Notifications Implementation Part 2
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@ -96,8 +96,8 @@ game_interaction_gamemenu,Game Menu
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game_interaction_pokegear,Pokégear
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game_interaction_pausemenu,Pause Menu
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game_interaction_notification,Notification
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game_notification_respond,Press <button.special> to respond to the notification.
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game_notification_dismiss,Press <button.special> to dismiss the notification.
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game_notification_accept,Press <button.special> to accept.
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game_notification_dismiss,Press <button.special> to dismiss.
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---
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MainMenuScreen:
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main_menu_continue,Continue
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@ -4,23 +4,25 @@
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Public Class NotificationPopup
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Private _background As Texture2D
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Private _box As Texture2D
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Private _icon As Texture2D
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Private FrameSizeBack As Integer
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Private FramesizeBox As Integer
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Private FramesizeIcon As Integer
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Private _positionY As Single = -12
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Private _delay As Date
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Private _started As Boolean = False
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Private _scale As Single = CInt(SpriteBatch.InterfaceScale * 2)
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Private _soundEffect As String = ""
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Private _text As String = ""
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Private _size As Size = New Size(10, 3)
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Private _size As Size = New Size(13, 3)
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Private _backgroundIndex As Vector2 = New Vector2(0, 0)
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Private _iconIndex As Vector2 = New Vector2(0, 0)
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Private _delay As Integer = Nothing
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Public _delayDate As Date = Nothing
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Public _waitForInput As Boolean = False
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Public _scriptFile As String = ""
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Public _show As Boolean = False
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Public IsReady As Boolean = False
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''' <summary>
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''' Sets the values of the NotificationPopup and displays it on the screen.
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@ -28,14 +30,21 @@ Public Class NotificationPopup
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Public Sub Setup(Text As String, Optional Delay As Integer = 500, Optional BackgroundIndex As Integer = 0, Optional IconIndex As Integer = 0, Optional SoundEffect As String = "", Optional ScriptFile As String = "")
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_text = Text
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If Delay <= 0 Then
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_waitForInput = True
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_delay = Date.Now
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If Delay <> -1 Then
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If Delay = 0 Then
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_waitForInput = True
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End If
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_delay = Delay
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Else
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_delay = Date.Now.AddMilliseconds(CDbl(Delay * 10))
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_delay = 500
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End If
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If BackgroundIndex <> -1 Then
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_backgroundIndex = New Vector2(BackgroundIndex, 0)
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Else
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_backgroundIndex = New Vector2(0, 0)
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End If
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_backgroundIndex = New Vector2(BackgroundIndex, 0)
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While _backgroundIndex.X >= 3
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_backgroundIndex.X -= 3
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_backgroundIndex.Y += 1
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@ -43,16 +52,19 @@ Public Class NotificationPopup
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If _backgroundIndex.X < 0 Then
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_backgroundIndex.X = 0
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End If
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FrameSizeBack = CInt(TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Backgrounds").Width / 3)
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_background = TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Backgrounds", New Rectangle(CInt(_backgroundIndex.X * FrameSizeBack), CInt(_backgroundIndex.Y * FrameSizeBack), FrameSizeBack, FrameSizeBack))
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_positionY = CInt(0 - _size.Height * (FrameSizeBack / 3) - 12)
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Dim BackTexture As Texture2D = TextureManager.GetTexture("Textures\Notifications\Backgrounds")
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FrameSizeBack = CInt(BackTexture.Width / 3)
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_background = TextureManager.GetTexture(BackTexture, New Rectangle(CInt(_backgroundIndex.X * FrameSizeBack), CInt(_backgroundIndex.Y * FrameSizeBack), FrameSizeBack, FrameSizeBack))
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FramesizeBox = CInt(TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Boxes").Width / 3)
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_box = TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Backgrounds", New Rectangle(CInt(_backgroundIndex.X * FramesizeBox), CInt(_backgroundIndex.Y * FramesizeBox), FramesizeBox, FramesizeBox))
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_positionY = CInt(0 - _size.Height * (FrameSizeBack / 3) * _scale - 12)
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If IconIndex <> -1 Then
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_iconIndex = New Vector2(IconIndex, 0)
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Else
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_iconIndex = New Vector2(0, 0)
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End If
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FramesizeIcon = CInt(TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Icons").Width / 3)
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_iconIndex = New Vector2(IconIndex, 0)
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While _iconIndex.X >= 3
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_iconIndex.X -= 3
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_iconIndex.Y += 1
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@ -60,27 +72,14 @@ Public Class NotificationPopup
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If _iconIndex.X < 0 Then
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_iconIndex.X = 0
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End If
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_icon = TextureManager.GetTexture(GameModeManager.ActiveGameMode.ContentPath & "Textures\Notifications\Icons", New Rectangle(CInt(_iconIndex.X * FramesizeIcon), CInt(_iconIndex.Y * FramesizeIcon), FramesizeIcon, FramesizeIcon))
