promise!)
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@register.register(SurgeRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -1,6 +1,6 @@
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version=2
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:if:<register.registered(clubintro)>=true <and> <register.registered(FalknerRematchTalk)>=false
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@text.show(Hello, <player.name>.*Battle Bar?*I remember hearing a~little about it.*I might start hanging~out there.*Maybe mornings?*If you visit while~I am there maybe~we could battle.)
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@text.show(Hello <player.name>,~how are you doing?*Me and my birds have honed~our abilities and soared to~new heights in battling!*I'd show you but we are~currently renovating the~Gym's scaffolding.*What?~A battle bar?*That sounds like the perfect~place for a rematch!*I can visit in the mornings.)
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@register.register(FalknerRematchTalk)
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@register.change(clubregisters,<register.value(clubregisters)>+1)
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:end
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@ -25656,6 +25656,11 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Compile Include="Pokemon\Abilities\Aerilate.vb" />
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<Compile Include="Pokemon\Abilities\TanglingHair.vb" />
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<Compile Include="Pokemon\Abilities\SlushRush.vb" />
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<Compile Include="Pokemon\Abilities\PowerofAlchemy.vb" />
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<Compile Include="Pokemon\Abilities\Galvanize.vb" />
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<Compile Include="Pokemon\Abilities\SurgeSurfer.vb" />
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<Compile Include="Pokemon\Abilities\ParentalBond.vb" />
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<Compile Include="Pokemon\Attacks\Bug\PollenPuff.vb" />
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<Compile Include="Pokemon\Attacks\Bug\FirstImpression.vb" />
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@ -25740,10 +25745,13 @@
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<Compile Include="Pokemon\Items\Machines\TM173.vb" />
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<Compile Include="Pokemon\Items\Standard\DouseDrive.vb" />
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<Compile Include="Pokemon\Items\Standard\ChillDrive.vb" />
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<Compile Include="Pokemon\Items\Standard\Snowball.vb" />
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<Compile Include="Pokemon\Items\Standard\CellBattery.vb" />
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<Compile Include="Pokemon\Items\Standard\FlameOrb.vb" />
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<Compile Include="Pokemon\Items\Standard\ShockDrive.vb" />
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<Compile Include="Pokemon\Items\Standard\BurnDrive.vb" />
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<Compile Include="Pokemon\Items\Standard\ExpertBelt.vb" />
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<Compile Include="Pokemon\Items\Stones\IceStone.vb" />
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<Compile Include="Resources\Blur\BlurHandler.vb" />
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<Content Include="Content\Data\Scripts\faraway\mewtwonite_y.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@ -415,98 +415,98 @@
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Return New Abilities.FairyAura
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Case 188
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Return New Abilities.AuraBreak
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'Case 189
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'Primordial Sea
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'Case 190
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'Desolate Land
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'Case 191
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'Delta Stream
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'Case 192
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'Stamina
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'Case 193
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'Wimp Out
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'Case 194
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'Emergency Exit
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'Case 195
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'Water Compaction
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'Case 196
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'Merciless
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'Case 197
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'Shields Down
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'Case 198
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'Stakeout
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'Case 199
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'Water Bubble
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'Case 200
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'Steelworker
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'Case 201
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'Berserk
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'Case 202
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'Slush Rush
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'Case 203
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'Long Reach
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'Case 204
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'Liquid Voice
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'Case 205
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'Triage
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'Case 206
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'Galvanize
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'Case 207
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'Surge Surfer
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'Case 208
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'Schooling
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'Case 209
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'Disguise
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'Case 210
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'Battle Bond
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'Case 211
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'Power Construct
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'Case 212
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'Corrosion
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'Case 213
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'Comatose
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'Case 214
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'Queenly Majesty
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'Case 215
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'Innards Out
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'Case 216
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'Dancer
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'Case 217
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'Battery
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'Case 218
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'Fluffy
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'Case 219
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'Dazzling
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'Case 220
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'Soul-Heart
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'Case 221
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'Tangling Hair
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'Case 222
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'Receiver
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'Case 223
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'Power of Alchemy
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'Case 224
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'Beast Boost
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'Case 225
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'RKS System
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'Case 226
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'Electric Surge
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'Case 227
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'Psychic Surge
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'Case 228
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'Misty Surge
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'Case 229
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'Grassy Surge
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'Case 230
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'Full Metal Body
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'Case 231
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'Shadow Shield
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'Case 232
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'Prism Armor
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'Case 233
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'Neuroforce
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'Case 234
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'Blank
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'Case 189
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'Primordial Sea
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'Case 190
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'Desolate Land
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'Case 191
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'Delta Stream
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'Case 192
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'Stamina
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'Case 193
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'Wimp Out
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'Case 194
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'Emergency Exit
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'Case 195
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'Water Compaction
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'Case 196