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Dim IconTexture As Texture2D = TextureManager.GetTexture("Textures\Notifications\Icons")
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FramesizeIcon = CInt(IconTexture.Width / 3)
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_icon = TextureManager.GetTexture(IconTexture, New Rectangle(CInt(_iconIndex.X * FramesizeIcon), CInt(_iconIndex.Y * FramesizeIcon), FramesizeIcon, FramesizeIcon))
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_scriptFile = ScriptFile
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If Me._scriptFile <> "" Then
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Me._text &= "~[" & Localization.GetString("game_notification_respond") & "]"
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Else
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Me._text &= "~[" & Localization.GetString("game_notification_dismiss") & "]"
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End If
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_soundEffect = SoundEffect
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_show = True
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End Sub
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''' <summary>
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''' Execute the specified script
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''' </summary>
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Public Sub Accept()
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(_scriptFile, 0, False)
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Me._waitForInput = False
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Me._delay = Date.Now
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End Sub
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''' <summary>
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@ -88,16 +87,21 @@ Public Class NotificationPopup
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''' </summary>
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Public Sub Dismiss()
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Me._waitForInput = False
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Me._delay = Date.Now
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Me._delayDate = Date.Now
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End Sub
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''' <summary>
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''' Update the NotificationPopup.
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''' </summary>
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Public Sub Update()
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If Date.Now < Me._delay Then
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If _started = False Then
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_delayDate = Date.Now.AddMilliseconds(CDbl(_delay * 10))
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_started = True
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End If
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If _waitForInput = True Then
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If Me._positionY < 5.0F Then
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Me._positionY += CInt(0.7 * (FrameSizeBack / _size.Height))
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Me._positionY += CInt(0.7 * (FrameSizeBack / 3 * _scale) / _size.Height)
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Else
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If _soundEffect IsNot "" Then
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SoundManager.PlaySound("Notifications\" & _soundEffect)
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@ -105,19 +109,27 @@ Public Class NotificationPopup
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End If
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End If
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Else
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If _waitForInput = False Then
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Dim BackY As Integer = CInt(0 - _size.Height * FrameSizeBack - 12)
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If Me._positionY > BackY Then
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Me._positionY -= CInt(0.7 * (FrameSizeBack / _size.Height))
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If Me._positionY <= BackY Then
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Me._positionY = BackY
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Me._show = False
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If Date.Now < _delayDate Then
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If Me._positionY < 5.0F Then
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Me._positionY += CInt(0.7 * (FrameSizeBack / 3 * _scale) / _size.Height)
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Else
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If _soundEffect IsNot "" Then
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SoundManager.PlaySound("Notifications\" & _soundEffect)
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_soundEffect = ""
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End If
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End If
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Else
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If Me._scriptFile <> "" Then
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(Me._scriptFile, 0, False)
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Me._waitForInput = False
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Me.IsReady = True
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End If
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Dim BackY As Integer = CInt(0 - _size.Height * (FrameSizeBack / 3) * _scale - (FrameSizeBack / 3 * _scale) - 5)
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If Me._positionY > BackY Then
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Me._positionY -= CInt(0.7 * (FrameSizeBack / 3 * _scale) / _size.Height)
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If Me._positionY <= BackY Then
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Me._positionY = BackY
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Me.IsReady = True
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End If
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End If
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End If
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End If
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@ -127,50 +139,45 @@ Public Class NotificationPopup
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''' Renders the NotificationPopup.
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''' </summary>
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Public Sub Draw()
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If Me._show = True Then
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Dim TextBody As String = ""
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Dim TextHeader As String
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Dim Scale As Double = SpriteBatch.InterfaceScale() * 2
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Dim TextHeader As String = _text.GetSplit(0, "*").Replace(CChar("~"), Environment.NewLine).CropStringToWidth(FontManager.InGameFont, CInt(_scale), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale))
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Dim TextBody As String = _text.GetSplit(1, "*").Replace(CChar("~"), Environment.NewLine)
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If _text.Contains("*") Then
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TextHeader = _text.GetSplit(0, "*").Replace(CChar("~"), Environment.NewLine)
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TextBody = _text.GetSplit(1, "*").Replace(CChar("~"), Environment.NewLine)
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While FontManager.InGameFont.MeasureString(TextHeader).Y * 2 + FontManager.InGameFont.MeasureString(TextBody).Y > CInt(((_size.Height * FrameSizeBack / 3) - FrameSizeBack / 3) * _scale - 5)
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_size.Height += 1
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End While
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Dim BackGroundOffsetX As Integer = CInt(Core.windowSize.Width - (_size.Width * (FrameSizeBack / 3) * _scale) - (FrameSizeBack / 3) * 2 - 5)
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'Draw the frame.
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Canvas.DrawImageBorder(_background, CInt(_scale), New Rectangle(BackGroundOffsetX, CInt(Me._positionY), CInt(_size.Width * (FrameSizeBack / 3) * _scale), CInt(_size.Height * (FrameSizeBack / 3) * _scale)))
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'Draw the icon.
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Core.SpriteBatch.DrawInterface(_icon, New Rectangle(CInt(BackGroundOffsetX + (FrameSizeBack / 3 + 3) * _scale - _icon.Width / 3), CInt(Me._positionY + ((FrameSizeBack / 3 * _size.Height / 2) - FrameSizeBack / 3 * 0.5) * _scale - _icon.Width / 3), CInt(_icon.Width * _scale), CInt(_icon.Height * _scale)), Color.White)
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Dim TextOffset = CInt(BackGroundOffsetX + FrameSizeBack / 3 * _scale * 4)
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If TextBody <> "" Then
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If TextHeader <> "" Then
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'Draw the header, then the body
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TextHeader.CropStringToWidth(FontManager.InGameFont, CInt(_scale), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack / 3)), Color.Black, 0.0F, Vector2.Zero, CSng(_scale), SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TextBody.CropStringToWidth(FontManager.InGameFont, CInt(_scale / 2), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack / 3 + (FontManager.InGameFont.MeasureString(TextHeader).Y * _scale))), Color.Black, 0.0F, Vector2.Zero, CSng(_scale / 2), SpriteEffects.None, 0.0F)
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Else
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TextHeader = _text.Replace(CChar("~"), Environment.NewLine)
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End If
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While FontManager.InGameFont.MeasureString(_text.Replace(CChar("~"), Environment.NewLine)).Y > CInt(_size.Height * FrameSizeBack - 2 * FrameSizeBack)
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_size.Height += 1
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End While
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Dim BackGroundOffsetX As Integer = CInt(Core.windowSize.Width - _size.Width * FrameSizeBack - 5)
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Dim TextOffset As Integer
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'Draw the frame.
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Canvas.DrawImageBorder(_background, CInt(Scale), New Rectangle(BackGroundOffsetX, CInt(Me._positionY), CInt(_size.Width * FrameSizeBack), CInt(_size.Height * FrameSizeBack)), True)
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'Draw the (icon) box.
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Core.SpriteBatch.DrawInterface(_box, New Rectangle(CInt(FramesizeBox * Scale + 5), CInt(FramesizeBox * Scale + Me._positionY), CInt(_box.Width * Scale), CInt(_box.Height * Scale)), Color.White)
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'Draw the icon.
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Core.SpriteBatch.DrawInterface(_icon, New Rectangle(CInt(FramesizeIcon * Scale + 5), CInt(FramesizeIcon * Scale + Me._positionY), CInt(_icon.Width * Scale), CInt(_icon.Height * Scale)), Color.White)
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TextOffset = CInt(FrameSizeBack * Scale + BackGroundOffsetX * Scale)
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If TextBody <> "" Then
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If TextHeader <> "" Then
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'Draw the header, then the body
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, TextBody.CropStringToWidth(FontManager.InGameFont, CInt(Scale), CInt(_size.Width * FrameSizeBack - FrameSizeBack * 4)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack)), Color.Black)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, TextHeader.CropStringToWidth(FontManager.InGameFont, CInt(Scale / 2), CInt(_size.Width * FrameSizeBack - FrameSizeBack * 4)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack + FontManager.InGameFont.MeasureString(TextHeader).Y)), Color.Black)
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Else
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'Just draw the body
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, TextBody.CropStringToWidth(FontManager.InGameFont, CInt(Scale / 2), CInt(_size.Width * FrameSizeBack - FrameSizeBack * 4)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack)), Color.Black)
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End If
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Else
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'Just draw the header
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, TextHeader.CropStringToWidth(FontManager.InGameFont, CInt(Scale), CInt(_size.Width * FrameSizeBack) - FrameSizeBack * 4), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack)), Color.Black)
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'Just draw the body
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TextBody.CropStringToWidth(FontManager.InGameFont, CInt(_scale / 2), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack / 3)), Color.Black, 0.0F, Vector2.Zero, CSng(_scale / 2), SpriteEffects.None, 0.0F)
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End If
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Else
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'Just draw the header
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TextHeader.CropStringToWidth(FontManager.InGameFont, CInt(_scale), CInt((_size.Width * (FrameSizeBack / 3) - FrameSizeBack / 3 * 4) * _scale)), New Vector2(TextOffset, CInt(Me._positionY + FrameSizeBack / 3)), Color.Black, 0.0F, Vector2.Zero, CSng(_scale), SpriteEffects.None, 0.0F)
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End If
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Dim InteractText As String = "[" & Localization.GetString("game_notification_dismiss") & "]"