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'Merciless
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'Case 197
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'Shields Down
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'Case 198
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'Stakeout
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'Case 199
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'Water Bubble
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'Case 200
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'Steelworker
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'Case 201
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'Berserk
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Case 202
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Return New Abilities.SlushRush()
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'Case 203
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'Long Reach
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'Case 204
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'Liquid Voice
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'Case 205
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'Triage
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Case 206
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Return New Abilities.Galvanize()
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Case 207
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Return New Abilities.SurgeSurfer()
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'Case 208
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'Schooling
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'Case 209
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'Disguise
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'Case 210
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'Battle Bond
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'Case 211
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'Power Construct
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'Case 212
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'Corrosion
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'Case 213
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'Comatose
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'Case 214
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'Queenly Majesty
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'Case 215
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'Innards Out
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'Case 216
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'Dancer
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'Case 217
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'Battery
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'Case 218
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'Fluffy
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'Case 219
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'Dazzling
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'Case 220
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'Soul-Heart
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Case 221
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Return New Abilities.TanglingHair()
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'Case 222
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'Receiver
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Case 223
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Return New Abilities.PowerofAlchemy()
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'Case 224
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'Beast Boost
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'Case 225
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'RKS System
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'Case 226
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'Electric Surge
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'Case 227
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'Psychic Surge
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'Case 228
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'Misty Surge
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'Case 229
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'Grassy Surge
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'Case 230
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'Full Metal Body
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'Case 231
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'Shadow Shield
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'Case 232
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'Prism Armor
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'Case 233
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'Neuroforce
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'Case 234
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'Blank
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Case Else
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Return New Abilities.Stench
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End Select
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@ -0,0 +1,13 @@
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Namespace Abilities
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Public Class Galvanize
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Inherits Ability
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Public Sub New()
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MyBase.New(206, "Galvanize", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.")
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,13 @@
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Namespace Abilities
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Public Class PowerofAlchemy
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Inherits Ability
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Public Sub New()
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MyBase.New(223, "Power of Alchemy", "The Pokémon copies the Ability of a defeated ally.")
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,13 @@
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Namespace Abilities
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Public Class SlushRush
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Inherits Ability
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Public Sub New()
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MyBase.New(202, "Slush Rush", "Boosts the Pokémon's Speed stat in a hailstorm.")
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,13 @@
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Namespace Abilities
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Public Class SurgeSurfer
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Inherits Ability
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Public Sub New()
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MyBase.New(207, "Surge Surfer", "Doubles the Pokémon's Speed stat on Electric Terrain.")
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,13 @@
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Namespace Abilities
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Public Class TanglingHair
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Inherits Ability
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Public Sub New()
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MyBase.New(221, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.")
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,19 @@
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Namespace Items.Standard
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<Item(595, "CellBattery")>
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Public Class CellBattery
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Inherits Item
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Public Overrides ReadOnly Property Description As String = "An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 200
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Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
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Public Overrides ReadOnly Property CanBeUsed As Boolean = False
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Public Sub New()
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_textureRectangle = New Rectangle(192, 312, 24, 24)
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End Sub
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End Class
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End Namespace
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@ -0,0 +1,19 @@
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Namespace Items.Standard
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<Item(594, "Snowball")>
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Public Class Snowball
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Inherits Item
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Public Overrides ReadOnly Property Description As String = "An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 200
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Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
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Public Overrides ReadOnly Property CanBeUsed As Boolean = False
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Public Sub New()
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_textureRectangle = New Rectangle(168, 312, 24, 24)
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End Sub
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End Class
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End Namespace
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Namespace Items.Stones
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<Item(593, "Ice Stone")>
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Public Class IceStone
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Inherits StoneItem
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Public Overrides ReadOnly Property Description As String = "A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern."
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Public Sub New()
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_textureRectangle = New Rectangle(144, 312, 24, 24)
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End Sub
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End Class
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End Namespace
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