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If Me._scriptFile <> "" Then
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InteractText = "[" & Localization.GetString("game_notification_accept") & "]"
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End If
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Dim InteractOffset As Vector2 = New Vector2(CInt(Core.windowSize.Width - FrameSizeBack / 3 * _scale - FontManager.InGameFont.MeasureString(InteractText).X * _scale / 2), CInt(Me._positionY + _size.Height * (FrameSizeBack / 3) * _scale + 5))
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Core.SpriteBatch.DrawInterface(_background, New Rectangle(CInt(InteractOffset.X), CInt(InteractOffset.Y), CInt(FontManager.InGameFont.MeasureString(InteractText).X * _scale / 2), CInt(FontManager.InGameFont.MeasureString(InteractText).Y * _scale / 2)), New Rectangle(CInt(FrameSizeBack / 3), CInt(FrameSizeBack / 3), CInt(FrameSizeBack / 3), CInt(FrameSizeBack / 3)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, InteractText, New Vector2(CInt(InteractOffset.X), CInt(InteractOffset.Y)), Color.Black)
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End Sub
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End Class
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@ -12,7 +12,8 @@ Public Class OverworldScreen
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Private Shared _fadeColor As Color = Color.Black 'Fade screen color.
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Private Shared _fadeValue As Integer = 0 'Fade progress value for the screen fade.
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Private Shared _drawRodID As Integer = -1 'The rod ID to display on the screen during the fishing animation.
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Public NotificationPopupList As List(Of NotificationPopup) = Nothing
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Public NotificationPopupList As List(Of NotificationPopup) = New List(Of NotificationPopup)
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Private _actionScript As ActionScript 'Private ActionScript instance.
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Private _particlesTexture As Texture2D 'A texture field to contain the particles texture, currently only used for the crosshair.
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#End Region
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#Region "Properties"
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''' <summary>
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''' Array of Title objects to be rendered on the screen.
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''' </summary>
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PokemonImageView.Update()
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End If
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If Level.NotificationPopup IsNot Nothing Then
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Level.NotificationPopup.Update()
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If Level.NotificationPopup._show = False Then
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Level.NotificationPopup = Nothing
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If NotificationPopupList.Count > 0 Then
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NotificationPopupList(0).Update()
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If NotificationPopupList(0).IsReady = True Then
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NotificationPopupList.Remove(NotificationPopupList(0))
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End If
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ElseIf NotificationPopupList.Count > 0 Then
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Level.NotificationPopup = NotificationPopupList(0)
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NotificationPopupList.RemoveAt(0)
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End If
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'Middle click/Thumbstick press: Show first Pokémon in party.
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@ -235,18 +232,14 @@ Public Class OverworldScreen
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'Open the PokégearScreen:
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If KeyBoardHandler.KeyPressed(KeyBindings.SpecialKey) = True Or ControllerHandler.ButtonPressed(Buttons.Y) = True Then
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If Level.NotificationPopup Is Nothing Then
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If NotificationPopupList.Count > 0 Then
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NotificationPopupList(0).Dismiss()
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Else
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If Core.Player.HasPokegear = True Or GameController.IS_DEBUG_ACTIVE = True Or Core.Player.SandBoxMode = True Then
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If Screen.Camera.IsMoving() = False And ActionScript.IsReady = True Then
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Core.SetScreen(New GameJolt.PokegearScreen(Me, GameJolt.PokegearScreen.EntryModes.MainMenu, {}))
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End If
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End If
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Else
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If Level.NotificationPopup._scriptFile <> "" Then
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Level.NotificationPopup.Accept()
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Else
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Level.NotificationPopup.Dismiss()
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End If
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End If
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End If
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ActionScript.Update() 'Update the action script.
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@ -359,19 +352,16 @@ Public Class OverworldScreen
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Level.RouteSign.Draw()
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If Level.NotificationPopup IsNot Nothing Then
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Level.NotificationPopup.Draw()
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If NotificationPopupList.Count > 0 Then
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NotificationPopupList(0).Draw()
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End If
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'If the XBOX render control delay is 0, render the controls.
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If ShowControlsDelay = 0.0F Then
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Dim d As New Dictionary(Of Buttons, String)
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If Level.NotificationPopup IsNot Nothing Then
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If Level.NotificationPopup._scriptFile <> "" Then
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d.Add(Buttons.A, Localization.GetString("game_interaction_notification", "Notification"))
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Else
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End If
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If NotificationPopupList.Count > 0 Then
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d.Add(Buttons.A, Localization.GetString("game_interaction_notification", "Notification"))
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Else
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d.Add(Buttons.A, Localization.GetString("game_interaction_interact", "Interact"))
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End If
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@ -15583,7 +15583,7 @@
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<Content Include="Content\Textures\Notifications\Backgrounds.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\Notifications\Boxes.png">
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||||
<Content Include="Content\Textures\Notifications\Icons.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\NPC\0_bow.png">
|
||||
|
|
|
@ -16,26 +16,22 @@
|
|||
Dim args As String() = argument.Split(CChar(","))
|
||||
Select Case args.Length
|
||||
Case 1
|
||||
_NotificationPopup.Setup(args(0))
|
||||
_NotificationPopup.Setup(argument)
|
||||
Case 2
|
||||
_NotificationPopup.Setup(args(0), CInt(args(1)))
|
||||
_NotificationPopup.Setup(args(0), int(args(1)))
|
||||
Case 3
|
||||
_NotificationPopup.Setup(args(0), CInt(args(1)), CInt(args(2)))
|
||||
_NotificationPopup.Setup(args(0), int(args(1)), int(args(2)))
|
||||
Case 4
|
||||
_NotificationPopup.Setup(args(0), CInt(args(1)), CInt(args(2)), CInt(args(3)))
|
||||
_NotificationPopup.Setup(args(0), int(args(1)), int(args(2)), int(args(3)))
|
||||
Case 5
|
||||
_NotificationPopup.Setup(args(0), CInt(args(1)), CInt(args(2)), CInt(args(3)), args(4))
|
||||
_NotificationPopup.Setup(args(0), int(args(1)), int(args(2)), int(args(3)), args(4))
|
||||
Case 6, 7
|
||||
_NotificationPopup.Setup(args(0), CInt(args(1)), CInt(args(2)), CInt(args(3)), args(4), args(5))
|
||||
_NotificationPopup.Setup(args(0), int(args(1)), int(args(2)), int(args(3)), args(4), args(5))
|
||||
End Select
|
||||
If args.Length = 7 AndAlso CBool(args(6)) = True Then
|
||||
CType(CurrentScreen, OverworldScreen).NotificationPopupList.Insert(0, _NotificationPopup)
|
||||
If Screen.Level.NotificationPopup IsNot Nothing Then
|
||||
CType(CurrentScreen, OverworldScreen).NotificationPopupList.Insert(1, Screen.Level.NotificationPopup)
|
||||
Screen.Level.NotificationPopup = Nothing
|
||||
Else
|
||||
CType(CurrentScreen, OverworldScreen).NotificationPopupList.Add(_NotificationPopup)
|
||||
End If
|
||||
Else
|
||||
CType(CurrentScreen, OverworldScreen).NotificationPopupList.Add(_NotificationPopup)
|
||||
End If
|
||||
Case "show"
|
||||
Screen.TextBox.reDelay = 0.0F
|
||||
|
|
|
@ -7,7 +7,6 @@ Public Class Level
|
|||
#Region "Fields"
|
||||
|
||||
Private _routeSign As RouteSign = Nothing
|
||||
Private _notificationPopup As NotificationPopup = Nothing
|
||||
Private _world As World = Nothing
|
||||
Private _pokemonEncounter As PokemonEncounter = Nothing
|
||||
|
||||
|
@ -99,14 +98,6 @@ Public Class Level
|
|||
Return Me._routeSign
|
||||
End Get
|
||||
End Property
|
||||
Public Property NotificationPopup() As NotificationPopup
|
||||
Set(value As NotificationPopup)
|
||||
Me._notificationPopup = value
|
||||
End Set
|
||||
Get
|
||||
Return Me._notificationPopup
|
||||
End Get
|
||||
End Property
|
||||
|
||||
''' <summary>
|
||||
''' Indicates whether the player is Surfing.
|
||||
|
|
Loading…
Reference in New Issue